Centroid by daniel

[raw]
made by daniel for LD26 (COMPO)
Centroid is a simple puzzle game where your objective is to find the center of "mass" of objects.

The game is written in JavaScript and displayed through HTML canvas.

Ratings

Coolness 71% 3
Overall 3.17 553
Audio 1.36 1069
Fun 2.91 625
Graphics 2.80 735
Humor 1.79 899
Innovation 3.84 90
Mood 2.60 838
Theme 3.63 458

Feedback

nintendoeats
29. Apr 2013 · 03:10 UTC
A neat idea, but it feels very...stationary. I think this mechanic would fit well as part of a larger game.
josefnpat
29. Apr 2013 · 03:13 UTC
Very cool game. I was able to get to level 33. At first, I had no idea what I was doing until I realized that the red crosshair was the actual center!
metadept
29. Apr 2013 · 03:13 UTC
Interesting concept, and surprisingly challenging! My only suggestion is to allow restarting the game after a loss.
KHANanaphone
29. Apr 2013 · 03:14 UTC
Early levels were interesting, but once they became random jumbles of shapes, it lost my attention pretty fast.
stqn
29. Apr 2013 · 03:26 UTC
Original idea and fun for a while, but I don’t feel compeled to restart after losing at level 22! The first screen is confusing, clicking anywhere should just bring the next level IMHO.
torcado194
29. Apr 2013 · 04:13 UTC
very interesting concept!
sparkleswirl
29. Apr 2013 · 05:00 UTC
I really like it. It's so simple and the mechanic is so obvious. Can't believe it's not already a more common thing. Great game.
Jase
29. Apr 2013 · 05:31 UTC
Interesting concept
bobo72a
29. Apr 2013 · 05:47 UTC
I like the mechanic of this game. Novel idea.
greysphere
29. Apr 2013 · 06:22 UTC
Really enjoyed this one!
gabehollombe
29. Apr 2013 · 07:15 UTC
I like the idea. I"ve never played a 'guess the center of mass location' game before, so kudos for the innovation there. =-) I got to level 11.
gilmore606
29. Apr 2013 · 07:35 UTC
Great idea, I enjoyed playing it more than a lot of the more actiony games.
jhrrsn
29. Apr 2013 · 08:12 UTC
Unique idea, and well implemented. As others have commented, a restart option would be pretty handy. And yeah, taking this idea and making it part of something a little more interactive (i.e. platformer) would be awesome!
Nakato
29. Apr 2013 · 08:37 UTC
Simple but great concept !
Graphics are ok
gamesaucer
29. Apr 2013 · 09:02 UTC
The innovation is pretty OK. The concept of findig the gravitational center of an object isn't one I encounter much.

The game is not fun to play and lacks a "well done" message or equivalent to make the player feel good about their accomplishments.

The game is simplistic and quite fun at first, when you start figuring out the controls. However, the fun declines quickly and the game fails to bring new, challenging content.

The graphics fit the theme well and are OK. The color-coding could be better, however.
YM
29. Apr 2013 · 09:24 UTC
Finally lost at level 15, could do with a restart button!
Enjoyed the concept but it quickly lost its fun as the shapes became more random smatterings of colours
Chman
29. Apr 2013 · 10:07 UTC
That's an original idea, and surprisingly fun ! I wish there were some animations though, it would make the game more dynamic. Still, nice work !
Komradus
29. Apr 2013 · 10:14 UTC
Really interesting concept but the execution could use a little more work. For starters, some restart functionality.
aquilicoco
29. Apr 2013 · 11:28 UTC
Good work. I love the idea
d_durham
29. Apr 2013 · 11:32 UTC
Clever idea. I found I was methodically judging the center in the early levels, but when the shapes became more random I just guessed mostly. Very good though.
shaircast
29. Apr 2013 · 12:25 UTC
Neat, simple and fun puzzle! Maybe it's also useful as education...
Ragzouken
29. Apr 2013 · 12:55 UTC
Managed to get to 22, think I was mostly riding on how well I did at the start though. Is there a way to restart without refreshing? It's annoying since the start screen is actually hard :p
HelkeGames
29. Apr 2013 · 13:38 UTC
Nice and cool game well Done!
saggiosoft
29. Apr 2013 · 16:01 UTC
Interesting. At first I didn't understand but then... addicting. Bye
yetanother
29. Apr 2013 · 16:05 UTC
Original idea, fun to play.
ThirteenWB
29. Apr 2013 · 16:36 UTC
Damn I was really hoping I wouldn't fail on that, at least I made it to level 18.
Fun mechanic to play with, it's a shame there wasn't an option to continue just so I could see all the levels :)
Tozy
29. Apr 2013 · 16:42 UTC
After a few levels the stage gets generated randomly, right?
It looks quite good! but you could improve the interface, still.
spacechase0
29. Apr 2013 · 19:18 UTC
Managed to get to level 15. :)
PTSnoop
29. Apr 2013 · 21:41 UTC
Neat idea, surprisingly intuitive once you get past the first few levels. I made it to Level 24.
Panda313
30. Apr 2013 · 07:56 UTC
I really liked the idea. It just blow my mind up ! Good job !
TheSnide
30. Apr 2013 · 14:11 UTC
Very nice.
bummzack
01. May 2013 · 07:26 UTC
Made it to level 54 in my first try and began to wonder if the levels are randomly generated :) (source seem to confirm that).. great stuff!
ataxkt
01. May 2013 · 08:48 UTC
Level 43, hell yeah! This is an incredible concept. Perfect for the theme. If you added some more feedback and added a restart function this would be the perfect puzzle game! Mobile gold!
aduros
01. May 2013 · 09:22 UTC
Great idea!
Dining Philosopher
01. May 2013 · 10:33 UTC
Nice game. I like the concept and the execution. The first levels were ok. With a bit of math, I could guess the center quite easily. But after about 60 levels I got bored and started clicking random points to see what would happen. How many levels are there? Are they randomly created?
muton
01. May 2013 · 11:55 UTC
Good idea! I really like it, but at some point it just stops getting more difficult - I'm up to level 44. I'd keep playing if I didn't suspect there was no end to it. :)
Exclamation Mark
01. May 2013 · 12:31 UTC
Interesting concept! Good looking, engaging and in theme. It's funny how the first screen is already a part of the game - after I read the instructions I assumed I need to click anywhere to start the game, and immediately I loose :D But at least that one click explains everything in the game - how to win, and how to loose, and challenges the player with a slap to the face. I'll put that under "Humor".
gre
01. May 2013 · 13:25 UTC
Nice game, remind me some math classes :)

My girlfriend wasn't able to play though, too geek stuff here :D
8BitPimp
01. May 2013 · 13:58 UTC
Awesome. I got to level 33. Really nice idea, and very fun to try and speed run the game.
Its fairly punishing at first though since you can die on the first level, before you really work out what you have to do.
N427
01. May 2013 · 20:57 UTC
Nice mechanic, although I'm really bad at it. :C
Alink
02. May 2013 · 12:48 UTC
I had trouble with the titlescreen, but the game idea is neat, and surprisingly I never saw it before.
DkCub23
03. May 2013 · 11:56 UTC
Neat idea. I wouldn't say it's the most fun game I've ever played, but it's cool. How did you figure out where the center of mass would actually be? I'm assuming you had some sort of algorithm you implemented.
DaveDobson
12. May 2013 · 17:39 UTC
Hey, I really liked this one. I made it to level 39 before dying - the later levels with the scattered blocks are very tricky. I tried to do it intuitively without doing any math, and that was fun - I could have figured out each one, but then it feels more like doing homework. I wonder if it a different variation would be fun - where you're given where the center of mass and have to place one or two blocks to force it there. Anyway, I really enjoyed this - abstract, well made, fun.
DaveDobson
12. May 2013 · 17:40 UTC
Hey, I really liked this one. I made it to level 39 before dying - the later levels with the scattered blocks are very tricky. I tried to do it intuitively without doing any math, and that was fun - I could have figured out each one, but then it feels more like doing homework. I wonder if it a different variation would be fun - where you're given where the center of mass and have to place one or two blocks to force it there. Anyway, I really enjoyed this - abstract, well made, fun. I agree with the others that some kind of interface would help - a next level button or something.