UPSHIFT by Jessica Hayley
Go up to win!
instructions:
arrow keys to move, you gotta hit them on the beat!
get to the green goal! you gotta be the same shape as the barriers to pass through
if you're having trouble, refresh the page
programmed by jenn kaplan (@jkap) and jessica hayley (@imjayhay)
composed by lena raine (@kuraine)
logo by erica lahaie (@aurahack)
Made with Phaser (also I'll say "HTML5", just so this appears in the keyword search for it)
instructions:
arrow keys to move, you gotta hit them on the beat!
get to the green goal! you gotta be the same shape as the barriers to pass through
if you're having trouble, refresh the page
programmed by jenn kaplan (@jkap) and jessica hayley (@imjayhay)
composed by lena raine (@kuraine)
logo by erica lahaie (@aurahack)
Made with Phaser (also I'll say "HTML5", just so this appears in the keyword search for it)
| Web | https://jkap.itch.io/upshift |
| Source | https://github.com/jkap/ldjam-35 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=36120 |
Ratings
| Coolness | 62% | 3 |
| Overall(Jam) | 3.78 | 121 |
| Audio(Jam) | 4.10 | 30 |
| Fun(Jam) | 3.62 | 155 |
| Graphics(Jam) | 3.39 | 512 |
| Humor(Jam) | 2.15 | 675 |
| Innovation(Jam) | 3.81 | 90 |
| Mood(Jam) | 3.56 | 217 |
| Theme(Jam) | 3.44 | 465 |
The first issue that I recognized was that there is little to no feedback for when you get the beat right or wrong. It took me a bit to figure out the controls.
The second issue is that I think it's too hard. Allowing hits to be slightly more off beat would tip the difficulty balance right in the sweet spot. This way, players feel they're making progress, but at the same time they don't get it for free.
I've been playing this for the past 30 minutes and I love it. The way I found it works best is if I keep the tempo with the left hand while tapping the direction with the right.
Also, if you enjoyed the music you can hear to the full version here: https://radicaldreamland.bandcamp.com/album/upshift
Thanks again <3
I agree with the other comments that there should be a bit more feedback so you know you hit/missed the beat, but other than that this felt really polished!
What an awesom idea for a rhythm game, this is the best game i have played so far (out of 35 or so).
Well done, gfx, sound, gameplay, idea, 10/10 !
+1 for using phaser, so 11/10 ;)
Other then not being able to make a long run, the game is very fun. I ended up playing for a hour even with the bug.
The controls were a little too slow. I'd also have preferred a little music to go with the pulsing shapes.
I think the user interaction can be improved as it is quite hard to see the shape of the incoming border (with the superposition), but I have nothing to propose :(
SOOO good
Looks like a over simplified version of Necrodancer! (not a bad thing AT ALL!)
I think it would play awesomely on a mobile device, consider it!
The transition animation are right in the point, not too fast, not too slow
the ONLY thing that bothered me is the fact that the game is about rithms and the music don't have a strong beat to follow