Shp Shft Mz by rzfmzn

[raw]
made by rzfmzn for LD26 (COMPO)
First LudumDare \o/

Still with lots of bugs, sorry about that, but it`s a GD game =O)
What I know:
- There is a bug (noob code) that when the player collides with a wall it gain speed and get a bit hard to control.
- Some sfx decided not to play and I was a bit tired to fix them.

Made using Unity Pro (trial) with Playmaker and 2dToolkit. Art made in Corel, Sounds in one of the sound makers.
5 levels only, I am a generalist GD, LD for puzzles is a bit hard for me =O/

Timelapse video:
http://youtu.be/VpEX0l0721k

Ratings

Coolness 84% 2
Overall 2.80 948
Audio 1.95 958
Fun 2.48 997
Graphics 2.37 1047
Humor 1.62 991
Innovation 2.78 824
Mood 2.38 1019
Theme 3.48 611

Feedback

brantkings
29. Apr 2013 路 13:24 UTC
Cool!
Tiago Ling Alexandre
29. Apr 2013 路 13:52 UTC
Nice little game! I had some problems with the movement on later levels, seems like the char gained some weight and moved very slowly.
馃帳 rzfmzn
29. Apr 2013 路 15:34 UTC
The pieces got fat! hnahahahahahha =O*
Fervir
29. Apr 2013 路 15:53 UTC
The controls are a little weird.
Rafael Sales
29. Apr 2013 路 16:58 UTC
Good game! The core mechanic is interesting and challenging. In my point of view, the bugs are critical because my experience could be much better with a stable game.
Norritt42
29. Apr 2013 路 23:30 UTC
It's a good game but the bugs makes the game play suffer.
shatterhand
29. Apr 2013 路 23:32 UTC
The game just freezes in a black screen here, after the "Powered by Unity" screen.
馃帳 rzfmzn
30. Apr 2013 路 00:23 UTC
Which version are you using @shatterhand?
Tiago
30. Apr 2013 路 02:53 UTC
I liked the idea of the game! It played well in the first two stages, but on the third the movements just slowed way down.
FaBrito
30. Apr 2013 路 11:26 UTC
Neat idea and well executed. Like you said, there are some glitches, but it's playable.
I think it could be a little bit faster, but hey, it can be some of the bug's fault.
Wouldn't mind to have a less dark ambient and some ambient music too.
You said you're generalist GD, but the puzzles are OK and I'm sure you could come up with something great in a little more time for level design and polishing.
FloatingGhost
30. Apr 2013 路 16:23 UTC
Very nice, that shape changing mechanic was interesting. The controls appeared to get stuck in the last level, no idea why.
馃帳 rzfmzn
02. May 2013 路 01:47 UTC
That was some problem regarding the keyboard-seat interface (AKA me) hahahah
Tnx all for the hints and compliments =O)
zatyka
02. May 2013 路 02:04 UTC
Has potential, but was too short. Also, ran into some strange collision detection in the narrow passages.
TheCze
02. May 2013 路 02:21 UTC
The physics felt weird but I liked the idea of the puzzles
whilefun
02. May 2013 路 02:29 UTC
Very cool idea! The controls were a bit hard in spots, as I got stuck on a couple wall edges. I hope you add more content here, as I think it has potential! :)
GameNacho
02. May 2013 路 04:09 UTC
Neat game mechanics!
TehSkull
02. May 2013 路 05:21 UTC
While this is definitely not the best game in the LD, you should feel proud that you made a game at all. That's more than can be said for a LOT of people.
stqn
02. May 2013 路 20:09 UTC
Interesting. Strange physics starting from level 3. You forgot the Linux build.
HeyChinaski
03. May 2013 路 00:09 UTC
Nice idea. Good minimalist design. Slightly hampered by some control bugs near the end and could have been a bit longer. Nice work.
lightnarcissus
03. May 2013 路 16:08 UTC
Fairly well in line with the theme and despite slight bugs here and there, I still liked the idea behind the game. Good effort!
danblack
04. May 2013 路 17:21 UTC
You have the beginings of a good game. Too buggy / unfinished to really enjoy at the moment but a good start. Stick at it.
Cybearg
05. May 2013 路 22:23 UTC
Neat puzzle game. I liked it!

For some reason, though, after the first two levels, the player shape starts to move a lot slower, which begins to make movement a tad tedious after a while. I wish it would have kept the speed from the first two levels.

The visuals were a bit confusing. Some of those grey walls you could knock around, but at other times (as in one of the screenshots), there is a wall that can be knocked, but only from a certain side, though that's not immediately apparent. Maybe that's what the shorter end is supposed to be? I wish it had been a bit more apparent. Not a huge deal, though.

Overall, neat game. I wish that there were more puzzles.
xandy
09. May 2013 路 21:56 UTC
very cool puzzle idea! fix the strange phsics make it look better and you'Ve got something really good!
Beerman
10. May 2013 路 18:32 UTC
Neat idea. Could use a few more/harder puzzles.
KevinLaity
14. May 2013 路 00:53 UTC
Definitely rocked the theme! Good puzzle mechanic.
JonRB
15. May 2013 路 01:38 UTC
Nice game, although the controls didn't seem to be terribly consistent. Reminiscent of a game I've played before, but I can't remember which. The levels could have been a little more challenging as they only really had one solution.
Hellequin
20. May 2013 路 15:44 UTC
Neat idea! Good game, well done!