Shp Shft Mz by rzfmzn
First LudumDare \o/
Still with lots of bugs, sorry about that, but it`s a GD game =O)
What I know:
- There is a bug (noob code) that when the player collides with a wall it gain speed and get a bit hard to control.
- Some sfx decided not to play and I was a bit tired to fix them.
Made using Unity Pro (trial) with Playmaker and 2dToolkit. Art made in Corel, Sounds in one of the sound makers.
5 levels only, I am a generalist GD, LD for puzzles is a bit hard for me =O/
Timelapse video:
http://youtu.be/VpEX0l0721k
Still with lots of bugs, sorry about that, but it`s a GD game =O)
What I know:
- There is a bug (noob code) that when the player collides with a wall it gain speed and get a bit hard to control.
- Some sfx decided not to play and I was a bit tired to fix them.
Made using Unity Pro (trial) with Playmaker and 2dToolkit. Art made in Corel, Sounds in one of the sound makers.
5 levels only, I am a generalist GD, LD for puzzles is a bit hard for me =O/
Timelapse video:
http://youtu.be/VpEX0l0721k
Ratings
| Coolness | 84% | 2 |
| Overall | 2.80 | 948 |
| Audio | 1.95 | 958 |
| Fun | 2.48 | 997 |
| Graphics | 2.37 | 1047 |
| Humor | 1.62 | 991 |
| Innovation | 2.78 | 824 |
| Mood | 2.38 | 1019 |
| Theme | 3.48 | 611 |
I think it could be a little bit faster, but hey, it can be some of the bug's fault.
Wouldn't mind to have a less dark ambient and some ambient music too.
You said you're generalist GD, but the puzzles are OK and I'm sure you could come up with something great in a little more time for level design and polishing.
Tnx all for the hints and compliments =O)
For some reason, though, after the first two levels, the player shape starts to move a lot slower, which begins to make movement a tad tedious after a while. I wish it would have kept the speed from the first two levels.
The visuals were a bit confusing. Some of those grey walls you could knock around, but at other times (as in one of the screenshots), there is a wall that can be knocked, but only from a certain side, though that's not immediately apparent. Maybe that's what the shorter end is supposed to be? I wish it had been a bit more apparent. Not a huge deal, though.
Overall, neat game. I wish that there were more puzzles.