FreeFall by midgard

[raw]
made by midgard for LD26 (COMPO)
FreeFall has been developed in 24hours with Unity Game Engine, to be honest, I had a first idea but I didn't like it as much as I like this one so I deleted the old idea and just started with this idea, so there could be some confusion at the start (because I didn't have time to do a tutorial level) and some lack of working on the main menu or the interface in general :)
Convining 2D and 3D aspects it has given to my little game a
cool look (I think :3).

The game: You are in control of a guy with a WingSuit. You have two options:
a) Fall down in your way and just don't worry about checkpoints and time, and arrive to the goal without risk.
b) Fall down going through checkpoints and caring about your time AND try to arrive to the goal WITH risk.

-- There are 15 Checkpoints, and it is really difficult to go through all 15, but at least, if you accomplish it you will get AN AWESOME RANK! --

-- CONTROLS --
*\-- ARROW KEYS --/*
Up - Boost (Increases your fall speed).
Left & Right - Rotates and moves a little the character.

*\-- OTHER KEYS --/*
R - Restart the fall.
SPACE - Open the Parachute (if you don't open it before you hit the ground you will die and the fall will be restarted! So keep an eye where are you falling, and don't open it so soon, it will be boring if you do it, trust me!)

If you liked my little game you can follow me on twitter @MidgardT :D

Ratings

Coolness 30% 1720
Overall 3.28 437
Audio 2.82 482
Fun 2.93 610
Graphics 3.57 242
Humor 2.27 515
Innovation 2.85 773
Mood 3.00 455
Theme 2.71 1194

Feedback

JonRB
29. Apr 2013 · 07:03 UTC
Interesting game; I seem to recall playing a minigame a bit like it on the wii at one point. Except this has better graphics.
Mesene
29. Apr 2013 · 16:04 UTC
Nice game! I enjoyed a lot the fall
DustyStylus
29. Apr 2013 · 20:12 UTC
Haha, I win the rank: "meh". Oh well, I was just glad to have landed without being hit by a plane or smashing my legs... which is what puts me off the real thing.
CloudiestNights
30. Apr 2013 · 03:17 UTC
Pilot Wings anyone? :) Felt very much like that great game. Good job!
kunzbe
30. Apr 2013 · 23:01 UTC
the wind sounds made up a good base mood.
you could add some sounds on the occasion of dying by birds/planes
Pixelfan Games
01. May 2013 · 19:54 UTC
Funny game, good job
naughtyloose
04. May 2013 · 11:28 UTC
the controls are a bit wonky but the game reminded me a lot of pilot wings. The old version had a similar free fall game mode with similar graphics. :)
Benjamin
12. May 2013 · 15:30 UTC
Hehe great game, remind me a lot of Pilotwing. the ring part was more interesting thant the snes game but the landing was a bit too easy... once the parachute is open you have too much control. At first I was thinking the target was human sized : a little shadow spot would have help to read the scale.
sP0CkEr2
16. May 2013 · 03:17 UTC
pretty cool -- did not quite get the sense of falling -- but still a fine effort
AestheticGamer
20. May 2013 · 02:03 UTC
While I think that some music could go a long way as well as maybe making more to the game than going through loops, I adored the graphic style, I loved the concept, and it was a fairly charming title.
shawn42
20. May 2013 · 21:09 UTC
I've always like these kind of games. Very nice. (I like the potato too)
EatenAlive3
20. May 2013 · 22:01 UTC
Awesome. I really liked the graphics!

Good use of audio, too.