A Space Opera by shard123

[raw]
made by shard123 for LD26 (JAM)
Journey out into uncharted space in search for Utopia. Fight dangerous aliens and space pirates! Fly straight into a wormhole! This game features an upgrade-able ship, multiple enemy types, interactive planets and asteroids, and multiple levels.

Controls:
W/A/S/D = Move your ship
Mouse = Aim
Left Mouse Button = Shoot (If you have missiles)
Click on Planets and Asteroids to interact with them

Tips:
If you start to run low on fuel it will start to beep, run out of fuel and you die.
Click on Planets and Asteroids to use the shop.
Click on asteroids to create bases on them.
The game auto saves at certain points.
Only some stores carry some upgrades.

Ratings

Coolness 28% 1744
Overall(Jam) 2.68 443
Audio(Jam) 2.65 342
Fun(Jam) 2.22 493
Graphics(Jam) 2.17 516
Innovation(Jam) 2.26 472
Theme(Jam) 2.94 383

Feedback

Benjamin
30. Apr 2013 · 17:05 UTC
Interesting game. I think that not moving in diagonals is intentionnal due to fuel constraint but it really make the game hard to control. Ship that are unaware of your presence are killable with one rocket only. When the enemy planet start to generate new ship there seems to be no limits to them, it makes a high peak in your difficulty curve.
I was a bit surprise by the corridor shape of your space. It's a bit unusual for a 2D space opera but finally its works well, Once I understood everything (1-3) games I could play more game 4-5 before getting bored. Nice entry.
smealum
01. May 2013 · 10:09 UTC
nice idea but i have a few complaints about how it was executed. first off, i found the combat very unengaging and tried to avoid it as much as i could. secondly, i didn't think the controls worked too well; i would have thought using W/S to control the thrusters and A/D to "strafe" to be a better idea, but mostly using the mouse for everything was a bit annoying because i sometimes found myself interacting with a planet when trying to shoot an enemy that was directly above it (and subsequently dying) or just wasting missiles everytime i closed a window was annoying. so yeah, there are problems you'd have to deal with, but other than that, solid idea, solid entry. keep it up !
Monxcleyr Productions
02. May 2013 · 04:14 UTC
I'll agree with the above comments with regards to the controls. I expected the movement to be similar to something like Asteroids, and struggled with it for awhile. The combat was somewhat of a pain because of this, although I liked how it forced you to monitor and conserve your fuel. There's a lot here and it mostly works well. Great job!
mungoman1
03. May 2013 · 01:16 UTC
Interesting concept, but had a few flaws(mainly with combat and movement.)
Muu?
03. May 2013 · 10:44 UTC
I agree with other comments about the controls, especially because closing a popup window by clicking an "X" triggered a shot, wasting a precious missile.

Fuel depletes so fast that a couple dodges usually ended my game because of no fuel left.
Destroyer40k
03. May 2013 · 14:07 UTC
I usually don't like games that limit the player's resources in battle like this one, but I did like this. I'm just a little irked by how expensive the upgrades are compared to how much money I had left after the resupply&repair. I also liked how relaxing the combat is. Nice job!
SuperDisk
04. May 2013 · 17:36 UTC
I can never get very far before running out of fuel. Cool game, and neat musics and story.
aeveis
07. May 2013 · 01:20 UTC
I run out of fuel very fast, I could buy more fuel but only in the beginning. a nice mood though.
omaromeir
08. May 2013 · 06:09 UTC
Nice take on the genre, reminds me of FTL but more action oriented. I wish it was a bit less punishing though, I couldn't get far :(.
kibertoad
20. May 2013 · 17:24 UTC
this is how a jam space exploration game should look and work. awesome.