{"author_link":"\/author\/tnovelli\/","author_name":"tnovelli","author_uid":"17590","comments":[{"author_name":"Test User","author_uid":"15303","time":"Apr 29, 2013 @ 3:28am","epoch":1367205780,"text":"Seems like a cool concept, but 2 quick comments that might make it smoother. 1: Your key scheme is ESDF rather than WASD, and there is no documentation for controls, so I'm not sure what other controls I might be missing too. 2: I have to walk into the enemy sword to be in range to attack, so I'm killing myself faster than I can kill him!"},{"author_name":"metadept","author_uid":"15489","time":"Apr 29, 2013 @ 4:28am","epoch":1367209380,"text":"The mechanics are pretty rough, but I really like your scenery."},{"author_name":"uberneen","author_uid":"10893","time":"Apr 29, 2013 @ 4:33am","epoch":1367209680,"text":"I'm not sure why the lady in the evening gown wants to murder the guy in his underwear, but in any case, she probably needs more practical footwear.\r<br\/>The opening music was a nice touch, but I could not find a way to hit the opponent while he was inactive.  It doesn't look like you can attack while jumping and no combination of attacks and movement got past his guard until I started moving both players at the same time."},{"author_name":"cacciatc","author_uid":"127","time":"Apr 29, 2013 @ 4:57am","epoch":1367211120,"text":"The scenery seems like your underwater--and I like underwater. The resting animation is a nice touch too."},{"author_name":"daniel","author_uid":"12606","time":"Apr 29, 2013 @ 7:43am","epoch":1367221080,"text":"I like the concept, as well as your art. Tried fighting my cat as he walked across the keyboard... We both got hits off so I am calling that a draw.\r<br\/>Gameplay seems a bit unpolished in terms of combat, as &quot;Test User&quot; commented."},{"author_name":"Andrew","author_uid":"5432","time":"Apr 29, 2013 @ 9:39am","epoch":1367228040,"text":"The landscape reminds me of those old cartoons with fleas living on some animal or another. It's rather surreal. Adding idle animations as a nice touch, I wish there were some health indicators as well."},{"author_name":"DavidErosa","author_uid":"5049","time":"Apr 29, 2013 @ 11:21pm","epoch":1367277360,"text":"I could not hit the guy without making it walk toward me. Aside that, a nice game with potential. Maybe network multiplayer?\r<br\/>By the way, I've already exported my game for linux ;)"},{"author_name":"Mark Hildreth","author_uid":"13982","time":"Apr 30, 2013 @ 2:48am","epoch":1367289780,"text":"I think the most interesting stuff here is the code (it looks like you're trying to use close to a purely functional style for some of your functions). BTW, we've met before at the WMASS Dev Group. Small world :)"},{"author_name":"Taro Omiya","author_uid":"20557","time":"May 1, 2013 @ 2:32am","epoch":1367375220,"text":"Red dots all over!  Get them off of me!\r<br\/>\r<br\/>It's already mentioned before, but being able to attack and move at the save time would have been nice."},{"author_name":"DaveDobson","author_uid":"10977","time":"May 4, 2013 @ 4:33am","epoch":1367641680,"text":"Interesting look to it.  I liked the characters and art.  The walking and other animations looked a little weird, and the high attack was almost worthless - it was better actually just to walk into the other guy, because at least your sword was forward.  I think more vigorous attacks (and maybe a defense key) would help make it a cooler fighting game.  Also AI enemies.  But cool, and interesting visually."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 6, 2013 @ 4:53pm","epoch":1367858880,"text":"Tough to get used to the controls, but interesting art and method of damage."},{"author_name":"Brassawiking","author_uid":"13137","time":"May 13, 2013 @ 8:34pm","epoch":1368476940,"text":"Great use of technology, could turn out to be a interesting browser game engine here."},{"author_name":"tnovelli","author_uid":"17590","time":"May 24, 2013 @ 8:09pm","epoch":1369425840,"text":"Hey everybody, thanks for all the comments! \r<br\/>\r<br\/>@Test User: WASD would be nice, unfortunately certain browsers interpret Control-W as &quot;close page&quot; (lookin at you Chrome)\r<br\/>@uberneen: maybe they're married :)\r<br\/>@cacciatc: my friends all got a kick out of your &quot;underwater&quot; line!\r<br\/>@DavidErosa: thanks, it worked!\r<br\/>@Mark Hildreth: cheers! and yeah, I do a lot of FP stuff...I basically got into JS by way of Lisp.\r<br\/>\r<br\/>Yep, the controls really sucked. After LD I rewrote the keyframing system so you can attack while running\/jumping\/crouching to get past the enemy's defense. Probably going to disable collisions so you can walk past\/through enemies too... definitely for the RPG game, which will hopefully be in alpha by mid June."}],"images":["ld26\/17590-e2cb97599ffe42480dd70d115dda5ba8.jpg","ld26\/17590-4b7c28e8a2b8fa28983ba7feac892d5c.jpg","ld26\/17590-ac9f2611cfb948148ebb55764e7ed878.jpg"],"links":[{"url":"http:\/\/tnovelli.net\/games\/ld26\/","text":"Web (HTML5)"},{"url":"https:\/\/github.com\/tnovelli\/ld26","text":"Source"}],"metadata":{"g_key":"25332","g_author":"17590","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25362","g_title":"Kanvas Kombat","g_status":"UCHK1","g_place":"1309","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17590-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17590-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/17590-shot2.png-eq-900-500.jpg"],"text":"Just a simple 2-player swordfighting game running in HTML5 Canvas... with 100% 2D vector graphics, no bitmaps :)\r\n\r\nCONTROLS: see menu. Defaults is ESDF-QA and Arrows-;\/\r\n\r\nRequires desktop\/laptop with keyboard. Sorry no tablets.\r\n\r\nBrowsers: Chrome, Firefox (may be slow), Safari (not tested)... and as usual YMMV with Opera and IE.\r\n\r\nRegrets: Hardly any sound... unfortunate, as I'm a musician). Also didn't have time to write AI and rewrite the animation system.\r\n\r\nPlans: I want to make an action-RPG using this engine...","title":"Kanvas Kombat"}