Werewolf in Space by free_napalm

[raw]
made by free_napalm for LD26 (COMPO)
You are flying through space with a crew of three. A message from the HQ reveals that one werewolf is on board. You will have to fly past a moon. In a few hours, one of you three will try to kill the others. How are you going to prepare? Who can you trust? Who will be granted to lock himself away, who will be tied up, who will be killed?

In this short game, you decide on the fate of your men. You can never tell who the werewolf is.
9 achievements give Werewolf In Space a extremely high replayability. You might be able to survive with all three men, but are you also able to give the werewolf a feast?

Game is a .jar file.

Thanks for reading and have fun!

Ratings

Coolness 86% 2
Overall 3.16 563
Audio 1.63 1021
Fun 2.96 581
Graphics 2.40 1028
Humor 3.13 142
Innovation 3.48 274
Mood 3.13 363
Theme 3.71 386

Feedback

gizmo
29. Apr 2013 路 03:32 UTC
works quite well under linux! i had a good laugh, too. well done! :D
MTO
29. Apr 2013 路 16:49 UTC
werewolves in spaaace! I have to say that's an excellent mix of genres
馃帳 free_napalm
29. Apr 2013 路 16:56 UTC
Thanks for playing, and it's good to hear that it works under linux.
I wanted to go for werewolf in a submarine first, turns out there already is a movie about that. I hope the spaceship has a similar mood of isolation.
Axelhein
29. Apr 2013 路 17:02 UTC
I really enjoyed this game. It's simple, funny and fits the theme very well. I would have liked if there was a way to tell who the werewolf was, but I guess it's part of the humor.
comrad_gremlin
29. Apr 2013 路 17:11 UTC
Really liked that one :)
VDOgamez
29. Apr 2013 路 17:12 UTC
This was a very silly concept, executed pretty well and minimalistically. The achievements were really what made the game, getting the player to try all sorts of different ways to play. Without that, it isn't much of a game and more of a tying people up and killing them simulator, but the achievement hints give it a bit of a puzzle element.
TheSambassador
29. Apr 2013 路 17:14 UTC
Very nice concept! I wasn't clear what I was supposed to do at first (I just kept hitting space and then wondering why I couldn't avoid the werewolf). Once I realized that I had to move and solve the puzzle first, that helped.

It seems a bit too random for my tastes (is there really a way to beat this every time?), but it's a cool idea.
Ernyz
29. Apr 2013 路 17:18 UTC
Didnt like, that the game was based entirely on luck, but everything else was nice :)
nintendoeats
29. Apr 2013 路 17:28 UTC
As much as I am anti-randomness in games, it's a neat little scenario-exploration thing. I wasn't immediately clear on what was going on, but once I found out I started wanting to try different strategies. I can't say that I felt very engaged on a mechanical level, but I was enjoying myself.

And graphically I enjoy it. I think that would run on a GBC.
馃帳 free_napalm
29. Apr 2013 路 17:29 UTC
Thanks for the kind words everyone. The game does use luck, but you still have to plan ahead if you want to get all the achievements, and it's not a big deal to replay.
It is all about the suspense, and without luck it would be predictable :)
enzo
29. Apr 2013 路 17:43 UTC
It was a little hard to figure out at first! The controls and the text kind of blend in with each other. after that, it's fun to find all the permutations, though!
garygreen
29. Apr 2013 路 21:48 UTC
I thought the way you managed to get across the story and provide a variety of options and endings with such a limited amount of interaction was really clever.
fullmontis
29. Apr 2013 路 22:06 UTC
I really like the concept and retro graphics! It's cool to see how elaborate a game can be even with such simple concepts.
Jiggawatt
01. May 2013 路 19:41 UTC
Eh. Simple and funny, but I'd like it to be more about deductions than guesswork. Some graphics bugs with the text.
netmute
01. May 2013 路 20:20 UTC
Interesting take on the popular Werewolf game ;)
whitetigle
02. May 2013 路 13:25 UTC
Just found the window way too small on my huge 4K screen ;)
Salamander3
02. May 2013 路 13:32 UTC
I really enjoyed this, great simple little game. Good job.
Tyro
02. May 2013 路 14:24 UTC
The title reminded me of a B-movie. It was short and sweet, and the randomness of the lycanthropy gave it bit of replayability.
badlydrawnrod
02. May 2013 路 20:20 UTC
Innovative, but the small window made it very difficult to see what was going on.
madballneek
02. May 2013 路 21:34 UTC
Very cool and fun. You get upvoted for using Java :)
echa
02. May 2013 路 21:38 UTC
Very nice!
zinfandel
03. May 2013 路 05:46 UTC
At first I was auto-losing without doing anything - the whole ship got red. I don't know what that was but when it worked it was awesome :)
馃帳 free_napalm
04. May 2013 路 13:38 UTC
Auto-losing probably refers to starting the game with Space, thus starting the night without doing anything
If the window is too small for you, try to resize it. I recommend the original size, but the font is still readable in many sizes.
It's nice to see so many people enjoy the cheap setting.
Jellycakes
04. May 2013 路 13:57 UTC
It was a cool concept, but the gameplay was a little dull. But I got the idea. Reminded me of roguelikes. Good job anyway
GingerMess
04. May 2013 路 23:52 UTC
Despite the randomness, there's definitely a game here. Not bad!
Fnkee
05. May 2013 路 22:18 UTC
Took a couple of tries to understand how the game worked, but once I got the hang of it, it was really fun! Can't wait to unlock all the achievements.
dertom
07. May 2013 路 21:52 UTC
Hmm,...I was a bit lost at the beginning, but once you understood the game it turns out to be quite cool!
SnoringFrog
10. May 2013 路 06:21 UTC
Fun game, love how simple it is. Actually vaguely reminds me of an idea that's been floating around in my head for a while, and thus is giving me some ideas about how to handle that particular idea.

Figuring out all the achievements was fun, although the last one I got "space looks red" took me a bit to find.
hirsch
20. May 2013 路 19:45 UTC
At first it was somewhat hard to get it, but at the second time it worked well. Sounds are missing, but overall really nice concept :)
shawn42
20. May 2013 路 21:15 UTC
I love the achievements; they really kept me playing. Unique idea; what to not just build another platformer!