[ ] by Yukon Wainczak
Control two brackets and blast those shapes before they kill you or something...
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Controls:
WASD - Movement
Arrow Keys - Shooting
Power-Ups:
[( )] - Shield: Invincible for 10 seconds
[+] - HP: Gives you 5 HP
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http://www.yukonw.com/ - Blog
https://twitter.com/sonicspeed53 - Twitter
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Controls:
WASD - Movement
Arrow Keys - Shooting
Power-Ups:
[( )] - Shield: Invincible for 10 seconds
[+] - HP: Gives you 5 HP
----------------------------------------------------------------------------------------------
http://www.yukonw.com/ - Blog
https://twitter.com/sonicspeed53 - Twitter
Ratings
| Coolness | 28% | 1744 |
| Overall | 3.27 | 447 |
| Audio | 2.58 | 630 |
| Fun | 3.23 | 332 |
| Graphics | 2.94 | 623 |
| Humor | 1.62 | 991 |
| Innovation | 2.80 | 804 |
| Mood | 2.54 | 898 |
| Theme | 4.00 | 153 |
Quite fun, though I felt the overlaying stripes were detrimental. A bit strenuous on the eyes.
I really liked the aesthetic. I wish I could shoot in a diagonal direction, though...
cool balance
6400
Hiscore: 40400
With the WASD control scheme, allowing the player to aim in all directions, and use the mouse to do so, might have been a better option.
I would love to see this style applied to the mechanics as well- "what is it about the shooter GAME that is most essential?". Hopefully this will create a game that is as unique as the art.
I like the style and stuff, pretty solid and simple. One thing really missing was feedback when you hit an enemy or especially when you get hit yourself (I know the number goes down, but noise and hopefully some particles would really improve the feeling of feedback).
It kind of escalates like crazy, and past the first minute I felt like I wasn't skillfully dodging and shooting so much as I was frantically running in circles. The screen was mostly enemy, so I was bound to hit something and get hit, and running from powerup to powerup was all that kept me alive.
Now there could have been some music, because the sound of your shooting get bit old fast. and the gameplay could use little something. I don't know, at the moment it just feels bit too simple.
seems like we took a quite similar way to face the theme..