[ ] by Yukon Wainczak

[raw]
made by Yukon Wainczak for LD26 (COMPO)
Control two brackets and blast those shapes before they kill you or something...
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Controls:
WASD - Movement
Arrow Keys - Shooting
Power-Ups:
[( )] - Shield: Invincible for 10 seconds
[+] - HP: Gives you 5 HP
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http://www.yukonw.com/ - Blog
https://twitter.com/sonicspeed53 - Twitter

Ratings

Coolness 28% 1744
Overall 3.27 447
Audio 2.58 630
Fun 3.23 332
Graphics 2.94 623
Humor 1.62 991
Innovation 2.80 804
Mood 2.54 898
Theme 4.00 153

Feedback

Magewalkr
29. Apr 2013 · 02:20 UTC
ok that was alot more interesting than I expected
Broxxar
29. Apr 2013 · 02:22 UTC
Finished with a score of 19,300!

Quite fun, though I felt the overlaying stripes were detrimental. A bit strenuous on the eyes.
adnzzzzZ
29. Apr 2013 · 02:36 UTC
Got to 30k then stopped, could have been a bit harder as you get more points. Otherwise pretty well executed!
KunoNoOni
29. Apr 2013 · 03:42 UTC
Wow! That was simple, but amazing! Nice use of color and theme.
lpcustom
29. Apr 2013 · 03:46 UTC
Fits the theme well and a new take on shooters. Good job!
Crowbeak
29. Apr 2013 · 04:08 UTC
This was great. I really like the aesthetic, it fit the theme well, and I laughed with horror when the 24 enemy came out.
Ian MacLarty
29. Apr 2013 · 04:32 UTC
Quite a lot of fun and suites the theme. I think I would have liked a bit more challenge early on.
paulopn
29. Apr 2013 · 04:33 UTC
That was interesting, although a bit too easy...
I really liked the aesthetic. I wish I could shoot in a diagonal direction, though...
lulzfish_4
29. Apr 2013 · 04:44 UTC
Got to 9,300. It was stressful, but not frustrating, even though I had to play cross-handed so that my right hand would be controlling movement (I usually play with arrow keys)
myachin
29. Apr 2013 · 04:47 UTC
rr hardcore
cool balance
6400
vladimirdlc
29. Apr 2013 · 04:52 UTC
Perfect for the theme. Really great use of the resources and it is fun.
Rose
29. Apr 2013 · 05:17 UTC
Quite fun! I agree with lulzfish though - I would prefer to have the option of switching the controls.
ENDESGA
29. Apr 2013 · 05:45 UTC
Nice!
Mekuri
29. Apr 2013 · 05:49 UTC
Fits the theme nicely- Simple graphics, and simple gameplay. Maybe a bit to easy. I like your use of numbers. :-)
TheMrDakotaWood
29. Apr 2013 · 08:11 UTC
Nice work! Theme was met well and the gameplay was solid. The audio, however, really killed it for me because of the piercing tones, but I'll let it slide cause it went well with the theme :)
kyyninen
29. Apr 2013 · 08:32 UTC
Nice! Would have loved more offensive powerups, like autobomb or piercing bullets.

Hiscore: 40400
64Mega
29. Apr 2013 · 09:06 UTC
Nice little game, quite challenging after the initial 2 minute or so. I made 14000 points.

With the WASD control scheme, allowing the player to aim in all directions, and use the mouse to do so, might have been a better option.
KristianGibson
29. Apr 2013 · 09:34 UTC
Very simple, very addictive.
Luxorix
29. Apr 2013 · 10:26 UTC
Unusual! 16300...
Corofides
29. Apr 2013 · 10:58 UTC
Was pretty fun once I actually read the instructions and worked out you could shoot. An enjoyable little game.
lapogo
29. Apr 2013 · 13:28 UTC
I really liked it! I wish it felt like my bullets and being hit by enemy's felt like it had impact.
vontrapp
29. Apr 2013 · 13:54 UTC
Strangely compelling. Like a grayscale omnismash...
Overv
29. Apr 2013 · 14:09 UTC
Interesting game, but it would have been cool if you had the additional challenge of having to stay on the background blocks. Without that challenge, they're just annoying.
karsyf
29. Apr 2013 · 15:36 UTC
Go to a score of about 50000 before I got bored =D Some high level challenges please!
@SamPotasz
29. Apr 2013 · 16:07 UTC
I liked the look of this game - very simple and reduced the shooter to its core elements.

I would love to see this style applied to the mechanics as well- "what is it about the shooter GAME that is most essential?". Hopefully this will create a game that is as unique as the art.
daandruff
29. Apr 2013 · 17:10 UTC
Nice game. I think you could have used some color though. And I don't know why you decided that the monsters needed shapes around them?
loxo
29. Apr 2013 · 17:25 UTC
Fits the theme.
multikorv
29. Apr 2013 · 18:51 UTC
Weird, reminded me of old TV-noise. Nicely done, got a good feeling. Nice and minimalistic.
garygreen
29. Apr 2013 · 20:12 UTC
I really liked the abstract and functional style of the graphics. ie Number of shots needed & lives left. Nice work.
bastiandantilus
29. Apr 2013 · 21:07 UTC
Got over 50,000 before I got admittedly a little bored... it took me a long time to die once I stopped moving, too. It's a really good concept, and I like the use of the theme, but it needs more Juice... maybe a goal, maybe some physics.
Hamumu
29. Apr 2013 · 21:44 UTC
I have a fundamental problem with WASD+arrow controls... and nobody ever gives me the option I need to verify if it's a general problem or if I just need to flip the controls (so give me a "shoot with WASD, move with arrows" option!). Much better would've been arrows to move + mouse to shoot. But I still made it to 29300. I hated not being able to shoot diagonally!

I like the style and stuff, pretty solid and simple. One thing really missing was feedback when you hit an enemy or especially when you get hit yourself (I know the number goes down, but noise and hopefully some particles would really improve the feeling of feedback).
Loren
29. Apr 2013 · 22:33 UTC
very cool, enjoyed the style and game feel :)
mateusmcf
29. Apr 2013 · 23:53 UTC
Awesome game style, congratularion ;D
KevinZuhn
30. Apr 2013 · 13:35 UTC
I enjoyed the aesthetic a lot, and I thought the controls were fine.
It kind of escalates like crazy, and past the first minute I felt like I wasn't skillfully dodging and shooting so much as I was frantically running in circles. The screen was mostly enemy, so I was bound to hit something and get hit, and running from powerup to powerup was all that kept me alive.
AdventureIslands
30. Apr 2013 · 15:30 UTC
49700 points! This was really solid entry, I like how you used theme. Graphics and gameplay were nice.

Now there could have been some music, because the sound of your shooting get bit old fast. and the gameplay could use little something. I don't know, at the moment it just feels bit too simple.
rujo
03. May 2013 · 15:41 UTC
nice one!
seems like we took a quite similar way to face the theme..
JustinMullin
07. May 2013 · 00:08 UTC
Maybe a little on the easy side, but fun. I love the background, and the parentheses shield! xD