DropPix by AtkinsSJ
Your goal is to copy a black and white pixel image. The trouble is, you can only fire pixels in from the edges. Build the image up, without accidentally cutting yourself off.
The download is a JAR file, so it should run on any desktop systems with Java installed... theoretically. :P
It should run on Android too, but I'm too tired to sort that out right now. ;)
The download is a JAR file, so it should run on any desktop systems with Java installed... theoretically. :P
It should run on Android too, but I'm too tired to sort that out right now. ;)
| JAR | http://samatkins.co.uk/games/DropPix.jar |
| Source | https://github.com/AtkinsSJ/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1049 |
Ratings
| Coolness | 41% | 1503 |
| Overall(Jam) | 3.04 | 301 |
| Fun(Jam) | 3.00 | 236 |
| Graphics(Jam) | 2.41 | 480 |
| Innovation(Jam) | 3.04 | 253 |
| Theme(Jam) | 3.62 | 154 |
I was disappointed with the puzzles myself. I found them really difficult to come-up with, and only had about half an hour in which to do so. It was going to have a level editor so you could share new puzzles, but I wasted time on some code I didn't need and didn't get that done. So, overall, I managed my time poorly.
I felt like levels 4 and 5 did a good job of ramping up the difficulty, but once you figure out the mechanic it's not too hard to solve them. I really enjoyed level 3 with the two blue blocks, since it had me over-thinking the problem - clever!
I think with some more mechanics this is something I would find myself wasting a lot of otherwise productive time on, great job!
The game plays well, it's all wonderfully clear. No spectacular graphics or sound, but this isn't needed anyway. Except from one minor glitch (I sometimes had to move the frame a little to make a button clickable again), the game ran very good and responsive.
What I believe your game lacks are puzzles - the supplied puzzles aren't as challenging as your gameplay idea could allow for. Should you wish to continue developing it, you'll have plenty of time to come up with great puzzles (I guess LD really is too short for these things).
Or maybe you could add a puzzle generator. I don't know how easy it is, but it might work with the following two rules:
1: Shoot tile adjacent to another tile.
2: Prefer a "shooter" that places the tile so that it creates empty space between itself and another tile.
It's the empty space between tiles that makes the game difficult, as it restricts plain stacking. This was evident in your last stages, with especially the last one being rather entertaining to solve.
All in all, a solid, focused and quite polished entry, that already offers everything it needs to improve itself with a few more maps.
Good job :)