Frame Aim by Symmeteer

[raw]
made by Symmeteer for LD26 (JAM)
Made in < 2 hours.

Inspired by that painting by Piet Mondrian.

Ratings

Coolness 60% 3
Overall(Jam) 2.38 517
Fun(Jam) 2.00 528
Graphics(Jam) 2.31 495
Innovation(Jam) 3.06 246
Mood(Jam) 2.00 499
Theme(Jam) 3.65 141

Feedback

basspenguin
30. Apr 2013 路 04:17 UTC
I like the concept. I just couldn't get anything to happen once the blue box got in the yellow square. Unique controls though.
Tyro
01. May 2013 路 08:51 UTC
Are there any levels after the first one? Once I got the blue square in the yellow nothing seemed to happen. Cool concept this be, I'd love to see where you take it if you expand on it.
馃帳 Symmeteer
02. May 2013 路 09:52 UTC
Thanks for checking it out!

Nope, that's the only level, and I ran out of time to add bells and whistles for when you win. I did make it stop the gameplay, though. (I see in the footnotes that we're allowed to fix 'win condition' bugs...)

I also liked the concept, so I'm working on an updated version - see the new link!
FREEZX
02. May 2013 路 10:58 UTC
Needs a bit more work, but unique in its own way.
Benn
02. May 2013 路 11:01 UTC
I really like this idea, it's a shame there's only one level!
lotusgame
02. May 2013 路 12:05 UTC
Great idea, need more challenge and level to be fun
CosmicAdventureSquad
03. May 2013 路 18:41 UTC
Cool for such a small time frame. I can see how this could become a more full game if you had multiple stages and made it so you lost if the blue cube hit the red lines while you were moving them.
-Strega

(this is a team account)
kurrik
04. May 2013 路 05:33 UTC
Wanted to see more depth, but totally understandable given the short amount of time you had. The updated version is cool, I would like to see more ways to develop strategies for getting a better score.
Alex Camilleri
04. May 2013 路 20:49 UTC
Very nice experiment :)
little_polygon
07. May 2013 路 05:52 UTC
unclear what the tension is... is there a lose condition?
LionelJitro
07. May 2013 路 06:27 UTC
Neat concept.

Welldone for a 2 hour effort.
ananasblau
08. May 2013 路 06:03 UTC
For two hours a great success. But how do you want to go about limiting the player's movement? By limiting the total movement possible so we can't just move the ball where it needs to be?
Cake&amp;Code
08. May 2013 路 06:08 UTC
I wish there were more levels! Oh, what's this... made in 2 hours?? Nicely done :)

Thank you for making a post-compo version! It is fun to try and nail the target in the fewest bounces. Add a few more mechanics (like a laser that splits the ball + 2 exits, or a magnet that attracts the ball, or a dead zone where the ball will get stuck, or... LOTS OF STUFF) and you'd have yourself a fully fledged game!!
nimblegorilla
08. May 2013 路 06:11 UTC
Neat idea. Pretty good for two hours. To make it more challenging you might make it so that parallel lines always move away from each other. Otherwise it is pretty easy to just make a tiny box around the yellow one.
kyru
15. May 2013 路 18:42 UTC
Neat idea, playing controlling the walls instead of anything else. Could be fun expanded into more.
Qaterknan
15. May 2013 路 19:15 UTC
Quite interesting concpet, but definitely not grown to its potential. There could have been more levels and more logical concepts, which would have made the game much better.
ncgames
15. May 2013 路 20:48 UTC
cool concept. really like the visual motif and the way you worked backwards from that
gerritg
15. May 2013 路 21:00 UTC
7 bounces - great idea, especially for 2h!
domrein
16. May 2013 路 03:35 UTC
This has already been said, but I like the concept, just wish there was a little more content there.
DDRKirby(ISQ)
16. May 2013 路 06:52 UTC
Well, it's minimalistic xD
Floko
17. May 2013 路 05:33 UTC
Very interesting. Simple yet challenging. Quite into the theme =]
Super Hamster
18. May 2013 路 21:10 UTC
Interesting game idea, I wish it was more challenging and would automatically continue though.