Ever have a dream where you run, run, run, but never seem to go anywhere? After all, where can you go when no matter how much you run you end up in the same place? Come explore this ethereal world, and try to escape through each door.
by C.J. Kimberlin, Greg Fagan, and Ian Wesley-Smith
Nice concept for a one-button puzzle platformer. The game has a solid foundation and I can see some really unique level possibilities comes out of it in the future. I would like to see levels that are based more on puzzles rather than timing jumps. Also, a restart button would be nice so we didn't have to wait for the player to fall -- sometimes a rather long fall.
I beat it and I'm so excited! That's how good your game is - it's not just a good ludum entry, it's a fun game generally speaking. Awesome ramp up of difficulty, sweet music, great execution of a simple mechanic, and brilliant level design. Well done.
Great concept. I liked the levels where you had to do a lot of jumping across different gravity planes more than some of the other levels where you have to time your jumps to avoid the red spots.
Hope you guys keep developing this!
-Rosypenguin
(This is a team account)
But implementation may be better.
Interesting game in any case!
Very unique little platformer - certainly was a great challenge, and a nice take on the genre.
And what about the name, I think it sticks perfectly to it. ANd it reminds me my math course :') .