Whatever Game by wademcgillis

[raw]
made by wademcgillis for LD26 (COMPO)
Thank you for showing interest in the game despite the AMAZING primary screenshot.

Controls are explained in game.

PRESS M TO MUTE/UNMUTE.

Sorry for the silly voice, I had planned on adding key remapping like my past LD entries, but I didn't have enough time.

Enjoy :/

Ratings

Coolness 52% 3
Overall 3.57 201
Audio 3.17 271
Fun 3.30 281
Graphics 3.13 477
Humor 3.48 88
Innovation 3.63 185
Mood 3.21 291
Theme 3.93 207

Feedback

matthias_zarzecki
29. Apr 2013 · 03:03 UTC
The Narration is brilliant, awesome work :D

Props to name-dropping Mondrian.
Zed
29. Apr 2013 · 03:20 UTC
I feel like I'm playing art. Apparently because I AM, but in a good way. I noticed a lot of other games referencing whoever this art guy is, but yours seems most 'inventive'.

The gravity mechanic is awesome. Don't take this the wrong way, but I always expect something hilarious yet probably-not-that-clever from you (I'd like to think we're kindred spirits, in that regard). This, on the other hand, is genuinely clever.
Tozy
29. Apr 2013 · 08:33 UTC
The graphics where not minimalistic and a little off with the theme but at the same time beautiful.
Moromann
29. Apr 2013 · 12:54 UTC
Great game! You really made me laugh in the beginning at the instructions :D
PurpleMoustache
29. Apr 2013 · 20:57 UTC
I was not expecting that narration. At all.
Top class!
d_durham
30. Apr 2013 · 14:14 UTC
Two nice game mechanics in one. Was a fun way to explore the Mondrian style world.
Tanius
01. May 2013 · 00:29 UTC
Great concept, i love rotating gravity!
kyyninen
02. May 2013 · 13:48 UTC
Good one! Kinda wished that you could change direction of gravity when falling, but then again building a mental map of the level bit by bit and then trying to navigate it perfectly is what makes this work.
lotusgame
02. May 2013 · 15:13 UTC
Thank you for the funny tutorial ! Good job !
Ragzouken
02. May 2013 · 21:55 UTC
Great take on the theme. It's nice to interact with the art in this way. Don't worry, the funny voices are great!
GeorgeBroussard
03. May 2013 · 06:45 UTC
I like the mechanic a lot. Polish suggestions:

- I don't really like the other blocks of color when the exit is always blue? Do they server a purpose?
- Be nice if the gravity had acceleration vs constant speed

I think you should polish the hell out of this and release a bunch of levels. Could be fun. Lots of things you can do with it.
WiseGAMER
06. May 2013 · 16:06 UTC
One of the best games I have played. Keep up the good work.
badlydrawnrod
06. May 2013 · 16:22 UTC
The tutorial makes the game.
dertom
06. May 2013 · 16:24 UTC
Very good game, nice turn/gravity mechanic, good to have a scripted narrative tutorial (though the gravity-button-screams are so funky annoying :D).
Neonlare
06. May 2013 · 18:17 UTC
Very fun, audio was really loud at parts but didn't detract from the humour of it all, presentation schemes were very nice too, did enjoy this a lot :)
hypp
06. May 2013 · 18:22 UTC
Very fun, and challenging
SmilingCat
06. May 2013 · 18:59 UTC
Very nice! Good game mechanics, and excellent use of the theme.
multikorv
06. May 2013 · 19:31 UTC
Nice tutorial! The idea is great and very nicely executed.
Ryusui
06. May 2013 · 19:54 UTC
One of the best games I've played in this Ludum Dare - certainly one of the most polished and complete.

I have one issue, and only one - the final stage is a freaking MAZE. XD Finding the exit takes a lot of trial and error - it'd be useful if there was some indication which way to go for the exit.
HelkeGames
06. May 2013 · 19:55 UTC
Nice game,very minimalist! Well done :)
Jorjon
06. May 2013 · 20:00 UTC
Good job on the narration!
KunoNoOni
06. May 2013 · 22:13 UTC
Ha ha! Loved the tutorial. good use of theme.
Prelucid
09. May 2013 · 17:41 UTC
Great
finefin
12. May 2013 · 19:48 UTC
haha good work on the tutorial - and the game is also very well done!