2 Player Breakout by LeafMeAlone

[raw]
made by LeafMeAlone for LD26 (COMPO)
w/d for player one. up/down for player two.

Things came up and didn't implement an end state but it's easy to tell who breaks all their blocks first.

Ratings

Coolness 10% 1979
Overall 2.73 1006
Fun 2.67 843
Graphics 2.93 638
Innovation 2.67 890
Theme 3.47 624

Feedback

Canyon
29. Apr 2013 · 08:42 UTC
Yeah a win condition would make all the difference. What is the significance of the different balls having different colours? I like your colour scheme.
RexSpaceman
30. Apr 2013 · 18:28 UTC
Good and simple implementation of breakout. Colors are nice as Canyon said, also agree about a victory condition would be a nice thing. Balls occasionally became very vertical or horizontal requiring 20+ collisions before they would walk themselves into a corner to get a new trajectory.
nilstastic
01. May 2013 · 12:37 UTC
Pros: Nice idea and it was pretty fun to play. =)
Cons: An end screen would have been good and some instructions wouldnt have hurt it one bit. =)
Thijsku
02. May 2013 · 16:05 UTC
Nice little game. Too bad there's no winning-system. You might want to make the movement a bit faster.

Fun game overall!
qgi
03. May 2013 · 21:49 UTC
Nice idea. I only played with the p and b keys which also was kind of interesting.
GameRespect
06. May 2013 · 13:23 UTC
Interesting game. Would have been better with some background music and a way to win though. I like the aesthetic and colour scheme though. Overall, good job! :)
rubna
06. May 2013 · 13:25 UTC
Great idea! I also really like the colors you used and the sound effects weren't bad either. The P and B keys seemed like they kinda broke the game though, because you can just change the direction if you miss the ball. Still, great idea and execution!
ecool377
11. May 2013 · 06:00 UTC
Great game guy!
Alex Shestakov
11. May 2013 · 13:11 UTC
I love the retro look, but an AI would be a nice addition, post-compo maybe?
Awennor
11. May 2013 · 18:33 UTC
Like color scheme, sounds would be nice, the winning condition is not really necessary but would've liked some sort of variation somewhere on the breakout game itself.
Spacenoids
11. May 2013 · 22:56 UTC
Nos divertimos, mi hermano y yo, con este juego. Felicidades.