flee the inevitable by sythe
Made in ~5 hours, but I didn't create the music.
MOBILE VERSION -- COMING SOON
Mobile Authcode: E4CA0299
MOBILE VERSION -- COMING SOON
Mobile Authcode: E4CA0299
| Web (HTML5) | http://zelcongames.com/games/kongregate/futile_run/ |
| Android Tablet (Untested) | http://zelcongames.com/games/mobile/flee_the_inevitable_2013_04_29-02_00_10_debug_signed.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=8655 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 2.68 | 443 |
| Audio(Jam) | 2.62 | 347 |
| Fun(Jam) | 2.42 | 431 |
| Graphics(Jam) | 2.11 | 522 |
| Humor(Jam) | 1.74 | 368 |
| Innovation(Jam) | 1.38 | 556 |
| Mood(Jam) | 2.61 | 378 |
| Theme(Jam) | 3.24 | 274 |
I see what you're saying! Similar backdrop and theme definitely; I wanted to include music but ran out of time and would have needed to be self-generated for the 48hr compo. Very soothing choice. Good stuff!
The collision detection is very forgiving and the character avatar is somewhat intriguing. I liked it.
- BIT.TRIP RUNNER: an influence? Never played it myself, but the character and setting seems very similar.
- Platforms are very skinny.
- What is going on with this run animation! This lad is spastic!
- If I fall next to a very nearby platform, the character just shifts up to it.
- Second game I've played with solo piano. MacLeod.. Ah, this is a Jam entry.
- I like the controls in this. It does exactly what I want it to.
- Minimum days lived: 7.
- Maximum days lived: 468.
Things I would change:
- Make the platforms thicker.
- Fix up that run animation. Character is on steroids or something.
(and I liked the music, it helped to build the mood/message)