A game about a Cube, whom actually isn't a cube, that needs to be kept living! A 14 hour game project of a 48 hour contest. Trying to impose Minimalism through art and the minimalistic game mechanics, there all gameplay is stripped and slowly gained through the levels. There are many levels. Developed and presented by www.oskardevelopment.se - best regards and have fun! // Oskar
Very charming game... had to think of the 'Evoland' game from Ludum Dare 24 in that you gain actions by picking them up. The moves conservation mechanic actually makes this game pretty interesting from a tactical standpoint. My only wish is that the framerate was a little higher so that the delay between picking a new action and it being executed isn't that high - this way, the controls are a little loose.
And yeah, dat cube-based humor :D
On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain?
I liked that this game had real personality - something that could easily be lost when striving for minimalism. Actually the control scheme reminded me of some things I've read about providing accessible controls for those with limited mobility. Great work.
Nice concept. It is confusing that you can't use the last action though (when there's a 1 in the edge you die as soon as you execute another action, which resultet in my unexpected death after playing for a while, when this final action would have moved me to the next pickup). But it certainly is minimalistic and original.
Maybe there is a problem with this game on linux? When I press buttons like "gravity" or "left" the effect in the game occurs after an intolerable lag, and then only little by little. Is this normal?
@Everyone: Thanks a lot! Heart-warming with all the nice things everyone has said! Taking everything to heart for the next game I will make. I am trying my best to rate all the awesome games you guys have made - already rated most of your games and they are awesome!
@igrowbeards: Sorry, I've noticed I have been a bit too sadistic in the design - will try to make my next game less sadistic!
@ShellFishGames: Thanks! The reasoning of choosing a death when the actions went to zero was to depict my thesis "There's no life without actions".
@netmute: Sorry that I didn't include Java in the .jar - Java can be installed swiftly at: www.java.com
@arrogant.gamer: the game works fine on the tests of Ubuntu, Debian, OS X, Windows 7 and Windows XP. Though it seems to be that some simpler hardware has problems with threads so I did get the problems which you described while executing it on a Netbook Windows XP machine.
I didn't have time to fix it until the competition was over, sorry. :(
Liked the aesthetic and simplicity, but the controls are weak. The number of moves is an interesting challenge mechanic, but I found it a bit unforgiving.
And yeah, dat cube-based humor :D
On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain?
@igrowbeards: Sorry, I've noticed I have been a bit too sadistic in the design - will try to make my next game less sadistic!
@ShellFishGames: Thanks! The reasoning of choosing a death when the actions went to zero was to depict my thesis "There's no life without actions".
@netmute: Sorry that I didn't include Java in the .jar - Java can be installed swiftly at: www.java.com
@arrogant.gamer: the game works fine on the tests of Ubuntu, Debian, OS X, Windows 7 and Windows XP. Though it seems to be that some simpler hardware has problems with threads so I did get the problems which you described while executing it on a Netbook Windows XP machine.
I didn't have time to fix it until the competition was over, sorry. :(