Cylinder by Jacques_le_lezard
A minimalist game :
- 1 objective : reach the end of each cylinder.
- 1 power : you can turn the cylinder.
...and each level is harder.
Hope you'll have fun !
(First game with Unity, be undulgent please ^^)
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Update:
You can choose to play to the updated version (it doesn't count for the ludumdare 26):
-more user-friendly controls
-faster (the 48h version is a bit slow)
-improve arms modelisation & animation
-add a few sounds
-add an end scene
--------------------------------------------------------
Jacques le Lezard
Issues :
-This game must be played with a qwety keyboard(switch with alt+shift in case you have an azerty one).
-Some problems with physic might happen, just restart the game in this case.
More :
You can see my portfolio (beta) at immersiv.alwaysdata.net (responsive design!)
- 1 objective : reach the end of each cylinder.
- 1 power : you can turn the cylinder.
...and each level is harder.
Hope you'll have fun !
(First game with Unity, be undulgent please ^^)
-------------------------------------------------------
Update:
You can choose to play to the updated version (it doesn't count for the ludumdare 26):
-more user-friendly controls
-faster (the 48h version is a bit slow)
-improve arms modelisation & animation
-add a few sounds
-add an end scene
--------------------------------------------------------
Jacques le Lezard
Issues :
-This game must be played with a qwety keyboard(switch with alt+shift in case you have an azerty one).
-Some problems with physic might happen, just restart the game in this case.
More :
You can see my portfolio (beta) at immersiv.alwaysdata.net (responsive design!)
Ratings
| Coolness | 62% | 3 |
| Overall | 3.26 | 457 |
| Audio | 3.02 | 368 |
| Fun | 3.06 | 485 |
| Graphics | 3.18 | 452 |
| Humor | 1.88 | 819 |
| Innovation | 3.46 | 292 |
| Mood | 3.05 | 437 |
| Theme | 3.18 | 895 |
There's one thing that's bothering me though. Who are you playing as? A cow? :D
nice job :D
Just a few minor annoyances - I'd have liked Q and E as the rotation controls rather than R and T, but there wasn't any way to remap those. I felt the rotating and walking speeds were a bit slow, (although I can understand why you'd want a more calm relaxed atmosphere). And although the glowy aesthetic looks great, the edges of objects aren't very clear - which is something that would really help with the first-person jumping around.
But yeah, on the whole, a great idea! Let me know if you make a bigger game out of this.
The new controls are much better, however I also liked how the slow-paced version gave me a "2001: A Space Odyssey"-ish feel.
Awesome game overall! 5/5.
It seems not very polished. The lighting was disorientating, sometimes I couldn`t see a shape of an object, only it`s outline. The end door/whatever can be skipped. I also sometimes could jump over platforms those, I suppose, were not supposed to be jumpable over.
Amazing game.
I like the concept a lot
well done
Also, the cylinder might look better if you set the model import settings to calculate the normals and then adjust the smoothing angle to keep the main cylinder smooth but the obstacles more defined.