28 Pixels by TobiasL

[raw]
made by TobiasL for LD26 (COMPO)
My First Ludum Dare entry :)

CONTROLS:
Use the arrow keys to move left and right.
Press M to mute sound.

TOOLS USED:
Unity3d
Photoshop
Audacity
Otomata - Online Generative Musical Sequencer

/Tobias Lindstrom

Ratings

Coolness 55% 3
Overall 3.49 251
Audio 3.05 346
Fun 3.33 261
Graphics 3.39 320
Humor 2.78 242
Innovation 3.39 352
Mood 2.97 490
Theme 4.11 95

Feedback

deige101
29. Apr 2013 · 14:55 UTC
This was really cool, and I wasn't expecting it.
Polar
29. Apr 2013 · 18:47 UTC
Really nice game, loved your take on Minimalism :) My only issue was it took me a few goes to work out what to do, but after that it was a great game :)
dick_claus
29. Apr 2013 · 18:50 UTC
Good concept. Wonderful realization.
Gareth Jenkins
29. Apr 2013 · 20:54 UTC
Great stuff ;)
atraxgames
29. Apr 2013 · 22:09 UTC
LCD power! You are the HUD genius.
Lianne Booton
29. Apr 2013 · 22:29 UTC
VERY awesome! Great work :)
Suese
29. Apr 2013 · 22:30 UTC
The behavior of the squares doesn't make sense. Sometimes it changes the colour, sometimes it kills you.
Hiku
29. Apr 2013 · 23:40 UTC
Haha x)
Spiridios
30. Apr 2013 · 00:12 UTC
Great little game. For those who can't figure out the behavior: green = good, red = bad, blue = flip the colors.
HybridMind
30. Apr 2013 · 00:14 UTC
Really enjoyed this (once I figured how to get it going and then sorted out the rules on my own.) Unfortunately for the certain type of color blind, those red/green squares are gonna be impossible to tell apart. Great work on the visual aesthetics of the game too!
jerombd
30. Apr 2013 · 00:49 UTC
Classic gameplay with a nerdy look!
Kitch
30. Apr 2013 · 03:43 UTC
ah... green go... red stop... i must be getting old.. once I got that... well...
loved the setup, and the game got really fun as it speeds up. the art just works, and hit the theme perfect. good work!
(don't see otomata used nearly as much as it seems it should in this compo... my first two ld entries were all about that program :) )
whilefun
30. Apr 2013 · 21:24 UTC
Very cool idea! My best score so far is 260. Fun game :)
HeyChinaski
02. May 2013 · 23:01 UTC
Great fun. Very creative and the gameplay was well balanced. Very replayable.
GeorgeBroussard
03. May 2013 · 06:51 UTC
Fantastic visuals, style and audio. Loved it. Had to read the comments to understand the block types. Should explain that in game, actually. pretty fun but seems like it ramped up to impossible speed very quickly. 355 pts here. really liked the calculator display style.
GameNacho
08. May 2013 · 04:43 UTC
Cool game! I like how it feels like it's on a calculator.
Ty Taylor
08. May 2013 · 05:44 UTC
That was super cool, absolutely loved it!
recursive frog
09. May 2013 · 07:57 UTC
That's some neat presentation you have here, with the photos. Good thinking there. :)

While it was initially confusing, I did actually figure out the gameplay pretty quickly. The mechanic was simple but fun.
Sestren
11. May 2013 · 02:12 UTC
The audio, while very simple, adds a lot to the tension after the speed really picks up.
euwaku
11. May 2013 · 05:22 UTC
This game was surprisingly stressful oO. Too bad there's no easter egg when we press one of the calculator button :0)
Jod
11. May 2013 · 10:15 UTC
I was pleasantly surprised. Cool game and intro screen!
mildmojo
12. May 2013 · 17:30 UTC
Since it's Unity, could you post a standalone Linux build? There's no webplayer for Linux. =(
Infin8
15. May 2013 · 10:54 UTC
Great Stuff. Reminds me that good game design needs little explanation.
sP0CkEr2
16. May 2013 · 02:25 UTC
not sure if that was brilliant -- or insane -- i think i will go with brilliant
onzephyr
17. May 2013 · 14:42 UTC
Awesome esthetic! Simple and fun gameplay. Pretty much hit the nail on the head in every category, with it all relating to the theme. Great Game.
Roupette
19. May 2013 · 14:51 UTC
410 pts and I see the world in three colors. Good mechanic :).
BradleySmith
21. May 2013 · 00:51 UTC
Really neat idea, level progression is fairly well designed for 48 hours too.