Cage's Ghost by headchant

[raw]
made by headchant for LD26 (COMPO)
For any instrument or combination of instruments.

Ratings

Coolness 88% 2
Overall 3.38 352
Audio 3.70 65
Fun 3.30 281
Graphics 3.68 197
Humor 2.19 580
Innovation 3.19 494
Mood 3.46 163
Theme 2.74 1178

Feedback

spilth
29. Apr 2013 · 03:58 UTC
I like the graphics and the audio but the jumping/movement was a bit spastic for me. Is there some way for me to control where the ghost is dropping the brick bombs?
Orni
29. Apr 2013 · 08:40 UTC
brilliant idea, reminded my of super puzzle platformer deluxe

well done - I especially liked the audio
Dark Acre Jack
29. Apr 2013 · 09:24 UTC
Good job.
Chman
29. Apr 2013 · 09:30 UTC
Nice climbing game. First time I played I got a weird bug : I jumped against the right wall and the character started going up like a rocket indefinitely (with the score going up very fast as well).
jhrrsn
29. Apr 2013 · 09:32 UTC
I like this, kinda like Starseed Pilgrim mixed with Cave Story. Good job man!
dissonance
29. Apr 2013 · 09:33 UTC
Great graphics and audio. The controls can be a little stiff/nonresponive. Also, would have liked to be able to shoot up, I got stuck waaaaay too many times. Good job!
mostley
29. Apr 2013 · 09:34 UTC
nice idea, I like the graphic style
Magnus
29. Apr 2013 · 09:36 UTC
Awesome graphics, awesome sound, awesome concept. Really fun game. Great job. I can't get past ~40 height though.
KristianGibson
29. Apr 2013 · 09:40 UTC
Great idea however the movement was a tad weird at times.
juaxix
29. Apr 2013 · 09:48 UTC
Good game mechanics and concept.
Cory Martin
29. Apr 2013 · 09:52 UTC
You have some really interesting gameplay here. It's almost arcade-like, but it feels way more meaningful. Great atmosphere and audio too. Though like spilth said, the movement's kind of spastic. Otherwise this would be incredible
namuol
29. Apr 2013 · 10:02 UTC
Fantastic production work, but I'm terrible at the game -- I keep dying in the lava for reasons that are apparently out of my control; the ghost doesn't always drop bricks in ways that provide a way up.

With some tweaking in the gameplay you've got a really great entry.

That *music*!
noa
29. Apr 2013 · 10:19 UTC
It's very difficult but pretty fun ^^
Special mention for the music I love it.
Fervir
29. Apr 2013 · 13:32 UTC
That cat sound was so haunting.
And the music has a great tone of desperation and urgency.
Great game, very well put together.
Definitely one of the games worthy of a mood rating.
HeyChinaski
29. Apr 2013 · 16:56 UTC
Lovely graphics and sound. A really clever concept, although it resulted in a really tough learning curve.
mushbuh
29. Apr 2013 · 20:03 UTC
Neat game, i like the cat ghosts and the music
CloudiestNights
30. Apr 2013 · 02:08 UTC
The game felt a bit too slow and random at the beginning, but the graphics and audio were great.
leafo
30. Apr 2013 · 22:40 UTC
Sweet graphics and cool idea. The controls were really hard to get down though, the player moves too fast immediately.
KevinZuhn
01. May 2013 · 02:00 UTC
Definitely took me a few goes to understand any of what was happening. I'm still not clear on how to anticipate brick growth patterns (unless they're totally random?) or ghost drops. And it seems like ghost drops both spawn bricks and change my firing patterns? There are an awful lot of elements to take in at once!
SaintHeiser
02. May 2013 · 09:15 UTC
Not bad. Interesting game mechanics. I enjoyed with it a lot ^_^
little_polygon
03. May 2013 · 17:24 UTC
cute ghost!
Tanius
03. May 2013 · 17:28 UTC
Nice, quite more horror than minimal, but i like it anyway ;)
Nice music and sounds too
little_polygon
05. May 2013 · 01:08 UTC
Cute ghosts!
Ryusui
05. May 2013 · 09:41 UTC
Brilliant little game - I just wish the movement wasn't so slippery.
BrothersT
05. May 2013 · 10:00 UTC
Yeah nice. It's a little unclear what things do. I'm still not sure which one switched me from shooting horizontal to vertical, which give you a weapon upgrade and what the vials that the ghost drops even do. But quite fun, if a little unfair sometimes when you get trapped :)
tikilittle
05. May 2013 · 16:39 UTC
I quite enjoying the mood you created with the game from the audio and graphics. I wish the introduction of the ghosts was a little bit later. I didn't know to press [Space] to shoot before I died two times from Ghosts. I also did not know when I could shoot upward and when I could shoot left to right. It felt like it was random. Enjoyed the game.
MinionStudios
05. May 2013 · 16:42 UTC
Multilayer game-play. I love it!
Milo
05. May 2013 · 16:45 UTC
Fun. I liked the idea of having power-ups inside blocks that could be shot. I feel like there are some issues with the generation of blocks making it difficult or impossible, but other than that, I enjoyed the game a lot.
tankete
07. May 2013 · 01:30 UTC
Loved the graphics, but struggled a bit with the controls. Would have loved to slowly be ramped up into the right difficulty. Died too early.
Fnkee
07. May 2013 · 20:29 UTC
This game is magic. I've never been this addicted to a game in a while. Lovely music and extremely neat graphics as well! My high score is 779, but it's probably due to a bug. I picked up one of those jump-powerups, and suddenly the game went into slow motion. After that I had infinite superjump! Nevertheless, a beautiful game. 5 stars from me.
Jeremias
11. May 2013 · 14:58 UTC
I really like the graphics, the sound effects and background music - they create a nice atmosphere. Nonetheless the game is so damn hard :D

John Cage would be proud of you anyway.
sP0CkEr2
16. May 2013 · 04:35 UTC
liked the graphics and sound but the control was too hard to figure out -- nice effort