DudeJump by agnulf
Update: Post-Compo Enhanced version released with checkpoint and tighter controls. The switches should be less slippery now as well.
I started this game when there was about 10 hours left.
Totalt time it took to make the game is about 6 hours.
I wish I had started earlier :)
Game is too short :(
How to play:
Jump on the switches to turn them green.
The door to the next area won't unlock until all the switches are green.
Controls:
Arrow keys to move
Z to jump
Tools used:
Stencyl
Audacity
Bfxr
Autotracker
Adobe Photoshop
I started this game when there was about 10 hours left.
Totalt time it took to make the game is about 6 hours.
I wish I had started earlier :)
Game is too short :(
How to play:
Jump on the switches to turn them green.
The door to the next area won't unlock until all the switches are green.
Controls:
Arrow keys to move
Z to jump
Tools used:
Stencyl
Audacity
Bfxr
Autotracker
Adobe Photoshop
| Web (Original version) | http://www.stencyl.com/game/play/18692 |
| Web (Post-Compo Enhanced version with checkpoints!) | http://www.stencyl.com/game/play/18762 |
| Source | http://www.agnulf.se/dev/ld26/agnulf_ld26_src.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=3997 |
Ratings
| Coolness | 100% | 1 |
| Overall | 2.97 | 770 |
| Audio | 2.82 | 482 |
| Fun | 2.76 | 759 |
| Graphics | 3.02 | 564 |
| Humor | 2.22 | 557 |
| Innovation | 2.24 | 1120 |
| Mood | 2.72 | 725 |
| Theme | 3.36 | 732 |
I liked the scale of it, the tiny character makes it very cute.
Nice game though!
Like it.
Controls were alright, but could be better. They're a bit "floaty" like someone else pointed out.
Alternative jump keys would've been nice - like being able to use the up arrow.
Liked the graphical style and the music.
Having a jump that big right at the start was quite annoying to me since I'm bad at jumping. Terribly needs checkpoints!
Is it just me or is the player actor more slippery on the buttons than when on tiles? I swear I'm sliding off them to my death.
Sweet minimalistic graphics though
good music, though.
The timing on the jumps and switches was tight enough that I personally had trouble completing them.
I did like the music and the graphics, and I expect that many of the problems that you've got here are because you only had 6 hours. If you keep working on this, I hope this feedback helps.
http://www.gamasutra.com/view/feature/130734/game_feel_the_secret_ingredient.php
Might help you nail down the feel of those jumps.
I will add checkpoints and tighten up the controls in a post-compo version.
Music & Sound Design was cool tho' :)
Nice work. I like how you didn't use a language which depends on browser plugins. Lemme guess, JavaScript and Canvas?
The style and sound are great in any case - I'd be keen to check it out again once you've added your fixes =]
Very good interpertation of the theme and clean graphics