Spaceship builder by Team Castor

[raw]
made by Team Castor for LD26 (JAM)
Build an incredible space ship with as little money as possible, and with this mini-ship travel across the stars to deliver your cargo!

We hope you will enjoy the game :)

We will post very soon a link for a tutorial in the web.

Mac version is coming soon (probably).

Ratings

Coolness 74% 3
Overall(Jam) 3.21 245
Audio(Jam) 2.61 348
Fun(Jam) 3.05 215
Graphics(Jam) 2.81 380
Humor(Jam) 2.41 205
Innovation(Jam) 3.43 122
Mood(Jam) 2.79 313
Theme(Jam) 2.81 418

Feedback

NiftyLlama
29. Apr 2013 · 22:50 UTC
The file isn't there.
🎤 Team Castor
29. Apr 2013 · 22:52 UTC
Sorry for this, the link is now correct…
gilmore606
29. Apr 2013 · 22:54 UTC
Really ambitious, and it partly succeeds. I think you tried to do too much here. Still, impressive.
DesignerNap
29. Apr 2013 · 23:05 UTC
I like this a lot. It is kind of a cross between a board game called "Galaxy Truckers" (Which I love) and FTL (Which I love) :) Great idea and I think you did a good job :) I went a different direction with my theme but wish I had done something space related now! Still, I managed to fit in an astronaut at least :D
🎤 Team Castor
29. Apr 2013 · 23:08 UTC
We don't know FTL, but you are true, there is a bit of Galaxy trucker in this game, even if we don't plan that at the start :)
Griz
29. Apr 2013 · 23:23 UTC
Reminds me of the "Stratosphere conquest of the skies" pc game from the 1998. Big dose of randomness made it hard to win just this one round, but the gameplay quality made up for it. Well done.
Jed Mayberry
30. Apr 2013 · 06:31 UTC
I swear I heard that sample in Gemini Rue just the other day.
timtimtimtim
30. Apr 2013 · 06:41 UTC
really cool idea. a lot like galaxy trucker
MRvanderPants
30. Apr 2013 · 12:25 UTC
The spaceship editor looked really nice. Still I missed a lot of feedback during the game. I took some time to figure out what was going on. Graphics looked awesome.
matthias_zarzecki
30. Apr 2013 · 14:09 UTC
This is a great combination! Making the created thing go through a mini-roduelike makes it much more interesting
captainkraft
30. Apr 2013 · 18:44 UTC
Pretty neat game. I really like management type games and you've got something good started here
Beldarak
30. Apr 2013 · 19:11 UTC
I have a dual-screen and the items popups shows on the right screen even if the game is on the left one. Made it nearly impossible to play for me (I could put the main window on the right screen but it will tire my neck quickly)
JohnnySix
30. Apr 2013 · 20:49 UTC
Interesting concept - would've liked more simplified UI/graphics - it was difficult to tell during the build stage what parts were selected for building, and the windows progress bar ui for the money made me think the program was still loading. It also kicked me out of the program after I lost rather than returning to the first screen.
Qaterknan
30. Apr 2013 · 21:01 UTC
Awesome game! One of the best I saw here - very original concept, easy gameplay and fun with building a real fancy ship. It is somewhat similar to FTL (quite good game). I didn't finish it though, I always had problems with food.
Frozen Fractal
30. Apr 2013 · 21:02 UTC
Impressive amount of content. As DesignerNap said, it really reminds of FTL.
SuperDisk
30. Apr 2013 · 21:29 UTC
Neat game, but rather confusing on the first go.
zazery
01. May 2013 · 22:45 UTC
Really interesting game. If you made the rules behind each module more clear ahead of time it would be a really solid game. Consider making a board game version of it with randomized event cards and releasing it on The Game Crafter.
Squared Muffin
02. May 2013 · 18:49 UTC
Very confusing at the beggining. A tutorial or something alike would be nice.
goerp
02. May 2013 · 18:51 UTC
Ha this isn't what I expected. It's a sort of mininmalistic FTL.
Funny starting picture.
I like it. Seems like something you can add a lot too. If you do, make it with some animations or maybe it looks too much like FTL then).
GingerMess
05. May 2013 · 00:37 UTC
There's an impressive amount of stuff in this, and as someone said before, it's very much like Galaxy Trucker/FTL.
angelk
05. May 2013 · 00:44 UTC
Well implemented! Very confusing at the beginning, I could really use a hands-on tutorial (maybe not possible in the time limit). But I liked the idea, good job!
HelkeGames
05. May 2013 · 08:41 UTC
Love the concept, well done!
loxo
05. May 2013 · 18:12 UTC
It's a really good idea and a great start. With some additional work this will be incredible. I would like to see more variety in the events and some unique graphics for each event, maybe animations too. Also a consistent interface over all game states would be nice. I like this game very much and I hope you have the time to perfect it.
deathray
08. May 2013 · 08:49 UTC
I agree with MRvanderPants. The ship builder was good but when I was in space i didn't understand if i was making good choices or bad choices, nor did i know which to choose.
Monxcleyr Productions
20. May 2013 · 23:18 UTC
The idea was neat, but the execution was severely lacking. The game's windowing ranged from border only, to full chrome, to fullscreen and tooltips displaying outside of the main window. Very odd, and made the game difficult to get into. SHip building was neat, but the ui could use more feedback (highlight selected part type, etc) While in space, feedback on events seemed too minimal. I wasn't sure if what I did was good or bad unless a part exploded or animals died.
foul
21. May 2013 · 00:22 UTC
Good concept, not so minimalistic though.. but quite interesting. i managed to reach my first destination maybe at my seventh try, then i ended quite fast without rations, do i need to replace them?