Expander by iossif

[raw]
made by iossif for LD26 (COMPO)
Enjoy the Expander!

Follow the never-ending stream of blocks and expaaaaand! The closer you get to the edge, the higher your multiplier gets!

Created by @iossif in 5 hours.

Watch me create this game in this 9 minute time lapse video: http://www.youtube.com/watch?v=K8rtVLG1HeA

after the gamejam i continued to work on the game. follow this thread to get updates: http://forums.toucharcade.com/showthread.php?t=187987 (the version on this page ofc is the gamejam version)

Ratings

Coolness 81% 2
Overall 3.29 427
Audio 2.80 492
Fun 3.09 458
Graphics 3.09 512
Humor 2.00 714
Innovation 3.40 344
Mood 2.67 767
Theme 3.76 339

Feedback

馃帳 iossif
28. Apr 2013 路 01:53 UTC
i forgot to add the link to the trailer: http://www.youtube.com/watch?v=e8Aaf6jn4bQ
jijaweb
28. Apr 2013 路 19:16 UTC
Original gameplay. Good work.
tonic
30. Apr 2013 路 14:13 UTC
Pretty nicely done & fits theme well. Could get faster a bit faster (eh eh).
Split82
30. Apr 2013 路 14:17 UTC
Interesting.
thatwhichis
30. Apr 2013 路 14:18 UTC
This music. Makes me want to bust phat poetry.

Fun, simple play! I cannot express how many A's I want to add to "expaaaaand!"
Awennor
30. Apr 2013 路 14:19 UTC
The music was great, the sounds a bit annoying but did their job, the mechanic was really good and felt unique, spot on! I think this could be quite a hit as a mobile game. Best Overall game so far!
SmilingCat
30. Apr 2013 路 14:28 UTC
Very interesting concept, simple, yet engaging. This was a lot of fun to play.
Haversack
30. Apr 2013 路 15:37 UTC
Great Fun! Would make an excellent iPad game with a little adjustment and polish!
JustinMullin
30. Apr 2013 路 15:38 UTC
Nice execution, difficulty ramps comfortably. I wasn't sure how the concept of fitting to frame affected overall score. Overall fun. Thanks!
Avrec
30. Apr 2013 路 15:40 UTC
Quite liked it! Definitely nailed the minimalism feel; and the difficulty curve makes it very easy to get in to, yet very satisfying once you've lasted for a while.
Gravel
30. Apr 2013 路 15:41 UTC
Nice realisation, I like the camera and the graphic design, it pushes me to play.
Then the gameplay is interesting and engaging.
Good work!
Gareth Jenkins
02. May 2013 路 16:22 UTC
Great -- would like more ramping in difficulty or just quick/faster in general.
badlydrawnrod
03. May 2013 路 20:40 UTC
Simple, yet very effective. Good work.
yokcos700
03. May 2013 路 20:41 UTC
While the music was repetitive, the unique and simple gameplay had me coming back for more several times. Good job!
zkenshin
03. May 2013 路 22:36 UTC
Pretty fun for such simple game play. Good work. :)
garygreen
03. May 2013 路 22:39 UTC
I really liked the quirky 3d camera angle and music.
SecondDimension
03. May 2013 路 22:45 UTC
Really nice coherent game, good risk/reward for the multiplier
Sylvain.p
03. May 2013 路 23:08 UTC
I like the expand mechanics, good idea in this kind of game.
TuxedoFish
04. May 2013 路 19:23 UTC
really addictive and fun it was really enjoyable and had the nice contracting and expanding thing which really made it a whole lot more enjoyable because you were so busy with that and not dodging the thing ;). really nice game. Although i feel the jump could have been improved.
Cosine
06. May 2013 路 01:59 UTC
You lucky gun got cached by Google.
MinionStudios
06. May 2013 路 15:54 UTC
Awesome entry! The expanding takes time to get used to... but is really fun. Love the music too.
juaxix
10. May 2013 路 23:03 UTC
It's funny and requires skills to go further, well done creating this game,...have you thought in expanding it adding some features like shape morphing, add short term goals with some kind of little puzzles and so on?
馃帳 iossif
11. May 2013 路 09:50 UTC
i played with morphing in the last days but i ran into problems with the controls.
i also work on it at the moment since i want to ship it to mobile asap. on the toucharcade forums i started a thread to report about my progress.
Benjamin
11. May 2013 路 16:01 UTC
Rather unusual gameplay. If you can hold jump to stay in the air I would call the action "fly" it would make the action more unerstandable for the new player. Changing colors for up and down level is a good idea it really make the level more readable. For the expand and shrink part I was a bit confused at first but it's playble. At first I was thinking that I had to fly and expand max then I realise the multiplier was not incrementing.
rezzish
16. May 2013 路 22:55 UTC
That was a really wonderful short little game
kazukishida
18. May 2013 路 14:26 UTC
Deceptively simple, yet lots of fun! I didn't expect the gameplay to be addicting. The color based on whether the block was up or down was a really nice touch as well. The expansion and contraction concept is good, but the incentive of a higher multiplier (from what I understood) for expanding isn't too visual -- perhaps change the way it works?

Nonetheless, this got me hooked! Add in some more catchy music, and possibly an online leaderboard, and you've got quite a game. :D
馃帳 iossif
18. May 2013 路 16:23 UTC
check this thread of toucharcade if you like it: http://forums.toucharcade.com/showthread.php?t=187987

i post my progress there. worked for 2 weeks on the game now and it soon will be ready for mobile and maybe more platforms later!
ataxkt
19. May 2013 路 19:09 UTC
Cool idea! Not seen this one before!