Parts Needed by SpringCabal

[raw]
made by SpringCabal for LD35 (JAM)
You are regaining your senses, discovering your environment, and switching between the physical and spiritual world to uncover how you wound up in this forgotten, terrible place. And who are the others?

Can you find all four endings?

= controls =
+ Space to change form.
+ Click to interact.
+ WASD movement.

==== Hardware ====
This game requires a good GFX card, and tends to work best with Nvidia.
If it's rendered incorrectly (e.g. there's no wisp or the screen isn't blue initially), and you want to play it, please paste your infolog.txt, located in your game folder, and we'll try to provide fixes in the following days.
==================


To play the game, extract the archive and start the Parts Needed executable.

Made by the SpringCabal team:
Anarchid
gajop
greze
smoth

Gameplay videos:
Forboding Angel: https://youtu.be/S2tf4NqhsDg
Tech Valley Game Space: https://www.twitch.tv/techvalleygamespace/v/61687671 (first 45ish mins of it)
Shadowfury333: https://www.youtube.com/watch?v=Wzp7YoE4SV8

Also check http://ludumdare.com/compo/2016/04/19/detailed-reviews-tit-for-tat/ !

We have applied a number of fixes to issues with non-Nvidia GFX cards, as well as some cases of lost graphical details upon game restart. The old version that might be broken on some machines is also available (https://github.com/SpringCabal/LD35/releases/tag/1.0).

Ratings

Coolness 54% 3
Overall(Jam) 3.27 507
Audio(Jam) 3.52 209
Fun(Jam) 2.85 754
Graphics(Jam) 3.89 243
Innovation(Jam) 3.20 423
Mood(Jam) 3.85 101
Theme(Jam) 3.38 514

Feedback

pokipsy
19. Apr 2016 · 11:38 UTC
Very atmospheric, I would have like more info on the backstory, to know why I'm here and why I must free souls. Good idea to have multiple endings, I first got the ending #4, then retried and got ending #2.
Congrats for this entry !
Omiya Games
20. Apr 2016 · 03:22 UTC
The audio design was really good, and the graphics remind me of the older horror games that left the player with a lot of creepy imaginations. I also really liked the part where you were reconstructing a humanoid body.

I did, however, think the game did not have a good mechanic-to-story integration. Mechanically, it feels like a collect-em-all with some occasional switches. This doesn't quite fit with the dark, oppressive universe you've created, and a single-text ending really pulls you out of the game. Feel like that can be worked on a little more.
Brice
20. Apr 2016 · 05:29 UTC
I wasn't able to play on PC, Windows 7. :-( "Unhandled exception. Spring has crashed. Access violation."
Farelle
20. Apr 2016 · 10:49 UTC
I didn't understand how to progress...first i only switched levers i found with x marked...I couldn't figure out how to use the pressure plates....then after i got all forms I just switched all the levers....which opened the cages but nothing happened...i literally got stuck, not knowing what i could do.Atmospheric the game seems to be very nice though.
🎤 SpringCabal
20. Apr 2016 · 23:11 UTC
@Farelle pressure plates can't be used until you get legs.
To progress further you should solve the puzzle with the 4 levers.
Hint: It's a bitmap

@Brice: This is going to be difficult to solve without more info (outside of suggesting that you try updating your opengl drivers, which sometimes helps). Can you find and upload an infolog.txt file located in game directory? Appreciated!

@Everyone: Thanks for playing (or trying to play the game). Your feedback is greatly appreciated. Please feel free to offer any kind of feedback, whether positive or negative, about the aspects of the game!
Forboding Angel
21. Apr 2016 · 23:32 UTC
Great job guys!!! This was an excellent game, I had a lot of fun with it :-D

Ok, first of all, I made a first impressions and gameplay video here: https://youtu.be/S2tf4NqhsDg

My thoughts...
Pros:
• It was short, but considering what it is, I expected it to be.
• I loved the fact that the map gave you instructions.
• I Love the simple to play design. There are puzzles, but they aren't so complex as to put off people who are bad at puzzle games.
• I LOVE the film grain effect over the visuals in spirit mode, it really helps set the mood, in ways similar to Left 4 Dead.
• I love the music. It's ambient, creepy and kinda awesome.
• The gameplay is fun and I loved the fact that there were very clear reasons to use spirit mode vs physical mode.

Cons:
• Probably should have a little menu for graphics options... maybe?
• Movement was a little screwy sometimes, a little wiggle here and there, but it did not interfere with gameplay at all.
• It's possible (albeit difficult unless you're a moron like myself) to get yourself stuck in a wall if you try hard enough.

Excellent work guys! I really enjoyed it!

tl;dr: 10/10 would buy again.
djfariel
23. Apr 2016 · 06:12 UTC
The audio, lighting, and grain filter did an excellent job setting the mood. Before I even moved I knew you at least knew a little about what you were doing.
Kind of a weird game, still not really sure what exactly was going on. Regardless, I'd say this make the top 5 out of about 50 I've rated. Great job!
Khaoz_Fang
24. Apr 2016 · 04:46 UTC
Very nice atmosphere. Don't know what's going on. but the puzzle is interesting.
smbe19
24. Apr 2016 · 16:06 UTC
The most obvious strengths of this entry are the amazing graphics and the atmospheric audio. I think this has been done very well and definitely improved the overall look and feel of this game.

The gameplay itself was a little confusing. At first I was really not sure what to do or where to go. But I guess that's part of the atmosphere: You find yourself in an unknown realm and need to discover a way out.
Still, the gameplay didn't have a lot of depth, but at least the game has replayability thanks to the different endings. The shapeshifting was ok, although it could have maybe been explored further. It's clear that most work went into the graphics and audio, but that's fine. It's refreshing compared to most other LD games.

A few things were a little annoying (and also seemed unnecessary), for instance the levels are too big. You have to walk around for ages before you really get anywhere. Granted, a sense of being lost needs to be there for the atmosphere, but the corridors didn't need to be so long and maybe the rooms could have been a little smaller as well. If the game didn't take so long, the motivation to discover all the endings would also be bigger.

All in all, I have to say that this is an impressive entry. It definitely has one of the best graphics and atmospheres I've ever seen in an LD game.
DinnerInTheDark
25. Apr 2016 · 14:16 UTC
Nice atmosphere, nice concept! Good job :)
I didn't however get how to change the ending.
mike.cullingham
26. Apr 2016 · 02:16 UTC
Thought it was interesting how you built up your body. Cool atmosphere. The world was quite large and empty to move around in though, so although I spent a fair bit of time exploring, I don't know how much I missed (ending #4, sadly). Also could use a few more hints / direct feedback (I'm guessing the circles were good and the x's bad but couldn't really prove it). Nice start overall.
MayankUnreal
26. Apr 2016 · 07:33 UTC
Cool environment created. Its like pro work. Nice game
nihilaleph
27. Apr 2016 · 10:59 UTC
Very cool atmosphere! Audio and graphics are nice too! Though it took very long to understand what was going on, I guess it's because I couldn't see very well that there were souls in the cages, also I took some time to understand what the parts do (though I still don't know what nose and ear are for)
So I got ending 2, 3 and 4, don't know about the 1 still ^^;
Oh the movement and collision were a bit odd, it jagged a little when turning and I could walk though the wall and it seemed to climb it a little...

Anyway great entry!
Shadowfury333
28. Apr 2016 · 02:23 UTC
Played through it on stream, with archive video here: https://www.youtube.com/watch?v=Wzp7YoE4SV8

Pretty good, but I know I was expecting something more mechanical, so taken on its own terms it succeeds.
MayankUnreal
28. Apr 2016 · 13:40 UTC
@SpringCabal hehe can you please press space twice for first time as game start and switch to a bird :)
tower07
04. May 2016 · 19:05 UTC
Pretty good! Collisions were wonky though, very easy to get stuck in things and have to reset.
ObsessiveNotion
04. May 2016 · 20:31 UTC
Nice graphics
Przekop
07. May 2016 · 23:34 UTC
Suprisingly for me it was nearly unplayable because of frame rate which was oscilating arround 10 fps. Sound worked fine and was creating nice moody atmosphere.