Minimalismizer by Diamonde
You are a cloud of light and hold the power to make your foes(the whirlwinds) minimalistic! Also you grab the magic raindrops that lies above the other clouds and they give you score.
Worked in Unity3d 4 pro trail.
Graphics mostly done in Procreate with iPad.
Sound done with mic and free tools on the internet.
Worked in Unity3d 4 pro trail.
Graphics mostly done in Procreate with iPad.
Sound done with mic and free tools on the internet.
Ratings
| Coolness | 97% | 2 |
| Overall | 3.09 | 644 |
| Audio | 2.49 | 683 |
| Fun | 2.72 | 797 |
| Graphics | 3.87 | 117 |
| Humor | 2.25 | 529 |
| Innovation | 2.27 | 1103 |
| Mood | 2.95 | 501 |
| Theme | 2.43 | 1287 |
Colissions in general seem a bit buggy. You can get blocked from jumping while pressing against a seemingly vertical wall - here's the area I'm talking about: http://i.imgur.com/2FdepSQ.png. I also fell through a moving platform once. Another thing is that shooting doesn't always work when you're mid-air.
I must say though, I had quite some trouble getting into Unity's way of handling collisions, and I know it to be very frustrating when the game glitches more often than not. :(
As for the theme I realize it might not be too obvious, but the shooting results in enemies becoming minimalistic; they're transformed into boxes! :)
The art design (graphics and sound) are realy fine, but the level-design is not realy interesting...
Maybe you spent too much time for graphics. Personaly I think level-design is more important than graphic (gameplay prime on graphics). I made this mistake on my first LD, finaly I had good graphics, but not a game...