{"author_link":"\/author\/victorgrunn\/","author_name":"VictorGrunn","author_uid":"23006","comments":[{"author_name":"josefnpat","author_uid":"11249","time":"Apr 30, 2013 @ 12:28am","epoch":1367281380,"text":"Whereas this fits the theme very well, it sort of removes all the fun from the game. Perhaps you could have introduced a mechanic that was time based? e.g. press space at the right time to do critical damage?\r<br\/>\r<br\/>Regardless, a good looking game!"},{"author_name":"ChuiGum","author_uid":"22408","time":"Apr 30, 2013 @ 12:30am","epoch":1367281500,"text":"I like how each quest is totally different! Very Cool..."},{"author_name":"nintendoeats","author_uid":"22819","time":"Apr 30, 2013 @ 12:31am","epoch":1367281560,"text":"It's cute. It's not a game, but it is cute. Progress quest 3 I shall call thee."},{"author_name":"scottychips","author_uid":"7855","time":"Apr 30, 2013 @ 12:34am","epoch":1367281740,"text":"The art style was fun but there didn't seem to be much 'game' to it at all. I just kept hitting spacebar and advancing."},{"author_name":"howieV (binarygirl)","author_uid":"8824","time":"Apr 30, 2013 @ 12:34am","epoch":1367281740,"text":"hehe i just pressed space about 10 times then it was over ..i liked the gfx tho :)"},{"author_name":"larb","author_uid":"17860","time":"Apr 30, 2013 @ 12:36am","epoch":1367281860,"text":"5 stars for humor! This idea is hilarious!\r<br\/>\r<br\/>I don't know why, but I also think this it's fun. Even though you just press space."},{"author_name":"swizzcheez","author_uid":"16129","time":"Apr 30, 2013 @ 1:59am","epoch":1367286840,"text":"It certainly is minimal.  Not quite as minimal as &quot;Tactical Spreadsheet&quot;, but pretty darned minimal."},{"author_name":"Exclamation Mark","author_uid":"22286","time":"Apr 30, 2013 @ 2:00am","epoch":1367286900,"text":"Hahaha :D I love it when good code by someone who definitely shows some talent goes basically to waste just for the sake of a joke :D Well done. Could be more &quot;fun&quot; if the game included some sound effects for fighting \/ resting \/ etc, but still I liked it, and all the people complaining that &quot;you should have made a real game&quot; are just plain wrong. This is the way to go!"},{"author_name":"Spelchan","author_uid":"15656","time":"Apr 30, 2013 @ 2:04am","epoch":1367287140,"text":"Minimalist yes. Game no. It was interesting though."},{"author_name":"Canyon","author_uid":"6228","time":"Apr 30, 2013 @ 2:06am","epoch":1367287260,"text":"I really liked this game.  Ignore those who say it isn't a game.  This is definitely a game.  It just lays bare how little importance the player has in an RPG, in the end you are in a designed system and no matter how complex the system seems - you are just clicking buttons to continue a system that has been laid out for you neatly to experience.\r<br\/>\r<br\/>Other Judgers, before you proclaim 'this is not a game', you should have written down exactly what your definition of a game is.  And then think of all the games you play and see if they meet your definition. \r<br\/>Either your definition will be vague and encompassing or specific and wrong."},{"author_name":"VictorGrunn","author_uid":"23006","time":"Apr 30, 2013 @ 2:22am","epoch":1367288220,"text":"Canyon,\r<br\/>\r<br\/>I didn't even think that this wouldn't qualify as a game, actually! But to anyone who's thinking as much, let me say one word in my defense. Well, two words.\r<br\/>\r<br\/>Slot machines.\r<br\/>\r<br\/>They are games. Universally recognized as such, and for the vast majority of them (let's leave aside modern video slots) there is one aspect to them. You pull a lever, and you wait. That's that, you are done. There is literally nothing to these machines other than strict mechanical luck.\r<br\/>\r<br\/>If slot machines are games - and unless wikipedia is lying to me (what are the odds?) they are - then so is Quest Space. Say it's too restricted, say it's too boring, say whatever, but at least grant me that.\r<br\/>\r<br\/>Thanks, btw, to all of you who have played and left comments, positive or negative. This was a damn fun thing to make!"},{"author_name":"0beah","author_uid":"22101","time":"Apr 30, 2013 @ 2:51am","epoch":1367289960,"text":"Stays true to the theme."},{"author_name":"Pitzik4","author_uid":"8883","time":"Apr 30, 2013 @ 11:08pm","epoch":1367362980,"text":"A one-button turn-based RPG... You know, I actually like this better than those games that are pretty much just like this except with the illusion of free choice. At least I don't have to blame myself for dying, haha. Also, this is definitely true to the theme."},{"author_name":"KunoNoOni","author_uid":"6464","time":"May 1, 2013 @ 2:33am","epoch":1367375280,"text":"Fun, good use of the theme, good gfx. some audio would have been nice though. other than that, good job!"},{"author_name":"uncade","author_uid":"3294","time":"May 1, 2013 @ 4:03pm","epoch":1367423880,"text":"I really like the idea of this - it'd be cool if you were to randomize the levels as well and then at the end of each quest compile a story of what went down, it'd be fun to read other peoples' stories!"},{"author_name":"DBRalir","author_uid":"10296","time":"May 1, 2013 @ 9:27pm","epoch":1367443320,"text":"It's a bit too minimal for my tastes, but it seems to be well-made. Without the slightest illusion of choice, pressing spacebar repeatedly isn't very fun. Still, it's nice for about 30 seconds.\r<br\/>(Unrelated: I ported my game to Windows if you want to check it out.)"},{"author_name":"ming_tea","author_uid":"17824","time":"May 2, 2013 @ 2:19am","epoch":1367460840,"text":"Humorous idea and good use of the theme.  I kept rolling mage and dying to the second monster."},{"author_name":"Tifu","author_uid":"7793","time":"May 3, 2013 @ 12:22pm","epoch":1367583420,"text":"Not quite what I was expecting... there are quite a lot of ways you could have made an on-rails, one-button RPG still have some actual gameplay.  I laughed though, so I guess if that was the point... yay?!"},{"author_name":"Alucard J","author_uid":"22505","time":"May 4, 2013 @ 12:42pm","epoch":1367671020,"text":"The text was quite amusing =]"},{"author_name":"loxo","author_uid":"23206","time":"May 5, 2013 @ 8:40pm","epoch":1367786100,"text":"That's really minimal control in the game. I think it would be more fun if there were at least two possible actions instead only one."},{"author_name":"Uhfgood","author_uid":"53","time":"May 7, 2013 @ 12:04am","epoch":1367884740,"text":"Haha!  Man that was hard, now my index finger hurts!"}],"images":["ld26\/23006-95fa2fc7e457b33a3fcd855421ce0682.jpg"],"links":[{"url":"http:\/\/www.sendspace.com\/file\/nqpr03","text":"Windows"},{"url":"http:\/\/www.newgrounds.com\/portal\/view\/616493?","text":"Web"}],"metadata":{"g_key":"25461","g_author":"23006","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25491","g_title":"QUEST SPACE","g_status":"UCHK1","g_place":"1197","g_commentcount":"21","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23006-shot0.PNG-eq-900-500.jpg"],"text":"QUEST SPACE! Press space... to QUEST!\r\n\r\nHalfway through the LD time limit I realized, well hell... the idea I had wasn't going to work right. So I decided to switch gears entirely and code up something I always wanted to make - just a simple little automated RPG system. This is very barebones - 4 monsters, 4 stats (only 3 are used, and 2 of them barely), 2 'areas', 2 'towns', and the whole thing is on rails.\r\n\r\nOne may say it's... minimally a game. Hmm? HMM? ANYONE?\r\n\r\nAnyway, it was fun to make, and I plan on doing a lot more with it. Enjoy.\r\n\r\nOh, and I should mention - this makes use of the great FLIXEL Library, and I made use of Monsterdebugger in the whole process. I forgot, have to declare that stuff.<\/p>","title":"QUEST SPACE"}