Robo-Workers Attack by marcuiulian13
Here is my finished entry for this first time.
Had so much fun coding this, but I'm somehow upset because I didn't finished the game in the compo time. This is because after I set everything up, I discovered a memory management mistake I did. Basically, the game, at a moment could have use 2.5+GB of ram.
Everything is done now, so here is my entry.
It is a Tower-Defence type of game, having some "original / own" ideas. It is infinitely long, and I had some fun playing it.
Hope you like it. Have fun!
Had so much fun coding this, but I'm somehow upset because I didn't finished the game in the compo time. This is because after I set everything up, I discovered a memory management mistake I did. Basically, the game, at a moment could have use 2.5+GB of ram.
Everything is done now, so here is my entry.
It is a Tower-Defence type of game, having some "original / own" ideas. It is infinitely long, and I had some fun playing it.
Hope you like it. Have fun!
| Download: Java (Cross-Platform) | https://www.dropbox.com/s/036wt732dr292v1/Robo-Workers%20Attack.jar |
| Source Code | https://www.dropbox.com/s/2muqehoio5pl5yp/SourceCode.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=19514 |
Also I'm curious about some of the mechanics re: stats on the different types of baddies and if they actually get stronger as the game goes on or if there are just more of them. I like to track these things when I play tower defenses, but that might just be me.
ooo, also had to make a 4shared account to download which was sort of aannoying
Actually yeah, the stats are increased for the mobs by a very simple algorythm:
stage <= 10 -> mob.baseHealth * (stageNumber * 2)
stage > 10 -> mob.baseHealth * stageNumber
But also, their number is bigger.
I'm sorry for the hosting, bt i couldn't think of a better website. I will try to update it.
I麓m on stage 27, looks that i麓m pro, I can not loose..
However, one thing that did bother me was the ~balancing. Firstly there's the problem that the better you play, the easier it gets (the game is actually harder for less skilled players - additionally to their lack of skill, that is). I worked on a TD game once and solved this by making sure that for each enemy reaching your base, you get money as well, and even more than if you had killed him. This way, as soon as your towers are too weak for the enemies, you get a little extra support. Secondly I really wish there were some pauses between the stages to calm down and rebuild your towers if necessary.
Still, seeing a complete and well-working TD game, even with appealing graphics in this game jam was a nice surprise. :)
But it still the best game I played so far on LD26!! (excluding my one!! xD)
@ShellfishGames Thank you! I will try to make a complex formula for mobs health, and will try to add upgrades to towers.
@deeJayUA As i said, i will try to redo the health formula because at some point (stage 35+) the game gets very easy.