Schizophrenic Astral Return by saggiosoft

[raw]
made by saggiosoft for LD26 (COMPO)
Do you know Astral Travel? Out-Of-Body-Experience (OBE)? No? Nevermind. This little game simulates the return journey of a bunch of astral bodies of a schizophrenic dude to his phisical body.
It's a little (minimal) action/puzzle game composed by 10 levels, with an amazing end-screen.
Made with Construct 2 (HTML5 format).
Enjoy!

Ratings

Coolness 71% 3
Overall 3.28 437
Audio 2.32 778
Fun 3.04 509
Graphics 2.91 652
Humor 2.64 306
Innovation 3.56 231
Mood 2.86 566
Theme 3.05 994

Feedback

Yozz
29. Apr 2013 · 01:02 UTC
Cool!
Lamprabbit
29. Apr 2013 · 01:44 UTC
Very cool idea!
matthias_zarzecki
29. Apr 2013 · 02:11 UTC
Ha, this is a fun idea! Especially when all the bodies are radially arragned and move in an iris-shape :P
daniel
29. Apr 2013 · 02:54 UTC
I like the controls, great idea :) Wish I would stop losing my purple guys off the edge of the screen :S
kogyblack
29. Apr 2013 · 04:10 UTC
Very cool game xD
Yezu
29. Apr 2013 · 04:44 UTC
Nice idea :)
nicotuason
29. Apr 2013 · 05:08 UTC
Good challenge, but it's hard to tell if the guys are moving forwards of backwards
Uhfgood
29. Apr 2013 · 06:24 UTC
challenging
shaircast
29. Apr 2013 · 06:54 UTC
wow. cool idea, easy control, challenging puzzle. impressed.
donan
29. Apr 2013 · 07:01 UTC
Cool idea :) Really hard game
Chman
29. Apr 2013 · 07:15 UTC
Cool concept. However the sound was a little harsh...
JonRB
29. Apr 2013 · 07:54 UTC
Great overall! A couple of typos but a fun and challenging game that manages to stay true to the theme.
rujo
29. Apr 2013 · 08:16 UTC
nice one, kinda reminded me some lemmings mechanics
unclejunkie
29. Apr 2013 · 09:24 UTC
Nice concept, good game!
Yacodo
29. Apr 2013 · 10:05 UTC
Disturbing !
🎤 saggiosoft
29. Apr 2013 · 11:06 UTC
Thank you everyone for your comments. I'll visit you ASAP!
Logun
29. Apr 2013 · 11:29 UTC
Tricky game !
bummzack
29. Apr 2013 · 11:52 UTC
Really cool idea. Took me a while to figure out what "astral-call" (TM) actually does :)
zitheker
29. Apr 2013 · 12:23 UTC
This is a nice idea. quite surprising and difficult to control the first time, but i have a lot of fun. ^^
errorage
29. Apr 2013 · 13:38 UTC
Level 1: Oh, I just hold up until they eventually get to the target
Level 2: Oh, I just arrange them into a neat row by smashin them into a screen border and then send them up all at once
Level 6: How do I do this?!?!

A really cool game!
Nolojen
29. Apr 2013 · 14:49 UTC
very interesting concept, plays well
BradleySmith
29. Apr 2013 · 15:12 UTC
Really neat little game.
atraxgames
29. Apr 2013 · 15:57 UTC
Astral travel! Creepy! Good work
Husky
29. Apr 2013 · 16:21 UTC
lol.
It's really a fun idea!
🎤 saggiosoft
29. Apr 2013 · 18:52 UTC
Thank you. Your comments are very encouraging.
hamrath
29. Apr 2013 · 19:28 UTC
Cool game! Sound was too loud, though (reduce audio by 10db in Construct, it helps a lot).
HeiShun
29. Apr 2013 · 19:49 UTC
I went to level 6.
Quite cool but forward/backward was really weird sometimes (or is it just me?).
A little "Lose" would have been welcome when your spirits are lesser than the number of spirits you need ! lol
Didn't see I couldn't "win" after some time in the second map because of the trap :p
peggiosoft
29. Apr 2013 · 19:53 UTC
oh god this is really annoying. if you wanted to drive people crazy, well, you succeded.
anyway, a little hint: use shorter description. nobody wants to to read that much :P
Martin_Monosys
29. Apr 2013 · 20:55 UTC
Nice idea, might need some sound...
Lidfrid
29. Apr 2013 · 21:29 UTC
Cool idea! :) Maybe you could differentiate the front from the back of the guy! :D
folmerkelly
29. Apr 2013 · 21:58 UTC
I dig this. The visuals don't seem to coherent despite clearly being inspired by the theme, which kinda distracts me at times.
JohnnySix
29. Apr 2013 · 22:49 UTC
Cool idea - was difficult to tell which way the astral bodies were facing sometimes, which was a little challenging. Maybe some astral faces are in order if you continue to develop it post competition. :)
TiDitto
29. Apr 2013 · 22:57 UTC
*physical
psychomonster
29. Apr 2013 · 23:12 UTC
Cool Game...
ArkadyDracul
30. Apr 2013 · 13:58 UTC
Cool!
🎤 saggiosoft
01. May 2013 · 10:03 UTC
Thank you. Now I commented all of you! (Sorry for my english)
dsoft20
01. May 2013 · 11:33 UTC
Nice entry, a little bit confusing at first, but when you'll get used it's very enjoiable :D
kunzbe
01. May 2013 · 17:21 UTC
I loved your game mechanics, simple and mighty.
The winning sound lifted my spirit :)
naufr4g0
01. May 2013 · 17:52 UTC
Really cool game mechanics! :D
Nice the "astral call" idea and how is implemented! :)
jim3wg
01. May 2013 · 19:52 UTC
Nice game concept
Zhrack
02. May 2013 · 10:11 UTC
Cool!
aquilicoco
03. May 2013 · 11:02 UTC
Good work
mrexcessive
04. May 2013 · 14:38 UTC
Good fun, but also difficult to control a bunch of units... great challenge, nice implementation,reminds me of "the burbs" ...
🎤 saggiosoft
06. May 2013 · 13:13 UTC
Thank you. Tutto è compiuto.
Christian S.
08. May 2013 · 22:04 UTC
Among other things, I especially enjoyed your animations!
🎤 saggiosoft
09. May 2013 · 11:38 UTC
@Christian S.
You're kidding, isn't it? Thanks anyway!
ahm99
14. May 2013 · 01:13 UTC
Really...Really...FRUSTRATING! But it was fun. Good job :)
🎤 saggiosoft
14. May 2013 · 14:16 UTC
@ahm99
Thanks! :)
infernet89
15. May 2013 · 17:24 UTC
Awesome idea! Very hard to control, and green mine on green background are damn evil!
🎤 saggiosoft
16. May 2013 · 18:43 UTC
@infernet89:
But I'm not an evil dude! Thanks!