Loki by francoisvn
A minimal roguelike. You are in control of a triangle and you must strive to conquer the lesser shapes.
Use WASD to move your triangle, the mouse to aim, and click to shoot.
Made by a team of three: Francois van Niekerk, Hilgard Bell, and Leon van Niekerk. This was our first Ludum Dare submission.
Use WASD to move your triangle, the mouse to aim, and click to shoot.
Made by a team of three: Francois van Niekerk, Hilgard Bell, and Leon van Niekerk. This was our first Ludum Dare submission.
Ratings
| Coolness | 49% | 1236 |
| Overall(Jam) | 3.32 | 200 |
| Audio(Jam) | 2.20 | 393 |
| Fun(Jam) | 3.29 | 134 |
| Graphics(Jam) | 3.32 | 242 |
| Innovation(Jam) | 2.89 | 297 |
| Mood(Jam) | 2.86 | 291 |
| Theme(Jam) | 3.61 | 155 |
Uncaught exception - load.c(232) : Failed to load library std.ndll
There is a dll called std.dll but not one called std.ndll.
This graphics are cool and fits very well in the genre of the game. Game mechanics are simple and easy to understand.
I like the choices you've to make at the end of a level.
So that's pretty cool, I played it for a while, and here's my best score: http://img9.imageshack.us/img9/6218/loki2013043009451343.png
Cool game, anyway! You boiled roguelike down to it's core, and made something quite fun to play =]
I got one or two crashes (first time I picked up a rifle and one time I was simply shooting a green guy at level 1). And I had to stop my best run to this (the orange thing can't be killed):
http://i.imgur.com/ytdEMR8.png
@Dietrich Epp: Sorry about the badly packaged Linux build. The builds were really a last minute thing, and we should have spent more time on them. The library suffixes are from HaXe NME and we don't really have any control over them, but I do agree that it is at least a bit confusing. There is a flash backend, but large portions of our code would need to be re-written to run in reasonable time with flash.
We are very sorry about the running problems. We would really like to fix them, but we can't reproduce the problems on any machines we have access to, so we don't really know how to fix them. In the future we will definitely make sure we dedicate some time to this (and eventually submit our fixes upstream).
Thank you to everyone who tried to get the game running, we do appreciate it.
The Linux build has also been updated to not extract everything to the current folder.
Pretty hard but reall fun !
More enemy types would've been really cool, but this has the potential to be turned into a much larger awesome game :D
5/5 from me :D