Loki by francoisvn

[raw]
made by francoisvn for LD26 (JAM)
A minimal roguelike. You are in control of a triangle and you must strive to conquer the lesser shapes.

Use WASD to move your triangle, the mouse to aim, and click to shoot.

Made by a team of three: Francois van Niekerk, Hilgard Bell, and Leon van Niekerk. This was our first Ludum Dare submission.

Ratings

Coolness 49% 1236
Overall(Jam) 3.32 200
Audio(Jam) 2.20 393
Fun(Jam) 3.29 134
Graphics(Jam) 3.32 242
Innovation(Jam) 2.89 297
Mood(Jam) 2.86 291
Theme(Jam) 3.61 155

Feedback

eedok
30. Apr 2013 · 05:47 UTC
Could not get it to run. Launching the EXE on Windows 7 just opens a command prompt for a split second then closes.
Dietrich Epp
30. Apr 2013 · 06:11 UTC
"Failed to load library: std.ndll" -- I'll try the Linux version, but it looks like you're missing a runtime or redistributable library. Something like that. Or maybe you can recompile with a static library.
Jed Mayberry
30. Apr 2013 · 06:15 UTC
Same results as the others.
timtimtimtim
30. Apr 2013 · 06:17 UTC
could not run
project_scientist
30. Apr 2013 · 06:21 UTC
+1 on not running on Window 7.
Robert
30. Apr 2013 · 06:22 UTC
Wouldn't run on Windows 7 64 bit AMD. Command line error:

Uncaught exception - load.c(232) : Failed to load library std.ndll

There is a dll called std.dll but not one called std.ndll.
ben657
30. Apr 2013 · 06:38 UTC
Ran great on windows 8-64bit,good work!
🎤 francoisvn
30. Apr 2013 · 06:51 UTC
Thank you for the feedback. We cannot reproduce the error, but we have uploaded a new windows build that could work better, and we are looking at improving it.
EdoMiyamoto
30. Apr 2013 · 07:37 UTC
It's fun, i wanted to play more but it keeps crashing for me after a few levels (win7,64). Anyway, i get the concept, it's really cool,i really like it!
Xaychru04
30. Apr 2013 · 07:45 UTC
Wow, this is amazing!
This graphics are cool and fits very well in the genre of the game. Game mechanics are simple and easy to understand.
I like the choices you've to make at the end of a level.
So that's pretty cool, I played it for a while, and here's my best score: http://img9.imageshack.us/img9/6218/loki2013043009451343.png
Hadyn
30. Apr 2013 · 09:24 UTC
It ran fine on my win7x64 pc... guess I already have the right dll.

Cool game, anyway! You boiled roguelike down to it's core, and made something quite fun to play =]
Frosnite
30. Apr 2013 · 15:32 UTC
Awesome game! I love the simplicity. It ran fine on my Win7 64bit. Kinda hard though, but that's to expect from a roguelike right? :P Cheers!
Beldarak
30. Apr 2013 · 18:56 UTC
Awesome. This game's a blast. I like the symplicity of its core mechanics and the graphical style (the life indication is really clever)

I got one or two crashes (first time I picked up a rifle and one time I was simply shooting a green guy at level 1). And I had to stop my best run to this (the orange thing can't be killed):
http://i.imgur.com/ytdEMR8.png
Tozy
01. May 2013 · 03:48 UTC
Good game! needs a little balance, loosing feels unfair most of the time. I like the style.
Tozy
01. May 2013 · 03:49 UTC
Good game! needs a little balance, loosing feels unfair most of the time. I like the style. Ran without problems for me.
Dietrich Epp
01. May 2013 · 04:46 UTC
Doesn't work on Linux either. "Error : Could not load module std@get_env__1" The French-style punctuation aside, there is some really bizarre stuff with the way this is packaged on Linux. The tarball does not expand into a directory but instead it poops all over the current directory. All the shared libraries have weird suffixes like .ndll and .dso instead of .so, like they should be. It also bundles a copy of zlib, which should not be necessary because it will always be installed on the system. I am really quite unimpressed with the C++ backend for HaXe, it seems amateurish at best and pisses off and annoys the end-users at worst. Doesn't HaXe have a flash backend? Can you use that?
🎤 francoisvn
02. May 2013 · 07:43 UTC
@Beldarak: Sorry about the unreachable enemy, we know there is a chance that that happens, but we didn't have the time to prevent it.

@Dietrich Epp: Sorry about the badly packaged Linux build. The builds were really a last minute thing, and we should have spent more time on them. The library suffixes are from HaXe NME and we don't really have any control over them, but I do agree that it is at least a bit confusing. There is a flash backend, but large portions of our code would need to be re-written to run in reasonable time with flash.

We are very sorry about the running problems. We would really like to fix them, but we can't reproduce the problems on any machines we have access to, so we don't really know how to fix them. In the future we will definitely make sure we dedicate some time to this (and eventually submit our fixes upstream).

Thank you to everyone who tried to get the game running, we do appreciate it.
🎤 francoisvn
02. May 2013 · 12:27 UTC
I have uploaded a new Windows build which hopefully fixes the issues people have been having. If not, then I am pretty much at a loss for what to do. Hopefully in the future we can resolve this.

The Linux build has also been updated to not extract everything to the current folder.
vapgames
02. May 2013 · 12:56 UTC
Simple and neat!
Captain_Genial
02. May 2013 · 13:17 UTC
Great job,
Pretty hard but reall fun !
xandy
02. May 2013 · 13:18 UTC
game works for me on win7 64bit. but it runs very slow and eats all of my 2.1 dualcore. thegame is fun but i never find a damage upgrade.
Dew
04. May 2013 · 08:47 UTC
Maps are Awesome!! Little bit too tricky :P
Broxxar
05. May 2013 · 15:17 UTC
This is SICK. Honestly the most fun I've had in ~90 LD26 games I've played so far.
Joror
05. May 2013 · 15:21 UTC
Aside from a (perceived?) low FPS rate, quite a nice concept and health is nicely represented.
FunByJohn
05. May 2013 · 15:46 UTC
I reaaallllly liked this concept, especially the way you're presented with all the upgrade options at the end of every level (I went with damage++ every time, seemed to be pretty OP hehe)

More enemy types would've been really cool, but this has the potential to be turned into a much larger awesome game :D

5/5 from me :D
sudorossy
05. May 2013 · 22:20 UTC
Dayum it's laggy! But looks like it could be really good fun otherwise.
Dietrich Epp
06. May 2013 · 07:44 UTC
I spawned next to a heptagon like five or six times, got thrashed. I manage to take one down once, but got annihilated by a heptagon in the next level. Once I spawned so close to a heptagon it was over before I could even move the mouse. Maybe they are a little too strong?