Minimal RPG by Spotlightor Gao
I try to minimize the RPG core game-play and graphics in this entry. However I could only implement the battle part during the 48hrs compo - April 27, 28 are working days in China.
[How to play]
1. There is only one HP bar (the red one) for your character, no MP.
2. The grey bar under HP is "action bar". You can do action when it's empty.
3. When it's your turn to do an action, white arrows will appear.
4. You can click the monsters directly, and it'll lose HP equal to your "Damage" stats - so called Attack.
5. You can also choose a skill (spell) to use. The orange one can be used to attack monsters while the green ones will heal your damage.
6. Skill doesn't cost MP, but you need some TIME to charge it.
7. When you click a skill button, the blue bar will appear and show you the charging progress.
8. The skill charge time will be "Skill Time" - "Skill SPD"(in seconds). So, the higher your "Skill SPD" is, the better you are at using skills.
9. Heal skills will be fired automatically when charging complete.
10. Attack skills need you to click the target monster after charging.
[Hint]
1. Monsters and your character is randomized each play.
2. High "Damage" makes a good warrior, while good "Skill SPD" is crucial to skill users.
3. Bat is small and fast, so it's a little harder to attack (click), use range skill like fire ball.
==================================================
Sorry for the long introduction, I really hope you could find some interesting game play after reading this.
GUI style is inspired by Windows 8.
[How to play]
1. There is only one HP bar (the red one) for your character, no MP.
2. The grey bar under HP is "action bar". You can do action when it's empty.
3. When it's your turn to do an action, white arrows will appear.
4. You can click the monsters directly, and it'll lose HP equal to your "Damage" stats - so called Attack.
5. You can also choose a skill (spell) to use. The orange one can be used to attack monsters while the green ones will heal your damage.
6. Skill doesn't cost MP, but you need some TIME to charge it.
7. When you click a skill button, the blue bar will appear and show you the charging progress.
8. The skill charge time will be "Skill Time" - "Skill SPD"(in seconds). So, the higher your "Skill SPD" is, the better you are at using skills.
9. Heal skills will be fired automatically when charging complete.
10. Attack skills need you to click the target monster after charging.
[Hint]
1. Monsters and your character is randomized each play.
2. High "Damage" makes a good warrior, while good "Skill SPD" is crucial to skill users.
3. Bat is small and fast, so it's a little harder to attack (click), use range skill like fire ball.
==================================================
Sorry for the long introduction, I really hope you could find some interesting game play after reading this.
GUI style is inspired by Windows 8.
Ratings
| Coolness | 51% | 3 |
| Overall | 3.07 | 664 |
| Audio | 2.31 | 781 |
| Fun | 2.87 | 657 |
| Graphics | 2.90 | 663 |
| Humor | 2.18 | 594 |
| Innovation | 3.13 | 543 |
| Mood | 2.52 | 913 |
| Theme | 3.55 | 545 |
I have a few suggestions: it could have used an in-game introduction of some sort for the first battle to get used to the mechanics. Also, the screen was too big vertically, so I had to zoom out to see it all.