The truth of the Minimalist by Marnix Suilen
Both game (.exe) and source are packed in a zip file.
Made with game maker studio, professional version, so some functions may not work with the free or standard edition.
Hope you like it, I may be porting it to HTML5 soon.
For now: NEED SLEEP!
EDIT:
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Now that I've slept I think it's time to explain some about the game. Each level is build out of these primary coloured blocks that are outlined with darker versions of that colour. Each level also starts with a tip, use it! You are supposed to find pieces which get harder to find during the game. At the end, each piece stands for a larger piece and a sentence which explains the overall ending. Even with collecting 0 pieces you will still get to see the ending, it might just seem strange. Don't forget to unzip all files!
[HTML5 version coming later, forgot that webservers and read/write ini files don't work quite well together.]
EDIT: Html5 version done. Including a special bug that makes the game not show the hint at the start of each level!
Made with game maker studio, professional version, so some functions may not work with the free or standard edition.
Hope you like it, I may be porting it to HTML5 soon.
For now: NEED SLEEP!
EDIT:
------------------------------------------------------------
Now that I've slept I think it's time to explain some about the game. Each level is build out of these primary coloured blocks that are outlined with darker versions of that colour. Each level also starts with a tip, use it! You are supposed to find pieces which get harder to find during the game. At the end, each piece stands for a larger piece and a sentence which explains the overall ending. Even with collecting 0 pieces you will still get to see the ending, it might just seem strange. Don't forget to unzip all files!
[HTML5 version coming later, forgot that webservers and read/write ini files don't work quite well together.]
EDIT: Html5 version done. Including a special bug that makes the game not show the hint at the start of each level!
| Windows | http://g2f.nl/0f75v1c |
| Source | http://g2f.nl/0otcrnh |
| Post-LD: Web | http://aquatic-games.com/LD26/ |
| Post-LD: Web source | http://g2f.nl/0613u67 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=16214 |
Ratings
| Coolness | 33% | 1659 |
| Overall | 2.67 | 1056 |
| Audio | 1.69 | 1014 |
| Fun | 2.33 | 1097 |
| Graphics | 2.90 | 663 |
| Innovation | 2.53 | 971 |
| Mood | 2.73 | 713 |
| Theme | 2.85 | 1123 |
@EdoMiyamoto the purple blocks are pieces, not the switch, there's only one switch in that level (also has a different sound) To make progress, follow the pavement (brow blocks) end of any level is always on the right side.
@Leginar Player wasn't made out of blocks because I was afraid it might get invisible because it looked to much like the background. You are not supposed to get stuck(although I know there are some issues with collision).
HTML5 versions is coming later today!
There are two classes of findable objects in the game. Invisible ones and purple ones. I don't know what unique properties belong to each, nor what the consequences of finding them are. I had four visible pieces at the end of the game, so I guess all of them were pieces? If so, I don't know how I feel about searching the world for invisible blocks. Strikes me as a bit unfair to ask that of the player.