50 years by echa
I've made a post-compo version.
It has short building descriptions, battle experience, renewed special modes and balance tweaks (game should be playable on "normal").
--- Old info ---
You need to survive for 50 years.
Unfortunately, game is too hard. If you can't win on normal (like me), try to play on "easy".
(I'm making post-compo version now.)
It has short building descriptions, battle experience, renewed special modes and balance tweaks (game should be playable on "normal").
--- Old info ---
You need to survive for 50 years.
Unfortunately, game is too hard. If you can't win on normal (like me), try to play on "easy".
(I'm making post-compo version now.)
Ratings
| Coolness | 79% | 2 |
| Overall | 2.83 | 914 |
| Fun | 2.62 | 895 |
| Graphics | 1.52 | 1327 |
| Humor | 1.67 | 961 |
| Innovation | 2.85 | 773 |
| Mood | 2.39 | 1011 |
| Theme | 3.79 | 313 |
I had 3 Swordsmen but never was I able to send them to war, i was only asked peasants. So one time there were a lot of folks attacking, I was smashed and everything was over.
It was hard to see what the main goal in this game was. What was the point of playing? What was the purpose of the stuff I built? Nothing seemed to do anything.
Should have been easy to at least add a little graphics so I could see what was happening.
Unfortunately, game is too hard. If you can't win on normal (like me), try to play on "easy".
(I'm making post-compo version now.)
Year 33 I got hit with 3 swordsmen, 3 archers, 1 knight, 1 ballista, 5 (!!!) champions, and 1 mage. I fought back with 15 swordsmen and sent the whole village of 27 peasants to back them up. I lost 13 swordsmen and lived to tell about it. That was the second game that I hit a wall around level 32-33.
There's something really charming about Lemonade Stand style games that are all about min/maxing a simple simulation. I do wish the role of each building was clearer; I never figured out what Town Halls did, and I was never prompted to build more of them. As such, it would've been nice if I lost those to raiders before I lost by blessed chicken farms. =P
I think the game could've used a touch more polish. It would've been nice if it allowed me to back up and make a different choice when I did something invalid (like trying to buy 18 peasants when I only had 400 gold). Likewise, most games I've played like this give you sane defaults at each prompt so you can just hit Enter to get through them; using Esc was a touch awkward. I would've liked descriptions of the special game modes, too. I tried mad peasants, which seemed to make all attacks be 100% peasants. That was cute.
Typo: on the Game Over screen, it says "Restar".
The building explanations were nice, but didn't help a lot. I *think* the barracks are the limit of how many swordsmen you can train in a single year, right? The barracks also mentions it can train archers and knights, but that feature doesn't seem to be in the game yet.
The Town Hall says something about training peasants and getting upgraded to a keep, but I don't know what it means to train peasants and there doesn't seem to be a Keep upgrade feature.
Experience-related rewards are great. Since you can effectively only get 3 per game and you've built 9 of them, it takes a while to figure out what they are. One powerup referenced mages, but I never found a way to get mages. One affected knights, but knights only seemed to be available through one of the other perks and it was unlikely he'd survive until you leveled up again.
This game is yet raw, but very promissing!
You could add a list of all buildings, a /? or so. Not having one frustrated me a little bit, since I lost some turns guessing (and losing) D:
Loved the game tho' once I got the hang of it.
Susan