Simply Escape by wccrawford
Windows is the better experience due to the issues with grabbing the mouse cursor in a web player.
Mouse control is the only real option. Gamepad now works in the Windows version, but still doesn't fully work in the web player.
Made with Unity, NGUI, Blender, Inkscape, http://www.bfxr.net/, Substance Designer, ASE, and BMFont. Wow, I used a lot of tools in such a short time!
The goal is simply to escape each room. I've implemented 3 gradually more difficult rooms, though none are actually very difficult at all. You might say they are minimally difficult. ;)
I had more planned, but I'm pretty exhausted at this point, and don't know if I'll get them done before the deadline.
I had also hoped to add in Oculus Rift support, but I'd rather have more levels at this point, and I'm unsure of some things about the GUI and the Rift, so I'm not chancing it.
Mouse control is the only real option. Gamepad now works in the Windows version, but still doesn't fully work in the web player.
Made with Unity, NGUI, Blender, Inkscape, http://www.bfxr.net/, Substance Designer, ASE, and BMFont. Wow, I used a lot of tools in such a short time!
The goal is simply to escape each room. I've implemented 3 gradually more difficult rooms, though none are actually very difficult at all. You might say they are minimally difficult. ;)
I had more planned, but I'm pretty exhausted at this point, and don't know if I'll get them done before the deadline.
I had also hoped to add in Oculus Rift support, but I'd rather have more levels at this point, and I'm unsure of some things about the GUI and the Rift, so I'm not chancing it.
Ratings
| Coolness | 78% | 2 |
| Overall | 2.65 | 1074 |
| Audio | 2.10 | 899 |
| Fun | 2.37 | 1072 |
| Graphics | 2.62 | 883 |
| Humor | 2.00 | 714 |
| Innovation | 2.30 | 1084 |
| Mood | 2.49 | 941 |
| Theme | 3.17 | 901 |
Mouse control is the only real option. Gamepad will move you around, but only the left mouse button will activate things.
The movement and mouse all felt too fast, not sure if it's my pc (because I notice most games when I play for the first time have very fast mouse movement)
In the last level you can grab the key through the wall without opening the safe...
I had actually seen the 'through the wall' bug for the key, but forgot to fix it. Oops! It's a simple fix, too.
I know it was a bit lacking in 'fun' because of the minimalist aspects. I had hoped to add a couple more rooms, with more and harder to find stuff, but time just didn't allow for it.
Thanks for the feedback so far everyone! :)
Complete, everything you need, not a whole lot you don't. Minimalist!
@anatolat I never considered that! I wonder what I could have done to prevent that idea... I was trying to make it real simple, so red-herrings weren't really something I tried for.
I'm glad everyone seems to have enjoyed it!
if(Screen.lockCursor == false)
if(Input.GetMouseButtonDown(0))
Screen.lockCursor = true;
Shame you didn't have more time, this would have been pretty cool if it had been expanded with a few more "rooms"