Stellar Pendulum by dwhiffing
Use the mouse to fling your star into other stars. The harder the better!
However, If you stretch your stellar band too far, it will snap.
Red stars will make you grow larger and heavier, blue stars will give your band more strength.
Get as many points as you can before the time is up!
Based partially on CANO-Lab's Pendulumania.
However, If you stretch your stellar band too far, it will snap.
Red stars will make you grow larger and heavier, blue stars will give your band more strength.
Get as many points as you can before the time is up!
Based partially on CANO-Lab's Pendulumania.
| Web | http://infinite-ramble.com/content/jsgames/stellar/ |
| Source | https://github.com/dwhiffing/stellar-pendulum |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=5662 |
Ratings
| Coolness | 48% | 1201 |
| Overall | 3.41 | 289 |
| Audio | 2.59 | 500 |
| Fun | 3.93 | 44 |
| Graphics | 2.90 | 523 |
| Innovation | 4.03 | 39 |
| Mood | 2.88 | 504 |
| Theme | 2.41 | 878 |
I'd love for you to check out my game, Tito's Revenge!
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=65699
I like the simple graphics and the unassuming sound effects, the mood is right.
I love that it doesn't instruct you, and lets you figure it out.
The only problem I had after getting over the hump is the way things go from totally fine to game over instantly, so there's not so much tension building as I see things spiraling out of control... it's just already over before I know there's a problem.
check out my game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
It's very innovative and it feels very polished. It "felt" very good just spinning the ball around like an idiot. Congratulations on the mechanics !
The graphics are simple, but not ugly. Pleasant "trace" visual effect. Maybe you could have either filled or removed the inside of the grey circle, the end of the rubber-band-like segment is displayed and it's not perfect (it's a details, because there isn't any big reproachable problem).
Maybe losing is a little bit too brutal ? Just showing a "fake" elasticity could have help (you show 100% force when you're actually spinning at 90%). It would make the snapping feel less random.
Good thing the next spawning locations are shown. Good "after-death" "animation" (the star bouncing feels good, it lowers your rage)
So simple but (very) pleasant game : good job ! It might be simple, but since I played for so long it means you have done your work !