ITTEN by Avrec
Itten is a minimalist platformer game; both in visual style and gameplay.
The graphics were inspired by the look often used for minimalist movie mosters, using as few colours as possible.
The controls for Itten were inspired by an idea:
In almost all platformers, the simplest action you can perform is a 'Jump'. However, jumping isn't nearly as easy in real life. When jumping in real life, there are a number of considerations, most basic of all being: how you breathe.
The word "Itten" roughly translated, means 'Right Breath'.
The graphics were inspired by the look often used for minimalist movie mosters, using as few colours as possible.
The controls for Itten were inspired by an idea:
In almost all platformers, the simplest action you can perform is a 'Jump'. However, jumping isn't nearly as easy in real life. When jumping in real life, there are a number of considerations, most basic of all being: how you breathe.
The word "Itten" roughly translated, means 'Right Breath'.
Ratings
| Coolness | 58% | 3 |
| Overall | 3.37 | 361 |
| Audio | 3.47 | 133 |
| Fun | 2.63 | 882 |
| Graphics | 3.83 | 136 |
| Humor | 1.27 | 1059 |
| Innovation | 3.29 | 419 |
| Mood | 3.33 | 219 |
| Theme | 3.66 | 428 |
There were lots of low jumps where you jump as though you're going really high, but hit your head. Awkward.
To improve it I'd split it into two kinds of jumps, short and long. Short requires no breathing but is really small, longer requires the breath mechanic. I'd also allow inhaling and walking so you can maintain the flow when approaching a jump instead of having to stop before each one. Being able to breath and move at the same time would also prevent all the (many) miss-fires where I started moving a split second before pressing space resulting in a cancelled jump and a fall to my death.
:)
that said the execution could do with a little tweaking, sometimes I'd want to jump and move right away, but because I pressed the direction a split second before pressing jump it cancelled my breath and I walked off a ledge. I think some of the windows for successfully jumping between moving platforms are a little too slim too, that's what kept me from getting to the end. overall though I quite like it :)
However, I don't really dig the stop-to-jump mechanic. Even more so over those small holes where I'd hit the head on the wall repeatedly.
I know you probably wanted that slow pace but I really think that I should be able to jump while running.
Jump is a little bit annoying : The mechanic is not bad but it's too long.