Minimal Defense by Xelanon

[raw]
made by Xelanon for LD26 (COMPO)
My first Ludum Dare game. The scoring system works by giving you 1 point every time you hit an Enemy(Materialists) and taking away a point every time you miss(so you must be a minimalist with your ammo). You can use the minimalism painting at the bottom of the screen(known as Defense in the game) to slow down the Materialists. Use the Defense to your advantage. The graphics aren't amazing or even good, but I think the gameplay is extremely fun. Thanks in advance for playing my game and hope you enjoy.

Ratings

Coolness 76% 2
Overall 2.68 1045
Audio 1.97 953
Fun 2.73 786
Graphics 1.95 1279
Humor 2.62 322
Innovation 2.47 1003
Mood 2.19 1131
Theme 3.38 713

Feedback

SuperlevelSebastian
29. Apr 2013 · 17:23 UTC
It's kinda... Crappy and awesome at the same time!
ataxkt
30. Apr 2013 · 00:27 UTC
Aha, I didn't understand the comment below before I played it. Nice job!
Jim Haslett
30. Apr 2013 · 00:32 UTC
Thanks for making a web game! It felt a bit awkward having the cannon so far away from the thing it was defending, but it did make the game different from the typical Space Invaders clone. Slowing down the rate of fire would probably be a good tweak. It seemed like you could just spam the space bar to handle just about anything.
allinlabs
30. Apr 2013 · 00:37 UTC
Simple game but yet very fun. Well done !
(I'm not a big fan of the negative point when you miss) (and btw, I love the first comment xD kind of true about the graphics, it still is a fun game)
jwolf
30. Apr 2013 · 00:42 UTC
Pretty fun! The graphics may not be amazing, but they have a certain charm to them. If you're thinking of developing this one further in the future, maybe add different enemy types (shapes)? I think you could set up something of a trade-off between trying to hit difficult targets (risking points) and letting them through.
Meep
30. Apr 2013 · 02:14 UTC
Simple little defense game; the mix of colored blocks were a little distracting, though. :(
Szedouu
30. Apr 2013 · 09:55 UTC
great graphic and audio
nurabsal
30. Apr 2013 · 22:25 UTC
tried a few times but the game wouldn't load?
TheBenjaneer
30. Apr 2013 · 22:27 UTC
Interesting, but distracting art.
I Like the Wall Moving Mechanic, it's a nice, minimal touch.
Siewart
30. Apr 2013 · 22:34 UTC
I like how you can place the wall, nice addition to the simple game play! :)
Homletmoo
30. Apr 2013 · 22:49 UTC
A nice idea, but when I realised there was no firing rate limit, it became very easy.
Cosine
30. Apr 2013 · 22:54 UTC
Game was cool. Thought that the wall could slow down more.
Hegemege
30. Apr 2013 · 23:02 UTC
Unique game, at least for the art "style" :D

Gameplay wise, hit detection was nice, but don't really like negative score for missing shots. Wave progression felt nice too.
badlydrawnrod
01. May 2013 · 20:31 UTC
Well, that was a very literal interpretation of minimalism.
Pixelfan Games
01. May 2013 · 20:32 UTC
Simple but funny, good game
acro
01. May 2013 · 20:49 UTC
The wall placement and slowing down is an interesting twist and works against you by making it harder to gauge enemy speed, so actually really clever. The little dudes twitchy walking is also cool! There's no music playing - but the jar version has a 30mb wav in it - for future entries you should use a different format for the audio.
🎤 Xelanon
01. May 2013 · 22:25 UTC
I just deleted the wav. sorry I forgot I had that in there. Thanks for reminding me.
Destroyer40k
01. May 2013 · 22:41 UTC
The game's very much fun and well balanced once one gets over the loss of points for missing. I personally would've put the cannon control on the mouse and the wall cantrol to left/right, since on later waves you can't alternate between different sides on screen and are forced to shoot inaccurately to get to the other side on time. But it was real fun and minimal (as the theme suggested).
anjack
01. May 2013 · 22:56 UTC
I love that you slow down the materialists with a minimalist painting. It's like they're stopping to try to understand it before moving on and attacking the town hall!
f7f5
03. May 2013 · 20:33 UTC
Sorry, can't run it:
$ java -jar Minimal\ Defense.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: minimalism/Container : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:266)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)
lpcustom
03. May 2013 · 20:34 UTC
Unique controls. I would like to see a larger game like this.
@SamPotasz
03. May 2013 · 20:35 UTC
I really liked the mechanics - really simple and yet combined in a novel way! To make the point/ammo correlation feel stronger, I'd think about starting with a set amount of ammo and dying when you run out. Nicely done!