Minimal Defense by Xelanon
My first Ludum Dare game. The scoring system works by giving you 1 point every time you hit an Enemy(Materialists) and taking away a point every time you miss(so you must be a minimalist with your ammo). You can use the minimalism painting at the bottom of the screen(known as Defense in the game) to slow down the Materialists. Use the Defense to your advantage. The graphics aren't amazing or even good, but I think the gameplay is extremely fun. Thanks in advance for playing my game and hope you enjoy.
Ratings
| Coolness |
76% |
2 |
| Overall |
2.68 |
1045 |
| Audio |
1.97 |
953 |
| Fun |
2.73 |
786 |
| Graphics |
1.95 |
1279 |
| Humor |
2.62 |
322 |
| Innovation |
2.47 |
1003 |
| Mood |
2.19 |
1131 |
| Theme |
3.38 |
713 |
Feedback
(I'm not a big fan of the negative point when you miss) (and btw, I love the first comment xD kind of true about the graphics, it still is a fun game)
I Like the Wall Moving Mechanic, it's a nice, minimal touch.
Gameplay wise, hit detection was nice, but don't really like negative score for missing shots. Wave progression felt nice too.
$ java -jar Minimal\ Defense.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: minimalism/Container : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:634)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:277)
at java.net.URLClassLoader.access$000(URLClassLoader.java:73)
at java.net.URLClassLoader$1.run(URLClassLoader.java:212)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:266)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:56)