mz by rogerklotz
Navigate the maze by tilting your device. Find the green square to advance to the next level. Each level is bigger and more challenging than the last. Use bombs to blow holes in the walls when you need to.
Note: The game was designed to be played on an android device, so if you have one I recommend that over the PC version.
Tools used:
Eclipse - IDE
Libgdx - framework
Paint.NET - 1 font, clock graphic, screen shots
Hiero - other font
Sfxr - sound effects
Note: The game was designed to be played on an android device, so if you have one I recommend that over the PC version.
Tools used:
Eclipse - IDE
Libgdx - framework
Paint.NET - 1 font, clock graphic, screen shots
Hiero - other font
Sfxr - sound effects
| Android | https://play.google.com/store/apps/details?id=com.kargames.mz |
| Source | https://dl.dropboxusercontent.com/u/61068614/source.zip |
| win/mac/linux jar | https://dl.dropboxusercontent.com/u/61068614/Mz.jar |
| Android apk direct link | https://dl.dropboxusercontent.com/u/61068614/mz-android.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18906 |
Ratings
| Coolness | 74% | 3 |
| Overall | 3.54 | 216 |
| Audio | 2.03 | 927 |
| Fun | 3.65 | 92 |
| Graphics | 2.54 | 951 |
| Humor | 1.36 | 1055 |
| Innovation | 3.25 | 451 |
| Mood | 2.31 | 1070 |
| Theme | 3.74 | 358 |
In case anyone wonders: the .jar works well on 64-bit Linux with OpenJDK.
@DkCub23 actually the viewport stays the same regardless of window size.
@DreamThorn unfortunately I couldn't find a way to constrain the mouse to the window unless you go full screen. But it helps if you increase the sensitivity and maximize the window.
@aeveis level 23 is really good, I've only gotten to 20 myself. The map keeps getting bigger until level 100, it gets pretty crazy huge (1024x1024).
Good use of the device features (accelerometer, vibration).
The button display are bugged on my nexus 4 (I can see the image font in the background of the button)
A good and very playable game design and well executed.
I like it.
One thing though: the tilt isn't very level - perhaps an option to change what's classed as level and what's tilted in the options menu would fix this?
maybe if you could only see your number in certain azones the game would be harder.