Plex by Neonlare

[raw]
made by Neonlare for LD26 (COMPO)
NOTE4: The Soundtrack is now up for grabs on Bandcamp! Give it a visit sometime, mayhaps ;)

NOTE3: Bug fix galore! If you downloaded a previous version with the bugs still present be sure to download this fixed version. No new content, issues pertaining to level selection and whatnot fixed too. Happy Gaming! :D

NOTE2: Be sure to use the arrows on the title screen to scroll level sets! There's more than just 5 levels! Also, the DOWNLOADABLE version is SUPERIOR to the HTML5 version! The HTML5 has two issues in it, the first being that the music never randomizes, and the second being that folding into a wall freezes your player, meaning you have to restart the room! THIS IS ONLY IN THE HTML5 VERSION! D: Also issue regarding level 3:3 has been resolved :3

NOTE: Due to some weird Syntaxy issue, music was not playing properly. This has been fixed (no new content), but means save files have to wiped to compensate, sorry folks! D:

Navigate your way through over 20 levels to reach the exit in this "PerPlexing" Puzzle game!

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Controls
Use the mouse to select the level and scroll through the sets by clicking on either left or right arrow on the menu screen.
Use the arrow keys to move around
Hold space and use the arrow keys to fold yourself across an axis.
If you get stuck, press R to reset the room.
If you want to leave the level completely, just hit Escape and you'll be sent back to the Title/Level Select Screen.
Navigate to the exit waypoint to complete the level!


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Phew, this has been a bit of an experience! Minimalism was an interesting theme and I feel like it was a really good experience for myself both as a designer and a programmer, knocking out something that (should) be way more polished and bug tested than my previously submitted Ludum Dares! I hope folks enjoy the game and I look forward to reading your comments and suggestions on it :). Cheers!

Ratings

Coolness 64% 3
Overall 3.54 216
Audio 3.26 221
Fun 3.38 234
Graphics 3.45 288
Humor 1.67 961
Innovation 2.96 691
Mood 3.33 219
Theme 3.77 325

Feedback

daniel
29. Apr 2013 · 08:42 UTC
Fun game, relaxing aesthetic. :) I enjoy the jumpy spacebar mechanic thing, despite it always getting me stuck in a wall :P
derdragon
29. Apr 2013 · 11:23 UTC
Why do I feel like I'm part of some great tragedy while playing this?

Oh right... the violin.
morbidbuilder407
29. Apr 2013 · 16:56 UTC
Very neat puzzle game like the brackets for the player very minimal..
lulzfish_4
29. Apr 2013 · 16:56 UTC
I agree, the violin was a bit much. It took me a while to realize how the flip mechanic works, I only used it on Level 5.
PsenFilip
29. Apr 2013 · 18:13 UTC
Really interesting animations. Depressing music, though.
Upon level completion you could've just skipped straight ahead to the next unlocked level. It'd lead to a smoother experience in my opinion.

I find the spacebar mechanic a cool idea but I don't get it to the full. Also, it freezes me in place if I don't "hit" it correctly - it gives me the beep sound. If only it didn't freeze me in place I could just learn it by testing and brute force with no further instructions, I suppose.

I played a handful of levels. Very good level design on there. It is always tricky to get good levels on a puzzle game after all. Well done.
🎤 Neonlare
29. Apr 2013 · 18:27 UTC
That freezing in place is usually a sign that you're folding across an axis which you're standing on.

Basically the room is divided into quarters, and you fold along those quarters. If you fold right/left whilst being 3 tiles away from the centre, you will go to 3 tiles to the other side, i.e from -3 on a grid to 3.

Be sure to check it out some~ The mechanics might be a little strange to get used to but they're easy to understand when you get into the flow :). Thanks for playing! :D
Lidfrid
29. Apr 2013 · 18:40 UTC
i can't hear the violin anymore!! :O
NAMKCOR
29. Apr 2013 · 19:11 UTC
I really like the audio, and the graphics are keen.
netguy204
29. Apr 2013 · 19:31 UTC
I loved this game. Seriously. Not just being nice.

The mood (as established by the 2 color graphics, simple shapes, pretty music, smooth motions, satisfying swishes and clicks) was superb. It makes this game shine. The puzzles were well designed and appropriately challenging. I've saved a bookmark so I can come back and go through all 20.

Very nicely done.
lightsoda
29. Apr 2013 · 19:35 UTC
All around goodness, enjoyed the graphics, animations and music. Had a nice mood to it.

And that folding mechanic sure made my head spin after a while.
Holofire
29. Apr 2013 · 20:44 UTC
Wow, this is so cool. I love this game. Some levels are quite complex and are really difficult to complete.

Amazing.
spacechase0
29. Apr 2013 · 21:38 UTC
Reminded me a lot of a game one of my friends made, but then I tried the folding. That's confusing. :P

It'd be nice to have a line or something to show the axis that I would flip across though.
Norgg
29. Apr 2013 · 21:47 UTC
Nice game with some good puzzles. I think it explores most of the possible levels for this mechanic short of adding something new. Personally I really liked the violin.
raincole
30. Apr 2013 · 09:25 UTC
The gameplay is a little common. But animations are really fantastic!
🎤 Neonlare
30. Apr 2013 · 09:56 UTC
raincole: How far did you get into it? The folding mechanic does add a bit more to the formula :3.

Thanks for all the feedback folks, definitely taking all of this on board for future project :D.
pighead10
30. Apr 2013 · 16:39 UTC
Nice atmosphere, great music and aesthetic. Controls confused me, didn't understand the flip mechanic at first, you should have some explanation of that.
Masadow
30. Apr 2013 · 16:49 UTC
bugs weren't fixed on web version ? When I try to fold my self to a forbidden tile. I can't move anymore and I have to restart the level :( Anyway, good game and good concept !
miro662
02. May 2013 · 10:52 UTC
very nice game!
Tyro
02. May 2013 · 12:25 UTC
Spiffy game! It seemed pretty polished aesthetically, and the gameplay was simple but fun. I tried the web version and got stuck after folding (I couldn't move once the animation had finished), so hopefully that'll be fixed soon. Nice of you to offer the soundtrack as well, I'm a huge fan of the violin. :)
Tifu
02. May 2013 · 12:53 UTC
It's a little annoying having to navigate through the menu after every level, but that's my only complaint. Interesting puzzles, the way the squares change colour and shape as the level opens is really cool. Good stuff!
Toki Anholmes
03. May 2013 · 11:08 UTC
I enjoyed the art and the main mechanics, remind me ice caverns of Pokemon games :) well done
TheSarcastic
03. May 2013 · 11:25 UTC
Really good, but it has room from improvement. Be consistent about your controls, why do I HAVE to use the mouse on the menu but during the game only the keyboard? And why go back to the main menu after every level? Give options NEXT - MENU :)

Really liked it! Hope you keep at it.
ataxkt
03. May 2013 · 11:40 UTC
Oh boy, years of Pokemon and Zelda puzzles, all coming back to me! Really well done, nice puzzles!
Jod
03. May 2013 · 12:01 UTC
Very cool, great music! The folding mechanic too me a while to discover and I'm afraid I don't get it. Nonetheless, awesomely polished game! Very cool.
Qaterknan
03. May 2013 · 12:23 UTC
Classic game reworked in nice graphics. The flipping makes it really unique. Nice.
GranaDa
03. May 2013 · 18:20 UTC
Nice puzzles and visual. Don't know if the audio sets the right mood for the game but love it anyway. Good entry!
ceMelusine
03. May 2013 · 20:21 UTC
Great atmosphere. Really liked the art, though maybe you could export it a bit higher res to prevent some of that artifacting
Sylvain.p
04. May 2013 · 22:52 UTC
Nice animations, I unfortunately couldn't hear the sound.
Also the level 5 froze twice, and I had to restart. But good job overall!
wademcgillis
06. May 2013 · 18:06 UTC
Your menus take too long to transition! They're frustrating.
hypp
06. May 2013 · 18:13 UTC
Fun game! Nicely done!
Cake&Code
08. May 2013 · 05:51 UTC
Loved the music to this game! It really set the atmosphere and pacing for it. The levels you designed were smart, and I liked the whole premise of it. It was fun! I just wish WASD controls worked as well, and levels automatically moved forward upon success.
TurboDindon
11. May 2013 · 21:41 UTC
Good puzzle game.
I had a bug at the 5th level when I used the space technic. It freezes the game!

- SEPHY (@sephyka)
Dietrich Epp
12. May 2013 · 05:50 UTC
I never figured out how folding works. IT seems to move me differently depending on where I am, and it can move through walls, I guess. Since it's necessary only for level 5 that'
Sebastian
15. May 2013 · 15:50 UTC
The folding mechanic is very cool and I found your puzzles to be well designed.
Stop taking me back to the menu though!
sP0CkEr2
17. May 2013 · 04:46 UTC
really great
alts
19. May 2013 · 21:26 UTC
Well done. I jumped into the game immediately (HTML5 version) without reading your description, and was baffled by the "folding" mechanic, since all it seemed to do was freeze the player. Once I was forced to use it in the fifth puzzle, it all came together, and made the standard sliding puzzles far more interesting. Do wish completing a level took me to the next one rather than the first page of the menu screen.