Tactical Spreadsheet by atrodo

[raw]
made by atrodo for LD26 (COMPO)
This will most likely not work on IE. Sorry.

Minimalism is the attempt to strip out all the unnecessary and leave only the essence or core of something. In games, this is done by removing all visual and technical hiding of the game and exposing the core, the raw data, of the game to the user. And when you think of raw data, people will tend to think of excel. Enjoy.

Ratings

Coolness 73% 3
Overall 2.60 1111
Audio 1.05 1094
Fun 1.76 1303
Graphics 1.97 1266
Humor 2.69 277
Innovation 3.72 139
Mood 2.15 1156
Theme 4.00 153

Feedback

Neten
29. Apr 2013 · 02:34 UTC
I would argue that the core of the game is not the raw data, but the gameplay.
tiffi
29. Apr 2013 · 02:55 UTC
interesting idea, liked it
daniel
29. Apr 2013 · 03:05 UTC
I love it! Spreadsheet sim :D Also apparently dragon > potato :(
uprightpath
29. Apr 2013 · 04:29 UTC
I played around with it a bit. However, I kept dying suddenly (Negative HP) while exploring. Nothing seemed to have attacked. No clue what was happening there.
Scott McBee
29. Apr 2013 · 04:55 UTC
Excellent take on the theme
Mark Hildreth
29. Apr 2013 · 06:08 UTC
I think I'll save playing this one for when I'm at work tomorrow and need to look busy :)
Uhfgood
29. Apr 2013 · 06:28 UTC
Did not understand.
🎤 atrodo
29. Apr 2013 · 13:52 UTC
Neten: I agree to point. The mechanics are certainly part of the core of a game, but useless without data. And data is not a game without the application of mechanics on it. After thinking about it for a bit, my position is that the core of a game is the application of mechanics on the data.
swizzcheez
29. Apr 2013 · 13:56 UTC
Feels like pen and paper D&D -- an excellent application of the theme's spirit.
corrigan_sam
29. Apr 2013 · 16:23 UTC
Very good idea, A little repetitive, but really cool!
Lucas Tiridath
29. Apr 2013 · 16:34 UTC
Very interesting take on the theme. I got one guy out but I quite forgot about my other squad members first time through!
cahman
29. Apr 2013 · 16:37 UTC
Fun game! Equipped with shotguns and potato sacks, my party made an alluring target for the local rat populace...
It would have been nice to get some detailed battle reports each round (i.e. rat gnaws member 2 in half for 15 pts of damage)
William Bundy
29. Apr 2013 · 17:30 UTC
It's very hard to figure out exactly what's going on, which is impressive when there's so little to do. On the other hand, it's an excellent representation of the theme: a role playing game at just its numbers. Unfortunately, the spacial side of CRPGs really helps to convey the current state of the game world. Also, the excel spreadsheet theme would be vastly improved if you used the Windows UI font (Segoe UI, or even Tahoma).
caasi
29. Apr 2013 · 19:28 UTC
You see: a Potato.
Jarcas Studios
29. Apr 2013 · 20:43 UTC
Very clever and interesting idea!

However, I think it's a bit cumbersome/unintuitive to use, especially considering that modern spreadsheets always support mouse input. Also, the tab system was confusing. I didn't know when things changed on other tabs or what those tabs represented.
Exclamation Mark
29. Apr 2013 · 20:44 UTC
Well I hadn't seen anything like this before o,O Too bad it's not working very well. I'd expect at least a "GO NORTH" kind of experience in the action field. But it's better then another pixelated platformer pretending to be minimalistic because pixels :)
Shugor
30. Apr 2013 · 03:06 UTC
This is a very interesting take on the theme, and it looks well thought out. It gets somewhat repetitive, however; there's not much to do between encounters apart from switching armor. It's also hard to tell what some of the cells are for, like "Exit" and the Location number. The game's pretty well done, and it is undeniably minimal~
Dark Acre Jack
30. Apr 2013 · 04:29 UTC
Clever.
richtx
30. Apr 2013 · 04:29 UTC
Fits the theme very well. Narrows down the dynamic to the most basic elements. Liked it.
AaronYip
01. May 2013 · 03:12 UTC
Clever concept. (:
dreamlogician
01. May 2013 · 12:13 UTC
Amusing use of theme. Actually playing it felt a bit too close to my day job to really be "fun", but I think that's probably a sign that the concept was successfully executed. ;)
zatyka
02. May 2013 · 03:23 UTC
Kudos to you on the creative idea and use of the theme). This type of interesting game is why I love LD.
domrein
02. May 2013 · 03:40 UTC
Interesting game idea. Somehow I ended up with negative hp. Maybe one of the potatoes killed me? This is probably the first game I've played that made me feel like I was doing homework.
Arcana
02. May 2013 · 03:40 UTC
Clever but I couldn't get it to "feel" like a game, I didn't understand what all of the numbers were saying to me. I pressed enter a lot and didn't seem to get anywhere. Maybe I'm misunderstanding something?
kyru
02. May 2013 · 03:45 UTC
Strange game, not sure what I think of it. I like the use of the theme though.
LTyrosine
02. May 2013 · 03:56 UTC
Nice fit on theme but more help would make it a lot better. Sometimes random values go crazy and I cant figure out why.
Overall, highly innovative.
mrexcessive
08. May 2013 · 04:19 UTC
Cool! Original !! Potato weapon!!! Win first encounter using only root vegetable kit... Seemed to run out of encounters after second one.
csanyk
19. May 2013 · 04:15 UTC
lol.