On Minimalism by richy486

[raw]
made by richy486 for LD26 (COMPO)
Move the dot with the arrow keys, avoid the stompers while working your way through the maze to find the treasure!

The minimal aspect I went for was through the single pixel character, minimal colours with mostly greys and a single 'enemy' the stomper.

I tried to use the stomper in as many ways as I could think of while keeping the mechanic the same.

Built for OSX and Windows using cocos2d-x.
Sounds made using bfxr

** Fixed for error on Windows version, please try the new build **

Ratings

Coolness 48% 1284
Overall 3.44 293
Audio 2.70 558
Fun 3.67 85
Graphics 2.96 607
Innovation 2.70 878
Mood 2.95 501
Theme 4.30 30

Feedback

robc
28. Apr 2013 · 20:02 UTC
Excellent game. Tone really fits in… and the controls are spot on.
manabreak
29. Apr 2013 · 07:15 UTC
I can't get it to work. Says something about parallel setting (or something similar, it's in finnish).
HELLO23
29. Apr 2013 · 07:43 UTC
I can't get it to work also :( Here is a screenshot of the error I get : http://puu.sh/2Jkmf.png
tankete
29. Apr 2013 · 08:03 UTC
"The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail."

This appears to be related to missing the correct C++ runtime components.
http://answers.microsoft.com/en-us/windows/forum/windows_7-pictures/error-the-application-has-failed-to-start-because/df019c0d-746e-42d0-ad68-465e18e3f3ef
Salamander3
29. Apr 2013 · 08:31 UTC
I can't seem to get this to run.
HELLO23
29. Apr 2013 · 08:32 UTC
Anyone knows which C++ runtime should I install in order to play the game ?
🎤 richy486
29. Apr 2013 · 10:40 UTC
Thanks guys, I'll see if I can fix it up
🎤 richy486
29. Apr 2013 · 12:49 UTC
Just updated the build, should be fine now (fingers crossed)
andygt40
29. Apr 2013 · 13:07 UTC
Yeah, windows version working just the same as mac version now.
Awesome game by the way! The last level was difficult but totally worth it hah!
Nacho
29. Apr 2013 · 13:11 UTC
Would have been fun, but the player dot was hard to tell apart from a few flecks on my monitor, and the pillar smashing sound made me want to tear my ears off.
mechagk
29. Apr 2013 · 13:14 UTC
It's very hard to see the player as he is only the size of a pixel :/
tiffi
29. Apr 2013 · 13:17 UTC
great game, but perhaps the player could be bigger than 1 pixel
geepit
29. Apr 2013 · 13:20 UTC
Very cool, liked all the variations of the same enemy/mechanic
kewry
29. Apr 2013 · 13:36 UTC
The dot is really small, makes my eyes hurt, it's fun though and a bit challenging
mchaza
29. Apr 2013 · 13:49 UTC
Great job, but the dot was way too small as mentioned.
🎤 richy486
29. Apr 2013 · 22:12 UTC
It is pretty small. I guess it sit too close to my screen so it seemed fine, I could't follow it when other people played it though
fueelin
29. Apr 2013 · 22:14 UTC
Fun game, good use of theme. I like the implicit music caused by the rhytmic crusher things. As others have said, this game kinda hurts my eyes... Seems like a few games in this LD have that quality :D
Korda
30. Apr 2013 · 02:27 UTC
This was actually pretty cool but I think you missed an opportunity with the sound. If the size of the crusher effected the pitch of the sound you could have had the level generate the music for you
🎤 richy486
30. Apr 2013 · 04:26 UTC
Korda - That would have been awesome!
alts
30. Apr 2013 · 08:28 UTC
I really like how the crushers provide "music" for the game, and how some screens seemed to, perhaps inadvertently, use polyrhythms. The one pixel character was confusing at first, and I had to clean my screen to figure out what was actually happening.
Hadyn
30. Apr 2013 · 08:35 UTC
There I was, having made it through hell, enjoying a nice stroll through a couple of screens of progressively narrower but danger-free lanes, when it crashed =[

(Windows version, I'm running Win7 x64. I was at the end of a very narrow screen-long lane if that helps at all)

Still rating you up - this was far better than the screenshots might have led me to think!
LaceySnr
01. May 2013 · 03:40 UTC
Love it. The maze can get quite confusing and some of the stompers are brutal!
robc
01. May 2013 · 06:43 UTC
Great fun. Certainly is a tad brutal - but the challenge was well worth it.

Quite recommend it :)
🎤 richy486
02. May 2013 · 01:30 UTC
It turns out that the game is a community service announcement to get people to clean their computer screens
🎤 richy486
02. May 2013 · 03:33 UTC
Hadyn - are there files in the resources folder?
BipoleMoment
04. May 2013 · 16:56 UTC
Great game! Really challenging!
Ray_Mickelino
05. May 2013 · 23:02 UTC
Awesome. Really fits the theme of minimalism. Good job!
dremelofdeath
07. May 2013 · 11:11 UTC
I could imagine that not everyone would be able to see the little dot, but I could, and I thoroughly enjoyed this game.
Alphonsus
11. May 2013 · 02:41 UTC
This is the the most minimalist game I have played. Haha :P Love the level design, but it's really hard to see the player. But I guess that's part of minimalism, so. Nonetheless, great work!