Trial and Error by Stiju

[raw]
made by Stiju for LD26 (COMPO)
Search your way to the end in the shortest time.
Walking with A and D, jumping with Space.

I decided to try out SFML for the first time... should have prepared for that before LD.

Anyway this is my first LD entry.

Ratings

Coolness 81% 2
Overall 3.34 382
Audio 2.63 604
Fun 3.23 332
Graphics 2.84 706
Humor 2.36 465
Innovation 3.23 467
Mood 3.19 309
Theme 3.82 294

Feedback

Tyro
29. Apr 2013 路 10:15 UTC
Not bad, not bad. Hope you enjoyed your first LD and will stick with it!
馃帳 Stiju
29. Apr 2013 路 11:43 UTC
I had a great time participating and will most likely join the next time also.
TP2k
29. Apr 2013 路 13:17 UTC
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it.
Kinzata
29. Apr 2013 路 15:07 UTC
Haha I like it!
karsyf
29. Apr 2013 路 15:08 UTC
Red square = death team representing =D Fun game but I think giving the player a small sight radius rather than total darkness would have been more enjoyable. Trial and error only goes so far.
Gama11
29. Apr 2013 路 15:11 UTC
Kinda remineded me of Closure.

While the concept is acutally a nice idea, it gets repetitive really fast, as the only way to explore a level is die over and over - trial and error, like the title of the game says.
invaderJim
29. Apr 2013 路 15:12 UTC
You didn't tell us about the red ones! Needs more levels!! Needs nightmare mode where the map resets on each death!!! Great job!!!!
Pickehut
29. Apr 2013 路 15:18 UTC
This may be my favorite game so far :)
The concept is a lot of fun and fits the theme well.
I would have loved some more levels though.
argo15
29. Apr 2013 路 16:57 UTC
Good idea and well executed.
GFM
29. Apr 2013 路 17:33 UTC
Nice game!
I really liked the main mechanic (i.e., the need to uncover the map). =]
manabreak
30. Apr 2013 路 08:52 UTC
I found this quite enjoyable. :) Well executed!
馃帳 Stiju
30. Apr 2013 路 09:03 UTC
Thanks for the feedback everyone.
GingerMess
30. Apr 2013 路 09:04 UTC
Certainly lives up to the name! Nice entry, and you've stuck to the theme perfectly.
fullmontis
30. Apr 2013 路 11:10 UTC
Cool concept. One suggestion: red blocks should always be visible. This way it is less based on trial and error.
ashdnazg
30. Apr 2013 路 11:22 UTC
Really absolutely awesome!
gmaker
30. Apr 2013 路 18:24 UTC
nice work!
HelkeGames
30. Apr 2013 路 18:58 UTC
Nice game! Great Job :D
PPLo
30. Apr 2013 路 21:21 UTC
462 secondes, 22 deaths.
Very good execution of a simple concept. Really nice, too bad it didn't have a few more levels ^^.
Pitzik4
30. Apr 2013 路 23:13 UTC
This game is genuinely fun, which I definitely can't truthfully say of all of the games I've tried so far. It's not the best theme-fitting game, but the theme wasn't so good itself. It could have fit the theme Exploration really well, though - I couldn't have imagined it being this interesting to explore a small platformer level.
avidgamerNino
30. Apr 2013 路 23:17 UTC
Maybe just not all the way dark and a just a couple lit areas to help/fool. Stuck to them and it was fun.
Cybearg
01. May 2013 路 22:46 UTC
This could have easily been a tedious, annoying game, but because of the strong visual style, the quick restart turnover, and the sense of exploration as more of the level is revealed, it ended up being quite enjoyable, in my opinion.

Kudos!
KHANanaphone
01. May 2013 路 23:20 UTC
It controls nicely, but it's really sort of just annoying to play once the red squares are introduced.
GranaDa
03. May 2013 路 14:50 UTC
Really enjoyed this, good work :). Would be nice if it showed you the whole level once you completed it. +1

Hope to see you again next time.
netmute
03. May 2013 路 19:15 UTC
I'm on a Mac, sorry :(
馃帳 Stiju
03. May 2013 路 22:17 UTC
Had a few problems trying to compile it for Mac, but I finally did it.
So now even Mac people can play it, at least I hope they can.

I don't have much experience working with Macs and don't know for which versions it will work, but I compiled the game on an Intel based Mac with OS X 10.7.5.
Blinked
03. May 2013 路 23:23 UTC
Very cool game, but it's kinda unfair because there's no way of knowing where you will and will not die.
Fnkee
05. May 2013 路 23:20 UTC
250 secons, 25 deaths. I enjoyed it. Cool concept!
Ryusui
06. May 2013 路 18:31 UTC
Impressive stuff, considering it's the first time you've used that framework. I love how the platforms and walls fade in when you touch them. If I could make one recommendation, it would be having the "death" areas visible from the onset - I know the game is called "Trial and Error," but it was a little frustrating going from "explore the invisible maze" to "make one wrong move and you die."
naufr4g0
07. May 2013 路 23:03 UTC
Very good use of squares! :D
I really like the gameplay. :)