{"author_link":"\/author\/thegiallo\/","author_name":"theGiallo","author_uid":"14223","comments":[{"author_name":"rujo","author_uid":"12028","time":"Apr 29, 2013 @ 8:50am","epoch":1367225100,"text":"simpe but fits the theme, liked the sound design too"},{"author_name":"atraxgames","author_uid":"15195","time":"Apr 29, 2013 @ 11:12am","epoch":1367233620,"text":"Perfectly fits the theme, sound design is awesome!"},{"author_name":"Logun","author_uid":"8007","time":"Apr 29, 2013 @ 11:14am","epoch":1367233740,"text":"A lot of game in this ludum dare with this game mechanic, but this one is classy. I enjoyed graphics and audio."},{"author_name":"ArkadyDracul","author_uid":"14249","time":"Apr 29, 2013 @ 12:48pm","epoch":1367239380,"text":"Perfect entry!"},{"author_name":"dsoft20","author_uid":"8795","time":"Apr 29, 2013 @ 5:13pm","epoch":1367255280,"text":"Very nice, I think that this game will be an awesome mobile game"},{"author_name":"Lidfrid","author_uid":"12884","time":"Apr 29, 2013 @ 7:31pm","epoch":1367263560,"text":"Wo theGiallo, very classy and polished!! Congratz :)"},{"author_name":"peggiosoft","author_uid":"19458","time":"Apr 29, 2013 @ 9:23pm","epoch":1367270280,"text":"i have runned?"},{"author_name":"SenorDiablo","author_uid":"20137","time":"Apr 29, 2013 @ 11:04pm","epoch":1367276340,"text":"absolutely loved it"},{"author_name":"MrHalfman","author_uid":"15080","time":"Apr 30, 2013 @ 10:24am","epoch":1367317140,"text":"Cool game, fits perfectly with the theme. Nice audio too : relaxing and accorded to the game."},{"author_name":"SmilingCat","author_uid":"21630","time":"Apr 30, 2013 @ 10:27am","epoch":1367317320,"text":"Nice audio, really made me feel like I was inside the run."},{"author_name":"Dohan","author_uid":"14678","time":"Apr 30, 2013 @ 10:28am","epoch":1367317380,"text":"The music really set the mood for this game."},{"author_name":"Greg Power","author_uid":"21691","time":"Apr 30, 2013 @ 10:38am","epoch":1367317980,"text":"I thought the jump was bit 'floaty', but that could have been a design choice. I love your idea of creating a series of games based on paintings. Kind of like William Carlos Williams' poems about Bruegel's paintings."},{"author_name":"theGiallo","author_uid":"14223","time":"Apr 30, 2013 @ 4:18pm","epoch":1367338380,"text":"lol gramatic-post-LD-disorder :D"},{"author_name":"theGiallo","author_uid":"14223","time":"Apr 30, 2013 @ 4:20pm","epoch":1367338500,"text":"Thank you all :)\r<br\/>\r<br\/>About floaty jump: yes, I tried to make all dreamy."},{"author_name":"Casino Jack","author_uid":"11139","time":"Apr 30, 2013 @ 7:05pm","epoch":1367348400,"text":"Really nice music and sound on this one."},{"author_name":"saggiosoft","author_uid":"21198","time":"May 1, 2013 @ 6:55pm","epoch":1367434200,"text":"It seems a minimalist episode of &quot;Twin Peaks&quot;. Good!"},{"author_name":"Alex Camilleri","author_uid":"3732","time":"May 2, 2013 @ 1:35pm","epoch":1367501400,"text":"I like the floaty feel. Pretty simple concept, but it works nicely."},{"author_name":"rzfmzn","author_uid":"4736","time":"May 3, 2013 @ 4:07pm","epoch":1367596920,"text":"I like the mood of the game\r<br\/>you could add a point system and make the player keep the square inside the blue for score and even more score by landing on black, this should make the player risk more =O)\r<br\/>nice game tho (and gj since you had so little time =OD )"},{"author_name":"Prudiiarca","author_uid":"19692","time":"May 3, 2013 @ 4:22pm","epoch":1367597820,"text":"Nice idea, smooth gameplay. fine!"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"May 5, 2013 @ 6:12am","epoch":1367734020,"text":"Nice audio. The jump physics were off enough that I never really enjoed it. I was only able to clear maybe 5-6 barriers. Why the slow motion jump physics?"},{"author_name":"theGiallo","author_uid":"14223","time":"May 6, 2013 @ 8:35am","epoch":1367829000,"text":"Thank you all :)\r<br\/>\r<br\/>@rzfmzn: I tried to remove, or at least reduce, as many &quot;meta&quot; as possible. In fact the time, a sort of score, is displayed only at the end. I didn't wand the player to be affected or distracted by them, ruining the dreamy experience.\r<br\/>@GeorgeBroussard: Did you used the double jump? The jump is not really &quot;slow moved&quot;, but I wanted to achieve a dreamy sensation, so as final effect it could be perceived so. the physics is almost as it would be in reality."},{"author_name":"theGiallo","author_uid":"14223","time":"May 6, 2013 @ 3:58pm","epoch":1367855580,"text":"Wait... That George Broussard. Whoa."},{"author_name":"Brassawiking","author_uid":"13137","time":"May 12, 2013 @ 6:30pm","epoch":1368383100,"text":"This had a good serene tune to it. It felt organic. Also, don't know if it was intentional, but the movement was not entirely linear, instead it had a pulsating feel to it, which in this case fits really good. Could see this turn into sort-of zen runner where you kinda dance forward without a care in the world."},{"author_name":"theGiallo","author_uid":"14223","time":"May 20, 2013 @ 3:04pm","epoch":1369061940,"text":"Thank you. I tuned the movement very carefully.\r<br\/>I like the idea of the zen runner :)"},{"author_name":"Sylvain","author_uid":"20862","time":"May 20, 2013 @ 5:34pm","epoch":1369070940,"text":"It's a kind of minimalist canabalt. Good job"},{"author_name":"Xanjos","author_uid":"21201","time":"May 20, 2013 @ 10:12pm","epoch":1369087620,"text":"Pretty good take on a minimalistic endless runner. The background music gives a very relaxing mood."},{"author_name":"theGiallo","author_uid":"14223","time":"May 21, 2013 @ 10:56am","epoch":1369133460,"text":"Thank you :D Canabalt is to me an awesome runner game :)"}],"images":["ld26\/14223-d143daf17edae80b6f1c7a71bd209c85.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27823819\/LD\/LD26\/bin\/index.html","text":"Web (flash)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27823819\/LD\/LD26\/bin\/VoiceOfFire_LD26_by_theGiallo.swf","text":"SWF"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/27823819\/LD\/LD26\/VoiceOfFire_by_theGiallo_source.zip","text":"Source"}],"metadata":{"g_key":"25561","g_author":"14223","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"25591","g_title":"Voice of Fire","g_status":"UCHK1","g_place":"770","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14223-shot0.png-eq-900-500.jpg"],"text":"Gameplay type: runner\r\nTech: As3+Flashpunk\r\n\r\nThere is no loader, so you'll have to wait it to be completely loaded [4.540kB].\r\n\r\n---------\r\n\r\nUse X to control everything (the mouse in the menu works too) (maybe double... ;) )\r\n\r\n----------\r\n\r\nThe original idea was to make more mini games based on minimalist paintings, but I had no time.\r\n\r\n\r\nThis time I used Flashpunk instead of C++ to be quicker. I had only 3 hours on Saturday and half Sunday, but I managed to achieve a game :)<\/p>","title":"Voice of Fire"}