{"author_link":"\/author\/zeh\/","author_name":"zeh","author_uid":"13340","comments":[{"author_name":"gilmore606","author_uid":"22003","time":"Apr 29, 2013 @ 8:14pm","epoch":1367266140,"text":"Curse you for reminding me that my Rift has not yet arrived. :)  Really wish I could be playing this."},{"author_name":"GertJohnny","author_uid":"22774","time":"Apr 29, 2013 @ 11:37pm","epoch":1367278320,"text":"I want to play this so bad - yet another reason I should buy an Oculus..."},{"author_name":"hamster_mk_4","author_uid":"4265","time":"May 1, 2013 @ 1:20am","epoch":1367370900,"text":"Well I don't have one, it is a shame this looked interesting."},{"author_name":"Jod","author_uid":"20442","time":"May 1, 2013 @ 12:26pm","epoch":1367410860,"text":"Damn, this seems cool. Great that the Rift has a Ludum Dare entry :). Sad I can't play this."},{"author_name":"zeh","author_uid":"13340","time":"May 1, 2013 @ 2:30pm","epoch":1367418300,"text":"Thanks for the support guys. I realize I was restricting myself quite a bit by making an Oculus Rift-only entry, but so it goes with experiments.\r<br\/>\r<br\/>I'll probably have a non-Oculus version ready by next week.\r<br\/>\r<br\/>There's also a couple of other Rift-ready games. I'm surprised by the low number, considering how easy it is to create a Rift experience in Unity, but they still seem fun (haven't tried them yet)! Full list here:\r<br\/>\r<br\/>http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?sortby=default&amp;q=oculus"},{"author_name":"Prelucid","author_uid":"17759","time":"May 2, 2013 @ 9:33pm","epoch":1367530080,"text":"I tried this on my Oculus. The right camera is all white and washed out."},{"author_name":"Prelucid","author_uid":"17759","time":"May 2, 2013 @ 9:35pm","epoch":1367530200,"text":"I tried this on my Oculus. The right camera is all white and washed out. \r<br\/>\r<br\/>Edit - using a Mac"},{"author_name":"zeh","author_uid":"13340","time":"May 3, 2013 @ 1:41pm","epoch":1367588160,"text":"Sorry Prelucid. It may be a Unity Oculus SDK problem, considering it has just been released for OSX. I'll test it out on Macs next week."},{"author_name":"Prelucid","author_uid":"17759","time":"May 3, 2013 @ 6:49pm","epoch":1367606640,"text":"Cool. If you're using Unity. You could try changing the depth of both eyes to something higher (1 or 2), and disable any other cameras. Maybe there's a problem related to that. I would love to try this out."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 6, 2013 @ 3:58am","epoch":1367812380,"text":"I am a huge fan of 2001 and this definitely captures the mood. I hope one day for a Rift, but until then I will cross my eyes and hope."},{"author_name":"radmars","author_uid":"18627","time":"May 7, 2013 @ 6:06pm","epoch":1367949660,"text":"The controls are pretty hard to use(especially with the oculus on  your face), but the overall feeling is magical. There's not much game there, but its surprisingly entertaining to just try to scoot around and try to grab the floating space marine guy, and look at things. great mood. :D"},{"author_name":"Zim the Fox","author_uid":"21185","time":"May 19, 2013 @ 6:27am","epoch":1368944520,"text":"This looks interesting, all right. Alas, no Rift :c\r<br\/>\r<br\/>Ingenious, though!"}],"images":["ld26\/13340-a89f05a4159afedfdcc83ef69337df1e.jpg","ld26\/13340-b33f600c67a5fa2d206fe1ec05e95e6f.jpg","ld26\/13340-96a9f639f45319a901c591f0cc7af00b.jpg"],"links":[{"url":"http:\/\/hosted.zehfernando.com\/ludumdare\/26\/spaceoculus_build_pc.zip","text":"Windows"},{"url":"http:\/\/hosted.zehfernando.com\/ludumdare\/26\/spaceoculus_build_mac.zip","text":"OS\/X"},{"url":"http:\/\/hosted.zehfernando.com\/ludumdare\/26\/spaceoculus_source.zip","text":"Source"}],"metadata":{"g_key":"25565","g_author":"13340","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"25595","g_title":"2001: A Space Oculus","g_status":"UCHK1","g_place":"99999","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13340-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13340-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13340-shot2.jpg-eq-900-500.jpg"],"text":"A simulator of the rescue scene of 2001: A Space Odyssey.\r\n\r\nINSTRUCTIONS\r\n------------\r\n\r\nTHIS APPLICATION REQUIRES THE OCULUS RIFT. It won't run (well) otherwise. Don't try it if you don't have one around.\r\n\r\n\r\nCONTROLS\r\n--------\r\n\r\nYou start inside the rescue pod.\r\n\r\nUse W\/A\/S\/D to move the pod. The pod doesn't strafe; you have to turn it.\r\n\r\nUse Q to move down and E to move up.\r\n\r\nMoving in space is difficult. There's no drag. Time your movements well. Don't go too fast!\r\n\r\nYour mission is to rescue Dr. Frank Poole who is stranded from the ship (he's right ahead of the pod). Use the arms and claws of the facilitate this task.\r\n\r\nPress Z to move the left arm, and V to move the right arm. Every time you press the button, the arms rotate in the opposite direction. It is a little tricky (intentionally).\r\n\r\nYou can also use X and C for the left claws, and V and B for the right claws. Give it a try and you'll understand.\r\n\r\n(In hindsight the controls may be too complicated to perform while blinded by the Oculus Rift. Apologizes for this oversight)\r\n\r\nDrag or push Dr. Frank Poole to the floating box in front of the ship to \"rescue\" him. You'll be timed.\r\n\r\nIf you just want to hang around, press \"J\" to eject from the pod. Then you can walk around with W\/A\/S\/D and Q\/E.\r\n\r\nThat's the whole reason I built this, really. Just to float around.\r\n\r\n\r\nKNOWN PROBLEMS\r\n--------------\r\n\r\nSometimes the astronaut ragdoll becomes momentarily invisible. Some problem with calculating visible boundaries.\r\n\r\n\r\nACKNOWLEDGEMENTS\r\n----------------\r\n\r\nAlthough most of it has been heavily modified, the original content comes from third parties (hence why this is a Jam entry).\r\n\r\nThe Skybox was generated with with SpaceScape:\r\nhttp:\/\/www.alexcpeterson.com\/portfolio\/spacescape\/\r\n\r\nThe Discovery model was created by Jestr, Martin Charest, and Matthew Parker:\r\nhttp:\/\/www.celestiamotherlode.net\/catalog\/fic_2001.php\r\n\r\nThe Pod model was created by Dave Kleve:\r\nhttp:\/\/www.2001-3d-archive.info\r\n\r\nThe project was created in Unity, using a trial license of the Pro version.<\/p>","title":"2001: A Space Oculus"}