BLOB by Kvisle
"(What a horrible night to be a) blob" is my entry for this Ludum Dare.
It's a small action/puzzle-game. All 15 levels are beatable.
It's written in Javascript, using the Impact game engine. (http://www.impactjs.com) - this is the first game I've made with it, and I am really happy with the result. I consider this my best work.
Let me know what you think!
It's a small action/puzzle-game. All 15 levels are beatable.
It's written in Javascript, using the Impact game engine. (http://www.impactjs.com) - this is the first game I've made with it, and I am really happy with the result. I consider this my best work.
Let me know what you think!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.67 | 152 |
| Audio | 2.49 | 683 |
| Fun | 3.70 | 78 |
| Graphics | 3.13 | 477 |
| Humor | 2.31 | 496 |
| Innovation | 3.44 | 306 |
| Mood | 3.00 | 455 |
| Theme | 3.19 | 885 |
I like how the levels get more and more complex, and introduce concepts one at a time.
I find the sounds scary somehow D:
Couldn't get past level 11 though :/
Anyways. Fluid puzzle-platformer mechanics. Sound an theme fits. Good job!
I like the reset/new level transitions. Pretty smooth.
That could just happen auto when I die though.
Good puzzle design on there. Overall it is a good game. Couldn't get passed level 12 though
As it is now, it's already a very complete and good package with a good core mechanic, but it has some balancing issues. The levels seem to be a bit too reliant on precise timing. For instance, the level introducing turrets had me getting killed at the "last pixel".
The flipping also felt a bit abrupt. Since it didn't freeze the game, it felt a bit hard to tell where'd you end up/when to start moving the opposite direction.
All in all though, I think you got a very good game here. Great job, looking forward to seeing where you take it after LD. :-)
I quite like the graphics and sound, and in general I think the mechanics are well thought out and implemented. Except level 9.
I wonder what that QR code is all about!