Minimal ComplexiMolTato by Infernal
Use Numberpad to smack the items!
First completed compo.
used vs.net 2008, bfxr, gimp, paint.net,C++,SDL,SDL_Mixer,OpenGL
First time using SDL.. making my own font for the numbers was messy.
edit - added source link.. DOH 3am
First completed compo.
used vs.net 2008, bfxr, gimp, paint.net,C++,SDL,SDL_Mixer,OpenGL
First time using SDL.. making my own font for the numbers was messy.
edit - added source link.. DOH 3am
Ratings
| Coolness | 63% | 3 |
| Overall | 2.42 | 1214 |
| Audio | 2.10 | 899 |
| Fun | 2.61 | 898 |
| Graphics | 1.97 | 1266 |
| Humor | 2.26 | 519 |
| Innovation | 2.31 | 1080 |
| Mood | 2.19 | 1131 |
| Theme | 2.66 | 1228 |
QWE
ASD
ZXC
I will try to consider more input schemes for the next time!
The way it uses the keyboard reminds me of the old arcades, that's something we have lost in this smartphone times. Well done!
Which is a shame, because this is a totally valid concept. There is not guaranteed whackamole-ready platform out there. Consider porting it to the PS2 so that you can use a DDR mat?
It would be nice to add an item that you should not hit, to break the games flow here and there. Otherwise it is just a matter of hitting the right button every time.
Nonetheless this is a cool entry.
Really liked the control scheme. Would be good if you managed to mirror the controls to the left side of the keyboard as well for left-handed people and laptop users.
You made you own Font? Looks good.
This might also be nice on mobile?