Refraction by Huskitch

[raw]
made by Huskitch for LD26 (COMPO)
Use the arrow keys or W/S to move the pillar in the middle up and down.

Collect the correct colour blocks to gain score!

Let me know if you find any bugs.

Ratings

Coolness 71% 3
Overall 2.67 1056
Audio 1.76 1002
Fun 2.14 1201
Graphics 2.47 993
Humor 1.41 1046
Innovation 3.22 476
Mood 2.04 1188
Theme 3.53 559

Feedback

evelyn-jolli
29. Apr 2013 · 06:51 UTC
the same colored blocks come at the same time is weird. cool otherwise
Dissing
29. Apr 2013 · 11:07 UTC
Unable to run on Windows 8.
No error message or anything.
Zer0XoL
29. Apr 2013 · 11:09 UTC
Its a bit hard predicting the colors, otherwise nice.
My Milked Eek
29. Apr 2013 · 11:10 UTC
Cool concept. But enormously difficult. I never got a score above 2.

Perhaps make it easier as you start out (one block flying towards you) and gradually increase difficulty. Right now, I started the game and I had 10 blocks flying towards me, changing colors multiple times in flight and change directions very swiftly. Take these in mind and it will be a much better game.
Xatulu
29. Apr 2013 · 11:11 UTC
Unable to run on Windows 8.
Jeremias
29. Apr 2013 · 11:22 UTC
I'm not absolutely sure but sometimes dots break with the typical sound of hitting them with the wrong color while a) they are still a distance away and b) they have the same color as the region which they would fit, if they reach "me". As evelyn-jolli mentioned: why not different colors at the same time? Anyway even the easy mode it's too hard because of the fast color changing. I then tried the hard mode for fun and it's the total overkill xD
I encountered another bug: I can't start a second round after playing without restarting the program. If I click on a difficulty and hold down the button, I see some dots and movable thing flickering but the game won't start.

What was your highscore on easy? :D
🎤 Huskitch
29. Apr 2013 · 12:13 UTC
Working on a fix for Windows 8 now!
TheCze
30. Apr 2013 · 11:14 UTC
Took me a while to realise that I could actually leave the screen to let unwanted
Entity2D
30. Apr 2013 · 11:15 UTC
Very cool looking, but tricky game. The squares always seem to change at the last minute.
Tainted_Code
30. Apr 2013 · 11:15 UTC
Cool concept but yeah, super difficult and hard to predict colours!
TheFuntastic
30. Apr 2013 · 11:19 UTC
I think this idea has potential, but there were some things I found disorientating. For instance reversing direction is interesting, but feels totally random, so not very rewarding. An alternative for instance would be triggering reverse on collection some kind of "special" block so there is some way for you to anticipate whats going to happen. Furthermore I wouldn't have changing blocks to start off with, but rather slowly introduce them to ramp up the intensity.
DarkX2
30. Apr 2013 · 11:19 UTC
Color changing blocks are a bit weird. Sometimes the picture just dissapears and you only hear blocks hiiting your pillar. Another problem is that you can move the pillar far out of sight.
Madball
30. Apr 2013 · 11:28 UTC
Hmm... I like the idea itself, but I saw TONS of bugs.
* Some (all?) blocks behave like they're one. Then change direction at one time, change color at one time, if you pick up one of them, others get picked up, too, and the score counts for all of them, so you can think you mismatched one square, but you actually mismatched 10
* When you completed the game once, any attemp to play again will throw you back to the menu. You can hold enter to play, half frames being playing and half - menu, but that's annoying, and the difficulty changes itself when you use arrows.
* You seemed to mix up "last score" and "best score"

The idea is cool though. Fix all of bugs (I have a feeling I'm the only one experiencing them -_-), and it'll be much fun to play. I won't rate it for now.
Also, you might want to loop the column vertically, so it doesn't end when you go up/down.
Mach60KAS
30. Apr 2013 · 18:06 UTC
The gameplay concept behind this is pretty solid, however even on easy mode it seems to grow very difficult very quickly. I like the visuals though, they really reflect the theme!
Frosnite
30. Apr 2013 · 18:10 UTC
Good idea, but lacks some gameplay elements to make it worthwhile :S. Keep making games though! Cheers!
Dark Acre Jack
01. May 2013 · 10:11 UTC
Congrats on submitting.
8BitPimp
01. May 2013 · 10:12 UTC
Crashes on Window7x64 :( Just an instant crash message.
NiallM
01. May 2013 · 10:27 UTC
I really like this, but man is it hard. The blocks changing colour just as they're about to hit the pillar feels kind of cheap. I loved the way they sometimes change direction though, like the game's actively taunting you.
kazukishida
01. May 2013 · 11:20 UTC
I can't run it on my system D: It reports that the LD26NewGame application stopped working, and it reports an APPCRASH. D:

I'm on Windows 7 Ultimate, 32 bit.
Neonlare
02. May 2013 · 10:26 UTC
Interesting, but overall very damn difficult. The same colour blocks approaching at the same time causes some serious carnage. Interesting concept though :).
howieV (binarygirl)
02. May 2013 · 22:44 UTC
the game runs for me (bugfixes one) and i hear sounds but i just have a white screen ..win7 64bit
Madball
04. May 2013 · 12:56 UTC
It seems you released a fixed version... excuse me if it was here the previous time I played. I still like the idea, but not really like the game. Why do squares still have the same color and change directions at the same time? Is it intended? And you might want to prevent squares from appearing off the screen.
Detocroix
05. May 2013 · 22:35 UTC
I like concept. It felt a bit chaotic with 4blocks in the middle.
DaveDobson
11. May 2013 · 00:01 UTC
Wow, super hard. But also fun - an interesting concept, and well-executed. Sometimes it gave you impossible moves, but I guess the idea there is to hide out offscreen and wait for a better situation. Very interesting, well-implemented.