Not Complex by NuSan

[raw]
made by NuSan for LD26 (COMPO)
Not Complex

Life is really simple, but we insist on making it complicated
- Confucius

Control :
Shift : jump
W-A-S-D : motion
Mouse left + drag : View
Space : Attack

You can fight with complexity or try to blend in the simplicity around you.

Tech wise, i have used THREE.js witch is good, but i have hard time with javascript. The rendering can be slow, so you can try to diminish the window size to improve that, and use Chrome. This LD48 has been very hard for me (i will add a timelapse later), but i hope the result is nice enough to have a little fun. Their is a counter of kill at the bottom.

Edit : I have updated the title and death screen to correct the translate issue with Maj/Shift. Original version is still available in the source.

Ratings

Coolness 50% 3
Overall 3.27 447
Fun 2.76 759
Graphics 4.19 39
Humor 1.47 1032
Innovation 3.43 316
Mood 2.92 523
Theme 3.49 603

Feedback

maxogden
29. Apr 2013 路 04:42 UTC
loved the LOD/sprite animations
shama
29. Apr 2013 路 19:10 UTC
Really cool
Xellinus
29. Apr 2013 路 21:23 UTC
Can't figure out how to jump. What's "maj"?
Other than that: Really neat. I like the deres effect on the graphics when you stop moving.
馃帳 NuSan
29. Apr 2013 路 22:23 UTC
Oups, sorry, maj is in fact "shift" (left), i was not thinking streight ... thank you for the comment
ataxkt
29. Apr 2013 路 22:54 UTC
The voxeling is great! Dead impressed at the tech too! Shame about the controls, I find they make it impossible to play!
Lianne Booton
29. Apr 2013 路 22:56 UTC
I really like the art style and the way the player forms a more complex shape as you move. Would love to see something like that in a fully fleshed out game!
gilmore606
29. Apr 2013 路 22:57 UTC
Great visuals! The rezzing/derezzing of the main character is hypnotic to watch. Control/walking feel could use some polishing.
ovenchips
29. Apr 2013 路 22:57 UTC
Wow. You've done it again, NuSan. You have the best eye for aesthetics of any Ludum Darer in my opinion. Beautiful - congratulations.
psychomonster
29. Apr 2013 路 22:58 UTC
WTF i like that kind of game... not only because of the genre, the cool setting and all this great looking gfx... I like it because this is HTML5 and JavaScript! WTF! Great... Double bonus points
Masadow
29. Apr 2013 路 23:00 UTC
Very cool. You made something great out there
Richard Matey
29. Apr 2013 路 23:01 UTC
Wow first I want to say how much I love the look of this game. Completely original and kept me in the seat to want to figure out the game. Not a fan of how the controls are and the default isometric view in conjunction with it. Maybe its because the starting area has big holes in it. Ps. I didn't know what Maj, meant before coming back to this page.
kratorspore
29. Apr 2013 路 23:01 UTC
Fantastic shader work and overall look, very atmospheric with a very interesting idea. Would he cool to see the minimization mechanic used to solve puzzles etc in the gameworld, there's some depth there to explore.
馃帳 NuSan
29. Apr 2013 路 23:59 UTC
I dont realy understand the issue with controls, maybe im just too used to them. If someone could describe what is strange, it will be of great help. You prety much have to move the camera and use a "third person" style. Once thing i would like to add is a "mouse lock" feature, so you can keep control of the camera at all time.
My Milked Eek
30. Apr 2013 路 15:01 UTC
Impressive entry!
Travis Irby
01. May 2013 路 01:19 UTC
Woee really like the graphics very original! Controls were fine for me. good work :D
Krahe
01. May 2013 路 02:06 UTC
Sweet animations- why on earth is shift jump / spacebar attack though? o.o
Jellycakes
01. May 2013 路 02:08 UTC
Really nice little game, I liked the detail effect when i moved about, made it interesting. Would like to see more content. Nice work!
EdoMiyamoto
02. May 2013 路 09:00 UTC
Really good job making this !
wzl
02. May 2013 路 15:33 UTC
Nice work on the 3d rasterization/quantization(?!) :D Would love to see more gamplay with this though! Good work
matthias_zarzecki
02. May 2013 路 20:40 UTC
Fascinating idea.
Alucard J
02. May 2013 路 23:20 UTC
This is an amazing idea, should definitely be developed further. I liked the regenerate health mechanic. This could be a great beat-em-up and puzzle game (small movements to remain blocky without being seen). Absolutely blown away by the blocky characters, Well Done =]
ShellfishGames
05. May 2013 路 14:58 UTC
Impressive!
euwaku
05. May 2013 路 20:32 UTC
My mind got really blown by the graphic style. It's truly unique and perfectly fits the them. There's also a lot of hidden work since this has been made in HTML5/Three.js, and is cleary not laggy at all.
Is there any specific goal in this game though? I still liked it a lot!
dertom
12. May 2013 路 23:43 UTC
Wow, great graphics! I really do love that, think the first three.js game I found on ld! Really great stuff! Some sound would have been nice, but I know 48h isn't much :D! Good job!
Taro Omiya
13. May 2013 路 05:59 UTC
Great graphics, but felt a little repetitive with combat.
MinionStudios
16. May 2013 路 00:01 UTC
Wild looking mechanic! Fun to play!
Brassawiking
19. May 2013 路 15:30 UTC
Looks really cool. Would like to see more expansion of the actual mechanics (complex - simple), right now I had no idea what was going on.
Purplescape
20. May 2013 路 21:41 UTC
I like the graphics and effects! The idea of blending in with the area is cool.