Line Game by elektron

[raw]
made by elektron for LD26 (COMPO)
Use the arrow keys (or WASD) to guide the line through the various obstacles.

Ratings

Coolness 62% 3
Overall 3.33 390
Audio 2.69 565
Fun 3.49 168
Graphics 3.16 464
Humor 1.69 949
Innovation 3.03 630
Mood 2.77 663
Theme 4.05 126

Feedback

Rongon
28. Apr 2013 · 15:35 UTC
I like it. Clear and simple. Hard on some point, but challenge is what I enjoy :)
SuperlevelSebastian
28. Apr 2013 · 19:33 UTC
Like Rongon said. Very impressive.
Flai
29. Apr 2013 · 14:44 UTC
Awesome game and idea :) Makes me think why I don't come up with as good ideas as this :P
ashdnazg
29. Apr 2013 · 14:45 UTC
Wonderful game, but way too fast for me...
metadept
29. Apr 2013 · 14:46 UTC
Reminds me a little of this entry: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11637

This was pretty fun, and got challenging fast (I have a lot of trouble with the timing based ones). I spent quite a while on the title screen just drawing things with the line, heh. Good job!
Overv
29. Apr 2013 · 14:47 UTC
Simple, but well executed. For noobs like me, perhaps decrease the speed a bit if the game detects many failures :)
Puffi
29. Apr 2013 · 14:47 UTC
Took me a while to realize that I'd get to the 2nd room by going to the right edge of the 1st map, but once I got that, the game was fun
Andrei Barsan
29. Apr 2013 · 14:50 UTC
This was really fun, and it had a very nice difficulty curve. If also fits the theme very well! The music was a tad annoying, though.
ryebread761
30. Apr 2013 · 00:12 UTC
Great, music got repetitive.
jpcote
30. Apr 2013 · 00:52 UTC
Really Minimalist, good use of the theme!
runonthespot
30. Apr 2013 · 14:45 UTC
Excellent stuff. Light bikes + puzzle for teh win!
JimmyLord
30. Apr 2013 · 14:57 UTC
Hmmm, I thought it was Tron bikes in an adventure game of sorts, but as I was writing this comment I looked at the screenshot and realized you can cross your old path... oops, made the game harder on myself. Got to the first red switch and gave up, but after knowing I could cross my own path, I finished the last 2 levels. Fun game. 8:48, not sure if that includes alt-tabbed time while writing this :)
AdventureIslands
30. Apr 2013 · 15:47 UTC
Beat it with 8:07! Super hard but enjoyable. My only complaint is the super irritating music.
ethankennerly
01. May 2013 · 04:53 UTC
I was surprised to see how this began by moving off the screen to the right. Then it introduces tropes of various games of progression: mazes, keys, timed doors. Masterfully simple premise. If you continue to develop this, and I hope you do, have you considered having more vertical space in the first set of timed doors to forgive timing mistakes?
Typedeaf
01. May 2013 · 20:38 UTC
Very funny! But the line was so faaaaaast! Good job!
Tifu
02. May 2013 · 10:41 UTC
Good challenge, a little too hard for me, I couldn't focus on the timing of the black on/off lines and my own movement very well, maybe if they had some kind of transition "I'm just about to go solid" colour for a split second I might have been able to do it. I got to the level in the second screenshot though :D
ZYXer
05. May 2013 · 19:25 UTC
Fits the theme perfectly. Reminds me of the hours I spent playing Snake II on my Nokia 3310. :D
ShellfishGames
06. May 2013 · 20:39 UTC
Cool game. Very fun until those blinking lines appeared, I couldn't get past the second (I think) level of those with two lanes of three of those lines each. But apart from that I really enjoyed those first few levels.
Siewart
11. May 2013 · 14:32 UTC
A break/slow-down function would really help with those annoying flashing doors.
maloki
19. May 2013 · 04:11 UTC
Some parts are frustrating, especially when I need to turn around the corner. Got through them eventually, though.

Music is a bit repetitive, but the gameplay is enough to keep me going. :D