Please Ignore The Dancing Llama by Zed
Both the Flash and Standalone Windows versions are hosted on the same Gamejolt page, which is handy. If the Flash one runs badly for you, please judge the Standalone one.
It's a game about... Not getting distracted by llamas, I guess? It's three different arcade-style games, combined. Very frantic and fast-paced.
Oh, and if anyone beats 20,000 points, I want you to let me know. However, I doubt you will. THROWING DOWN THE GAUNTLET, LUDUM DARE. BRING IT ON.
Also as a final thought, um, I'm running an IndieGoGo campaign to try and make a 2D randomly-generated cyberpunk-themed twin-stick shooter. I don't want to sound like I'm begging (I'm totally begging), but if you enjoy my LD entries, maybe give it a look, please?
http://www.indiegogo.com/projects/the-bitjackers-randomly-generated-infinite-twin-stick-shooter-for-pc
It's a game about... Not getting distracted by llamas, I guess? It's three different arcade-style games, combined. Very frantic and fast-paced.
Oh, and if anyone beats 20,000 points, I want you to let me know. However, I doubt you will. THROWING DOWN THE GAUNTLET, LUDUM DARE. BRING IT ON.
Also as a final thought, um, I'm running an IndieGoGo campaign to try and make a 2D randomly-generated cyberpunk-themed twin-stick shooter. I don't want to sound like I'm begging (I'm totally begging), but if you enjoy my LD entries, maybe give it a look, please?
http://www.indiegogo.com/projects/the-bitjackers-randomly-generated-infinite-twin-stick-shooter-for-pc
Ratings
| Coolness | 100% | 1 |
| Overall | 3.63 | 171 |
| Audio | 3.96 | 30 |
| Fun | 3.88 | 34 |
| Graphics | 3.35 | 343 |
| Humor | 4.00 | 16 |
| Innovation | 2.93 | 713 |
| Mood | 3.48 | 156 |
| Theme | 3.52 | 571 |
Seriously, everything works. The Wario-Ware-Gameplay is easily grokkable. Music fits beautifully, especially with the dancin Llama (DO YOU KNOW HOW HARD IT IS TO IGNORE IT).
The color-changes in tune to the music work well, and make you forget it's in monochrome most of the time. What tools did you sue for the music? Turned out quite well.
I'd say the rapid flashing in the menu might be a bit too cepilepsy-inducing, the in-game-speed would probably suffice.
Also love how "condensed" the dialogue is. The speed makes it much more interesting, and doesn't feel like it could be wasting my time. Also I love stereotypical british gentlemen.
potato
The voice acted cut-scenes were very enjoyable.
Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one.
Humorous, not very good graphics, and a third thing which I can't think of at the moment but I'm too tired to actually fix this sentence.
I found it quite hard to properly control the character on level 1 though, I don't know if it was just too floaty or something of the like.
The Llama just adds something special, good job! ~
mmm?
mmm!
P.S. Remember, a COMPO entry has to include SOURCE CODE, which is missing here. This, therefore, is a JAM entry. Which is totally cool - no big deal. The game still rocks.
I really liked the rapid-fire switch between game modes.
Music was amazing, the gentlemen intro was really funny and llamas are always a plus. Congratulations! :D
That was fairly amazing. The game play was simple and solid, I didn't even get a chance to work out whether I was enjoying it or not, let alone get bored. Certainly makes a nice break from many of the slower paced entries this ludum dare. The visuals and music were as hyper as the game play, which was no doubt a good thing.
Nice work.
Rapid-fire action.
Have to say I was so focused on the dots that I never even noticed the LLama.
Really fun little wario ware-ish game, enjoyed the cut scenes and the awesome music!
http://ubuntuone.com/47oCZ0X1shhGRzbGRNv4W5
awesome game btw: minimalist, catchy, and good music
Dialogues are rather funny, so does the overall mood.
The controls are OK, except for the jump which takes way too much time to recover. That floating period is a pain.
Art and music are good and both fit the concept of this entry.
The pace was too frantic for me, though, and it made avoiding the enemies on the first and third stages almost impossible, which moved the game into "I don't care I'll just get the bonus pieces" territory. Also, there's no sense of progression; it's full on from the get go.
BTW: you don't ignore dancing llamas; dancing llamas ignore you. Everyone knows that.
Congrats! :)
But for me the drive to play again wasn't that big. Just getting a better score isn't enough for me. Maybe some sounds or effects if you achieve highscores or something.
What also might work (but that's just me) is if you could die. It would bring more tension.