Please Ignore The Dancing Llama by Zed

[raw]
made by Zed for LD26 (COMPO)
Both the Flash and Standalone Windows versions are hosted on the same Gamejolt page, which is handy. If the Flash one runs badly for you, please judge the Standalone one.

It's a game about... Not getting distracted by llamas, I guess? It's three different arcade-style games, combined. Very frantic and fast-paced.

Oh, and if anyone beats 20,000 points, I want you to let me know. However, I doubt you will. THROWING DOWN THE GAUNTLET, LUDUM DARE. BRING IT ON.

Also as a final thought, um, I'm running an IndieGoGo campaign to try and make a 2D randomly-generated cyberpunk-themed twin-stick shooter. I don't want to sound like I'm begging (I'm totally begging), but if you enjoy my LD entries, maybe give it a look, please?

http://www.indiegogo.com/projects/the-bitjackers-randomly-generated-infinite-twin-stick-shooter-for-pc

Ratings

Coolness 100% 1
Overall 3.63 171
Audio 3.96 30
Fun 3.88 34
Graphics 3.35 343
Humor 4.00 16
Innovation 2.93 713
Mood 3.48 156
Theme 3.52 571

Feedback

matthias_zarzecki
29. Apr 2013 · 02:53 UTC
Holy Crap this is amazing.

Seriously, everything works. The Wario-Ware-Gameplay is easily grokkable. Music fits beautifully, especially with the dancin Llama (DO YOU KNOW HOW HARD IT IS TO IGNORE IT).

The color-changes in tune to the music work well, and make you forget it's in monochrome most of the time. What tools did you sue for the music? Turned out quite well.

I'd say the rapid flashing in the menu might be a bit too cepilepsy-inducing, the in-game-speed would probably suffice.

Also love how "condensed" the dialogue is. The speed makes it much more interesting, and doesn't feel like it could be wasting my time. Also I love stereotypical british gentlemen.

potato
Nanolotl
29. Apr 2013 · 03:18 UTC
Simple and fun.
The voice acted cut-scenes were very enjoyable.
Not sure if ignoring the llama was meant to be a challenge, because I didn't find it to be one.
Sestren
29. Apr 2013 · 03:29 UTC
Good use of humor with the dialogue and the artwork. The sound is really nice and the whole game plays pretty well. Excellent job!
Sgt Squirrelly
29. Apr 2013 · 03:34 UTC
Loved the "cut scenes". Also the pace and look of the game was amazing. Great job!
wademcgillis
29. Apr 2013 · 03:37 UTC
This is what I have come to expect from a Zayne Black production.

Humorous, not very good graphics, and a third thing which I can't think of at the moment but I'm too tired to actually fix this sentence.
Broxxar
29. Apr 2013 · 03:42 UTC
There is a bug in the top down minigame where you can straight up walk through walls, though it doesn't affect much since the game ends after ten seconds but alas.
Mark Hildreth
29. Apr 2013 · 03:52 UTC
I'll be honest, the first time I looked a the dancing Llama, I lost. Great music/sound effects, enjoyed the voice acting as well.
Jerm
29. Apr 2013 · 05:07 UTC
Simple and fun game! Very polished, but still minimalist. Took me a while, but I finally got 20301 points.
BarrensZeppelin
29. Apr 2013 · 05:25 UTC
The cutscenes were hilarious and the music was awesome.

I found it quite hard to properly control the character on level 1 though, I don't know if it was just too floaty or something of the like.

The Llama just adds something special, good job! ~
Loren
29. Apr 2013 · 06:25 UTC
dude, this game is great! Awesome job!
unclejunkie
29. Apr 2013 · 13:53 UTC
I am not sure if I understood what I've just played but this has been amazing. The cutscenes were hilarious.
CogComp
29. Apr 2013 · 17:11 UTC
That was great! Like the really high-paced feeling of it! Too bad the lama wasn't more of a distraction ;-)
deige101
29. Apr 2013 · 17:20 UTC
Great game. I think I had a seizure.
Andrew
29. Apr 2013 · 17:47 UTC
Mmm..
mmm?
mmm!
BumpkinRich
29. Apr 2013 · 19:05 UTC
Oh! This is fab. That's my evening... gone.
McFunkypants
29. Apr 2013 · 21:45 UTC
Pretty damn amazing. Funny. Fast. Cool. Great work!

P.S. Remember, a COMPO entry has to include SOURCE CODE, which is missing here. This, therefore, is a JAM entry. Which is totally cool - no big deal. The game still rocks.
Pierrec
29. Apr 2013 · 22:02 UTC
I'm drunk ha ha ha
🎤 Zed
29. Apr 2013 · 22:12 UTC
Oops, hadn't added the Source link. It's there, now. :)
ming_tea
30. Apr 2013 · 00:28 UTC
I can easily see myself getting addicted to this. Great job!
tacograveyard
30. Apr 2013 · 02:55 UTC
Haha, smashing! There was a llama in the background, not sure if anyone noticed it.
CoffeeOnimal
30. Apr 2013 · 06:37 UTC
Splendiferous.
I really liked the rapid-fire switch between game modes.
Pierrec
30. Apr 2013 · 13:26 UTC
What I meant by my previous comment was that I enjoyed this game a lot :)
d_durham
30. Apr 2013 · 14:06 UTC
Very enjoyable and felt like a complete experience. Love the idea of quickly swapping between equally twitchy game modes, and it was just the right length (you didn't over sell it). Good job!
Ithildin
30. Apr 2013 · 16:14 UTC
Great game! Gameplay is fast and fun, you don't need to have things much more complicated than this to enjoy a game.

Music was amazing, the gentlemen intro was really funny and llamas are always a plus. Congratulations! :D
rxi
30. Apr 2013 · 16:36 UTC
Good lord.

That was fairly amazing. The game play was simple and solid, I didn't even get a chance to work out whether I was enjoying it or not, let alone get bored. Certainly makes a nice break from many of the slower paced entries this ludum dare. The visuals and music were as hyper as the game play, which was no doubt a good thing.

Nice work.
Colapsydo
30. Apr 2013 · 17:36 UTC
Potato and Dancing LLama, Winning combo !
CMaster
30. Apr 2013 · 18:32 UTC
Awesome pumping music.

Rapid-fire action.

Have to say I was so focused on the dots that I never even noticed the LLama.
bytegrove
30. Apr 2013 · 19:13 UTC
I want to dance with the llama!!!
Really fun little wario ware-ish game, enjoyed the cut scenes and the awesome music!
jackspinoza
30. Apr 2013 · 19:28 UTC
funny fun, loved the intro and end cutscenes. I loved how the channel kept on changing, the first time it happened it really was a nice surprise. good stuff.
sparkleswirl
30. Apr 2013 · 20:26 UTC
Brilliant game! Loved the different modes and how the difficulty gradually went up. By the way I found your game through the IndieGames.com blog. =)
xdegtyarev
30. Apr 2013 · 22:39 UTC
Splendid! A very solid game complete experience. Loved it.
MrShoestore
01. May 2013 · 00:35 UTC
simple, or simply entertaining? love it.
berdario
01. May 2013 · 01:31 UTC
ARGH, I failed at 19146
http://ubuntuone.com/47oCZ0X1shhGRzbGRNv4W5

awesome game btw: minimalist, catchy, and good music
dualtagh
01. May 2013 · 18:55 UTC
Cool!
sharbelfs
02. May 2013 · 02:15 UTC
Addictive game, great voices and awesome lhama.
PsenFilip
02. May 2013 · 20:39 UTC
I managed to score 14196. Splendifurous!

Dialogues are rather funny, so does the overall mood.
The controls are OK, except for the jump which takes way too much time to recover. That floating period is a pain.
Art and music are good and both fit the concept of this entry.
Ragzouken
02. May 2013 · 22:01 UTC
Awesome. Everything felt great but I much preferred stage 2
GeorgeBroussard
03. May 2013 · 06:23 UTC
Enjoyed the audio a lot. Always like games where you switch game modes on a time. Some small polish and collision issues but this would be worth extending and working on some more. Good job.
Marnix Suilen
03. May 2013 · 13:53 UTC
Great! Love the fast gameplay. People should play this, just for the title!
Tanius
03. May 2013 · 16:32 UTC
uahahahahah great game & great music. Unfortunately I can't igonre Llamas but the game is crazy enough to meet my taste *-*
vgcharlienash
06. May 2013 · 14:48 UTC
Awesome game Zayne! 5 stars from me :) You should turn this into a full game after Ludum Dare
brxtr
06. May 2013 · 17:26 UTC
Quite interesting and pretty fun to play, though there wasn't much to the gameplay. I appreciated the humour of the dialogue, although it wasn't easy on the ears, but that might have been intentional. The music was nice - its tempo definitely matched the speed of the gameplay.
RealyUniqueName
07. May 2013 · 08:45 UTC
OMG, it was hilarious :)
TenTonToon
08. May 2013 · 05:20 UTC
Nice game, and a perfect fit for the theme, both in terms of visual design and game mechanics. The dialogue was ok, and the music is pretty cool.

The pace was too frantic for me, though, and it made avoiding the enemies on the first and third stages almost impossible, which moved the game into "I don't care I'll just get the bonus pieces" territory. Also, there's no sense of progression; it's full on from the get go.

BTW: you don't ignore dancing llamas; dancing llamas ignore you. Everyone knows that.

Congrats! :)
Jarcas Studios
09. May 2013 · 13:37 UTC
I managed about 12000. That third stage is the one that always gets me.
MinionStudios
09. May 2013 · 15:25 UTC
Hilarious! An absolute riot! I could not ignore the dancing llama.
goerp
09. May 2013 · 20:07 UTC
A fun game. I like the minimal color palette. I also like the three different steering mechanisms which work quite intuitive.

But for me the drive to play again wasn't that big. Just getting a better score isn't enough for me. Maybe some sounds or effects if you achieve highscores or something.
What also might work (but that's just me) is if you could die. It would bring more tension.
finefin
12. May 2013 · 17:03 UTC
funny voice acting, I enjoyed it very much. the up/down minigame if my favourite of the three. great job!
Beldarak
13. May 2013 · 03:55 UTC
Loooove it ! That just fucked up :D
Sylvain.p
15. May 2013 · 15:30 UTC
Do you have steal a keygen music?
Sebastian
17. May 2013 · 17:49 UTC
Awesome and funny! Skip doesn't seem to work on the end cutscene which is a bit annoying after you've watched already a few times.