Rokhopr by d_durham

[raw]
made by d_durham for LD26 (COMPO)
This is my first HTML5 game. I haven't tested extensively on browsers/devices but runs great in Chrome on my desktop and on my iPad and iPhone. Let me know how it works for you and what you run it on.

I have embraced the minimalism theme by creating a simple single button game for one or two players. Additional I have used a minimal 4 colour palette.

Ratings

Coolness 66% 3
Overall 3.45 283
Fun 3.17 383
Graphics 3.00 569
Humor 1.71 936
Innovation 3.77 119
Mood 2.48 945
Theme 3.89 235

Feedback

daniel
29. Apr 2013 · 04:25 UTC
Clever little game :)
RealyUniqueName
29. Apr 2013 · 06:37 UTC
Almost broke my mouse jumping on one platform to rotate that guy to required direction :)
Most fun game i've played so far in LD26
orangepascal
29. Apr 2013 · 07:40 UTC
nice control scheme :D
8BitPimp
29. Apr 2013 · 11:53 UTC
Very cool game mechanic you have here.
Winterblood
29. Apr 2013 · 11:54 UTC
Innovative...but really punishing! Almost impossible to recover if you make a tiny timing error.
stqn
29. Apr 2013 · 13:17 UTC
Good idea and kinda fun but I find it impossible to go farther than a few jumps…
AnnaGavaldaKedavra
29. Apr 2013 · 13:21 UTC
Good idea but it's sometimes impossible and then really frustrating.
MaxguN
29. Apr 2013 · 13:25 UTC
Nice idea, i like it. Though, makes controls quite hard, a better way to know with which angle land would have been nice (like with a mini map to know where are next platforms).

Well done anyway :)
glbs
29. Apr 2013 · 13:26 UTC
Nice, the mechanics feels pretty good, and the game is fluid. We get stuck too easily though, and it feels kinda frustrating when you land in the wrond position.
You could find a way to avoid this and your game would be much more addictive!
terrivellmann
29. Apr 2013 · 14:17 UTC
Very cool, knowing where the next platforms are at all times would remove some of the frustrating bits.
🎤 d_durham
29. Apr 2013 · 14:56 UTC
Thanks for all the feedback so far. Maybe I should have zoomed the view back a bit so you can see more at once?
SuperlevelSebastian
29. Apr 2013 · 18:53 UTC
Will there be a leaderboard? Really fun!
🎤 d_durham
29. Apr 2013 · 19:01 UTC
Yes, once the contest is over I'll 'finish' the game properly, and include some kind of high score system.
metadept
29. Apr 2013 · 20:24 UTC
This is very fun, thematically consistent, and well executed. It's also respectably difficult, which is good! Mechanically, I think it would be nice to have some indicator of which direction the next rocks will be in, and also perhaps a way to correct your direction after a bad landing? Maybe some kind of limited 'double jump' type boost in the air. Great job though, really enjoyed it.
gilmore606
29. Apr 2013 · 20:25 UTC
Really smart game mechanic! With a little balancing and polish this could be a very addictive mobile game. Great job.
McFunkypants
29. Apr 2013 · 21:58 UTC
BRILLIANT control scheme. Totally original to me. This is pretty much the perfect execution of the minimalism theme. Great work.
jerombd
29. Apr 2013 · 22:10 UTC
Frustrating but addictive!! ... but frustrating (stuck at 9530)...
arrogant.gamer
30. Apr 2013 · 00:25 UTC
Very unique control scheme. I love when games ask me to learn a completely new activity. Rapidly tapping or clicking anything can be a bit of a pain though :)

I also like the simple but evocative visuals that didn't demand that I make a particular choice of interpretations. Many games I've played so far have similarly abstract visuals, but on the title screen they demand that I choose a particular interpretation.

At first I thought I was a frog with one eye, but later I decided I was a space creature.
arrogant.gamer
30. Apr 2013 · 00:25 UTC
Very unique control scheme. I love when games ask me to learn a completely new activity. Rapidly tapping or clicking anything can be a bit of a pain though :)

I also like the simple but evocative visuals that didn't demand that I make a particular choice of interpretations. Many games I've played so far have similarly abstract visuals, but on the title screen they demand that I choose a particular interpretation.

At first I thought I was a frog with one eye, but later I decided I was a space creature.

High schore: 12940
arrogant.gamer
30. Apr 2013 · 00:26 UTC
Sorry for the double submit!
Chman
30. Apr 2013 · 07:24 UTC
Very interesting control scheme. Simple to understand, hard to master. Couldn't get past 10k.
Idovoodoo
30. Apr 2013 · 11:25 UTC
Takes a moment to get used to the controls but once you get the hang of it the mechanic is quite cool. Well done! :)
lightnarcissus
30. Apr 2013 · 12:12 UTC
Good use of minimalism in terms of visuals and controls. Scoring this high on theme.
ataxkt
30. Apr 2013 · 14:42 UTC
This is so much fun. My favourite entry yet, and the only one to make me cry out in frustrated joy! Damn you!
chowdy
30. Apr 2013 · 20:23 UTC
Excellent fun! Great aesthetic too. Got around 8k =)
timtipgames
30. Apr 2013 · 20:44 UTC
I love it when one-button-games differ from smartphone habits. Well done.
Axelhein
30. Apr 2013 · 22:51 UTC
I liked this game a lot. It was really innovative and fun. The graphics were nice and simple and the game felt really polished.
PsenFilip
01. May 2013 · 00:05 UTC
Managed to hit 6660 points (no jokes on the number please).
The controls are utterly weird. Anyway I enjoyed my session, constantly fighting against the control mechanic. It was fun
Husky
01. May 2013 · 14:25 UTC
The moving method is cute lol.
Good job!
jamioflan
02. May 2013 · 00:00 UTC
I got to 10,000! Clearly I win at life!
ElScootro
02. May 2013 · 01:30 UTC
Very fun!!
Shigor
02. May 2013 · 11:06 UTC
On ipad it's almost unplayable
yetanother
03. May 2013 · 21:36 UTC
very fun one!
wademcgillis
03. May 2013 · 21:36 UTC
Agh this is hard. I couldn't go more than a few of the circles.
DaveDobson
09. May 2013 · 12:09 UTC
Interesting game! You do a lot with a little here. It is crazy difficult - sometimes just impossible. I think it might be better if you started out without rocks and then progressed to harder and harder jumps. Two-player implementation is impressive and cool.
Puzzlem00n
13. May 2013 · 01:47 UTC
A little bit hard, perhaps, but a very good implementation of minimalism. Well done.
Brassawiking
19. May 2013 · 16:43 UTC
Would like to be able to look ahead a bit more so you can plan your jumps. Now it is just a gamble.