Soothsayer Simulator 2016 by iceburg7

[raw]
made by iceburg7 for LD35 (COMPO)
I wanted to do something interesting with audio, and so I present to you "Soothsayer Simulator 2016."

It is very simple, and I would be interested in hearing how you think that these elements could be used in something slightly larger.

Ratings

Coolness 64% 3
Overall 3.88 65
Audio 4.71 1
Fun 3.36 304
Graphics 2.32 807
Humor 2.65 311
Innovation 4.62 2
Mood 4.44 4
Theme 3.13 611

Feedback

F4KETHIS
18. Apr 2016 · 04:46 UTC
I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.
BigBrother
18. Apr 2016 · 04:53 UTC
This is great, it messes with different types of using the controls, and it really is overall super innovated.
sol_hsa
18. Apr 2016 · 05:21 UTC
Well, that was definitely different. I expected one thing, and got something I wasn't expecting.
htspencer88
18. Apr 2016 · 14:03 UTC
The coookie cutter name doesn't betray the real subtle nature of this game, its a real gem.

It does what it sets out to do very eloquently and I was hooked at the twist.

Really great job!
rupazero
18. Apr 2016 · 14:24 UTC
Damn this is wonderful! So beautiful and moving. Thank you for making it!
Saiodin
18. Apr 2016 · 23:25 UTC
I was recently thinking about games for blind people that would just use sound in 3D space to communicate gameplay. This entry is another example of making games differently. I was really surprised when the voice over changed the whole game concept up.
16BitsOfAwesome
19. Apr 2016 · 04:08 UTC
Very well done. Unexpected! It gives me a few game ideas!

I love the song by the way.
pixelgriffin
19. Apr 2016 · 04:08 UTC
Really, really innovative. Love it.
BlennosoftGames
19. Apr 2016 · 04:15 UTC
I was surprised and pleased with this one. Minimalist, and yet everything it needed to be. So glad I played through to the end :)
remmy
19. Apr 2016 · 04:23 UTC
This is so beautiful <3
Had to listen two times to that song.
HeliosStudio
19. Apr 2016 · 04:44 UTC
really enjoyed this one, a very original take on shapeshifting, and a very clean feel, also
What do you mean by slightly larger? a dozen minutes? an hour?
I mean the perspective shift won't work multiple times, and you can't have too long an uninteresting buildup, so you'll either have to mix it up a bit or go for the short format.
Still I think you should go for it, it should at the very least be an interesting concept.
saucygames
19. Apr 2016 · 05:59 UTC
Well done, very well done. Left me on the edge of my seat in a very calm and relaxed way lol. Was pleasantly surprised. gg beautiful
Auroratide
19. Apr 2016 · 12:48 UTC
Wow, this is a beautiful little game. Cleverest use of theme I've seen so far with the changing dialogue, and a good message too.
iendsl
19. Apr 2016 · 23:43 UTC
Really fantastic. My favorite of LD so far. Once i clicked an audio before another was finished and they both played over each other and it sounded really neat. Maybe there is something there to do.
Matzigon
20. Apr 2016 · 19:56 UTC
Interesting experience, not exactly a game, but it's always good to experiment. Nice job. :)
cakeknuckles
21. Apr 2016 · 15:16 UTC
what an interesting experience... i also stuck around until the end of the song, it was very nice.
Naca
21. Apr 2016 · 15:40 UTC
Glad to see a new unique experience. Beautiful song, I also listened to it until the end.
mrStrings
21. Apr 2016 · 18:41 UTC
This is good. Like, really good.

I just love interactive storytelling - new, original ways to translate ideas and invoke emotions in the player. And you, sir, did that with conviction and subtlety.

By the way:
This is one of the pieces that makes me wonder if they are really a game...
For now, I think I prefer the broader term "experience", since it doesn't invoke in the player one clear objective to go for. On the other hand, the real objective is to explore - my favorite aspect of the medium.

I wonder what do you think about that topic.

Also, I'm really interested (and currently developing) some "experiences" of my own.
So thanks for being one inspiration :)

Oh, and... just in case you want to check my entry, it's on my teammate's account. You can try WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
TheMightyTeam
21. Apr 2016 · 22:04 UTC
clever! I really liked it. Yes, maybe it is more an "experience" than a game, but I think it can be used as a resource for a game.
celia14
21. Apr 2016 · 23:09 UTC
Wow! The moment where the voice diverges is brilliant. I'm always interested in multiple perspectives, and audio vs written word is such an interesting, innovative way to do that. I really like how you set up the player's expectations with the first run-through, and then with the voice matching the text - it really drives the twist home when it happens. Awesome work, I'd love to see any further expansions on the idea you come up with.
Ourson
23. Apr 2016 · 00:08 UTC
you know, during these jams i'm always focusing on visual experience and appealing gameplay for my games. Yours is so simple, so elegant, so... strong in a way... Today i learned a lesson from you sir. Thank you.
ChronoCrab
23. Apr 2016 · 03:44 UTC
Obviously 5 for audio haha. I also like the way text was presented in digestible bits.
glaze_96
23. Apr 2016 · 21:30 UTC
I'm gonna be honest here and say that I feel stupid.. I can't find anything in the bottom right corner of the black box. What am I doing wrong? I really want to experience this game fully because I already love it! And I want to here the song that everyone keeps mentioning!
Bookmarked and waiting for reply from you.
Ithildin
23. Apr 2016 · 22:44 UTC
Very original take on the theme. I like entries aiming to explore unexpected means for storytelling or mechanics.

Nicely done!
silkworm_sweatshop
06. May 2016 · 19:03 UTC
Very interesting, I love when a game surprises you.
Jakob37
12. May 2016 · 19:33 UTC
This was really, really nice. It really captured a particular kind of ambiance. Impressive, and something I hope to see in more games. (And yes, it would be very interesting to see this concept in a larger context, perhaps with more visual support :)