Run or Splash by Yacodo

[raw]
made by Yacodo for LD26 (JAM)
Minimalism... Well, then.

Run or Splash : You play as a potato and run for your life.

You have to reach the Next case in time, increase score by running on the maximum number of tile in the minimum amout of time possible. But take care, after you leave a tile it disappear.

(Use your arrows keys, Enter to continue, m for mute, space/p for pause)

Ratings

Coolness 55% 3
Overall(Jam) 2.94 340
Audio(Jam) 2.32 381
Fun(Jam) 2.88 275
Graphics(Jam) 2.56 446
Humor(Jam) 2.93 108
Innovation(Jam) 2.62 376
Mood(Jam) 2.58 386
Theme(Jam) 3.18 304

Feedback

Aevek
28. Apr 2013 · 22:20 UTC
Bizarrely addictive...
ndssia
29. Apr 2013 · 10:09 UTC
Cool - would like to see some monsters or traps perhaps :)

Well done.
Selliato
29. Apr 2013 · 10:11 UTC
The leaderboard make this game very addictive.
aquilicoco
29. Apr 2013 · 13:36 UTC
Splash!!

Good work.
RealyUniqueName
30. Apr 2013 · 09:13 UTC
I need to potate more tiles!
saggiosoft
30. Apr 2013 · 09:26 UTC
A little bit frustrating...
mort96
30. Apr 2013 · 16:04 UTC
For some reason, this is quite addictive..
rwos
30. Apr 2013 · 18:40 UTC
Well this doesn't have anything to do with minimalism, does it? (But then again, this is a really stupid theme, every game here is "minimalistic", so... I don't count that against you) I like the game - it's simple, yet still surprisingly fun to play. Audio is nice, graphics are nice - good work!
CataclysmicKnight
30. Apr 2013 · 20:33 UTC
YES!!!!! Potato AND minimalism, way to go!!!
nSun
01. May 2013 · 19:09 UTC
A potato through a maze ruined chased by a rabid vegetarian shark... I hesitate between WTF and why not ?... (humor +5)
Well done, you should be proud !
brodavi
05. May 2013 · 22:04 UTC
Good game! I think I would like it if it wasn't possible to clear the level unless the player got some minimum number of tiles cleared. Bonus points for clearing more than the minimum, super bonus for clearing the maximum.
Xanjos
11. May 2013 · 12:29 UTC
Pretty good game. Could be better with some hazards or give players an incentive (like an extra score bonus on top of what you already get from moving from tile to tile) to traverse all the tiles in a level.
mildmojo
11. May 2013 · 23:02 UTC
Nice work! I didn't realize that the timer was resetting on every level at first, so I was rushing through. Then I realized it was more about walking over as many tiles as possible before exiting.

The potato-eating shark with the McDonald's logo on its dorsal fin was great.

It would be cool to see other kinds of obstacles or challenges, or maybe emphasize tile completion by rewarding (or requiring) a certain number of tiles before the exit opens up.
Tsuki_Usagi
13. May 2013 · 02:25 UTC
fun but a bit too easy... xD'''
Brassawiking
19. May 2013 · 15:10 UTC
Star-rating on success and level selection would have made so much for this one. But it is a good start to work with =)